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Re: Template for reducing late game MM hell
WL: there actually is a factual disagreement here. K is positing that gem gens make the endgame more fair because you don't just lose to a massive sneak attack - ie, the fact that this income is hard to take away is better for balance. Whereas it's been posited by a number of people that gem gens are unbalanced because its gem income that can't be taken away. That's a major factual disagreement about what constitutes fair and balanced in the game.
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Re: Template for reducing late game MM hell
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-Less SC / thugs able to beat PD -More summoned units on field from defender, because no gem investments in gem gens. -National units are more important than before. Easier to defend with, but difficult to blitz with. I would say that it's harder to sneak/blitz if no gem gens... |
Re: Template for reducing late game MM hell
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Re: Template for reducing late game MM hell
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Re: Template for reducing late game MM hell
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I meant from the point of view of sneaking/blitzing the game would be slower. Of course if no gem gens nations with strong armies/bless strat would be even better than now. |
Re: Template for reducing late game MM hell
MM != Balance
This thread is about MM reduction in end game. Any balance discussions are a side track as far is this thread is concerned. |
Re: Template for reducing late game MM hell
Any changes to reduce MM should attempt not to unbalance the game even more.
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Re: Template for reducing late game MM hell
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Hiisi: Some nations have sneakable armies that can take PD without being especially strong. Or have thugs that don't actually need equipment. Or purchaseable SCs. etc... Removing the option for others to summon them just makes the ones who can purchase them better. |
Re: Template for reducing late game MM hell
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Now, does anyone seriously claim that removing gem gens unbalances the game?- Not taking into account gem gen dependent nations. If so, please elaborate the rational behind this claim. |
Re: Template for reducing late game MM hell
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