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Re: Luck/Turmoil versus Nothing.
Something I noticed. Chris, when you were determining whether number of provinces affected the number of events, you used a territory size of 4 vs 8.
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Re: Luck/Turmoil versus Nothing.
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And I wouldn't mind being proved wrong on it either. I certainly don't *mind* if there is an alternate mechanism. I certainly have no problem with the data, However having a 1000% increase in the number of provinces yielding an 18% increase in the number of events does not qualify as support saying that events are a function of # of territories. IF we are going to get a valid model here, I think we have to poke holes in all theories. For curiousity sake, I wonder why do you think that a 4 territory vs an 8 territory is insufficient to determine meaningful results? Especially over 50 turns? |
Re: Luck/Turmoil versus Nothing.
Well, it's obvious from experience and a casual look at the tests that any relationship isn't linear. If it was, either you'd get almost no events with 1 province or you'd max out at 4 a turn well under 300 provinces.
That's partly what I was trying to confirm. One potential issue with the 4 vs 8 test is that, assuming your theory about terrain masks limiting the number of events holds, it's much more likely that the smaller number won't be a representative sample of terrain types. If you're testing for the effects of number of provinces, number of turns is less important. Going for a big difference magnifies any effects so they're more easily noticeable. If the effect is a 1.18 multiplier for every 10-fold increase, a simple doubling might not be noticeable in the random noise. I'd done the 300 first for other reasons, then tried the 2. When I found so many less events in 2, I tried 30 to see if it would fall neatly in between, which it did. And, frankly, if it's repeatable, a 18% increase in events for a 10 fold increase in province is precisely a function based on number of territories. What's needed to confirm it is more tests. See if the pattern holds. It's quite possible the randomness is so high, it will be hard to pick any actual meaning without huge amounts of data. And since there isn't any easy way to automate this, it's boring, and I'm not being paid, I'm not planning to run hundreds of tests. |
Re: Luck/Turmoil versus Nothing.
It's also possible that it's linear, just Capital is counted as 10-20 provinces for all calculations.
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Re: Luck/Turmoil versus Nothing.
50 turns.
#turmoilevents set to 20. Nation 1: O3P3 9 events Nation 2: O3P3 6 events Nation 3: 03P3 4 events Controls: Nation 4: -P3 5 events Nation 5: P3 22 events. One territory. With turmoil events set to 20, this should be a -60% chance of events. I have no explantion for nation 4, either. |
Re: Luck/Turmoil versus Nothing.
5 nations turmoil events set to 20
50 turns. 8 territories. ermor O3 5 events Mar o0 30 events Saur 03 5 rvents Agartha o3 5 events Kailas o0 31 events Oh, and dominions crashed with turmoil events set to 25. |
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