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-   -   Forge of Godhood - started (http://forum.shrapnelgames.com/showthread.php?t=43675)

quantum_mechani August 18th, 2009 03:53 PM

Re: Forge of Godhood - started
 
Quote:

Originally Posted by LDiCesare (Post 706115)
I think it's off-topic here thus I posted my comments in the CBM thread where they belong imo so I'm sure you could see them and get the feedback, and others can voice their opinion too.

Yeah, either place is fine with me, wouldn't be bad to reignite the CB thread.

LDiCesare August 19th, 2009 02:51 PM

Re: Forge of Godhood - started
 
Wow! Carrion woods = Gem income * 3!

archaeolept August 19th, 2009 02:58 PM

Re: Forge of Godhood - started
 
it's pretty sick - I blame QM :)

Alpine Joe August 19th, 2009 03:39 PM

Re: Forge of Godhood - started
 
Oh Ermor, I was wondering which of your neighbors you planned to crush into dust first, and it just so happens to be me.

Oh well, I won't go down without a fight.

vfb August 19th, 2009 08:27 PM

Re: Forge of Godhood - started
 
Toran will temporarily be taking control of Marignon for a few days. I've PM'ed QM.

Jarkko August 19th, 2009 11:36 PM

Re: Forge of Godhood - started
 
Quote:

Originally Posted by archaeolept (Post 706259)
it's pretty sick - I blame QM :)

So do I :p

Sadly the troop generation (which was why I did cast CW) seems to be pure crap (I got a grand total of three manikin this turn), but the gem income sure rocketed. If I just had something to spend those gems on :cold:


Btw, as we are using this thread to comment CBM, it might be worth to consider making CW available for LA Pans only, but perhaps lower the gem cost there. Not only is CW thematic for LA Pans, but CW is actualy easier for EA and MA Pans to cast; CW needs 50 gems, which means EA and MA Pan can get it up after 10 turns (recieve 5 N gems per turn) unless there has been some random events granting more gems (when CW could be cast even earlier, say on turn 8...).

Trumanator August 19th, 2009 11:44 PM

Re: Forge of Godhood - started
 
A lot harder to move those manikins around however, w/out recruitable D mages.

Jarkko August 19th, 2009 11:55 PM

Re: Forge of Godhood - started
 
Quote:

Originally Posted by Trumanator (Post 706318)
A lot harder to move those manikins around however, w/out recruitable D mages.

True that (even though there are blood mages available, but they can't move masses), but all it takes is one empowerement. Either empower one dryad to D1 or a Revenant to N1, and there is basically an un-limited stream of Mound Kings and Carrion centaurs to lead the masses. Of course, in MA the Pans have a 25% chance to be at least D1, so no Empowering needed (although it would feel *wrong* to use a Pan to just summon Mound Kings and Carrion Centaurs; it's just *so* below them :D ).

Calahan August 21st, 2009 09:46 AM

Re: Forge of Godhood - started
 
Have we got a potential problem with 'P3D' / T'ien Ch'i? The last turn was staled, and are currently the only nation still to submit a .2h file for this turn.

Still a few hours to go until hosting though, so plenty of time for the turn to arrive, but thought I'd flag it up just in case. The forum activity stamp says that 'P3D' was last on the forums around 13 hours ago, so it does't look to be an AWOL case.

archaeolept August 21st, 2009 11:33 AM

Re: Forge of Godhood - started
 
yeah 3 stales or close to it in the first 9 turns. wth


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