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Re: YARG2 , 24 players EA RAND game [send your pretenders!]
But in YARG1 with hard research settings, early bless rush nations weren't particularly effective.
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Re: YARG2 , 24 players EA RAND game [send your pretenders!]
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*I am forced to conclude nations like Mictlan were played by total n00bs if that is the case. (I did not play in YARG1, I do not know how it turned out, but if Mictlan failed to kill someone fast under difficult research, then they sucked.) |
Re: YARG2 , 24 players EA RAND game [send your pretenders!]
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yes, I know that the difference between the eras is conventional wisdom, it even says so in the guide itself... so it either slipped your mind or for some reason you failed to grasp it :doh: |
Re: YARG2 , 24 players EA RAND game [send your pretenders!]
There are indies 9 out there, aren't they slowing rushes a bit?
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Re: YARG2 , 24 players EA RAND game [send your pretenders!]
I'm aware about LA and EA differences, and if we are talking about ideal game with equally skilled players you're right, bless nations will have some advantage under these settings. However we are talking about real game and real players here, and my point (sorry for not making it clear in the first post) is that player skill (with particular nation, since nations are assigned and not chosen) plays greater role than the bless rush ability.
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Re: YARG2 , 24 players EA RAND game [send your pretenders!]
Ahmm, we shall see as the game progresses how effective indeed are the bless nations under these research settings.
This discussion is being conducted on too many general lines. Like bless nations like this and EA nations are that, etc. Not all bless nations are same, not all EA nations armies are same. There's a lot of room for nuances. Hvy bless is very good early in the game and later gives diminishing returns. This is always true, no argument here. With hard research it would seem as though the "early" game takes longer thus favoring bless nations. However, to counter that are: a- bless nations struggle even more with research and b- If you don't have a bless nation and prepare for hard research you can get to the key spells your nation needs real fast. Like take awake research pretender +M2/3 scales. Let's see what conclusions we'll be able to draw from this game. If we find that bless nations ruled the day I will certainly consider hard research a mistake. Meantime I ask for your patience. Let the game develop a bit before reaching conclusions. |
Re: YARG2 , 24 players EA RAND game [send your pretenders!]
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Re: YARG2 , 24 players EA RAND game [send your pretenders!]
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Re: YARG2 , 24 players EA RAND game [send your pretenders!]
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I can't really say anything without drawing conclusions from the scoregraphs, which is saying too much, at this point. |
Re: YARG2 , 24 players EA RAND game [send your pretenders!]
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