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-   -   MP: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remaining] (http://forum.shrapnelgames.com/showthread.php?t=48330)

3V4JKZ2 February 13th, 2012 03:48 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Quote:

Ashdod has heavy nature magic, but there are several different chassis, with different strengths, that could bring that to the table. He may try to make an early run at Mother Oak / Gift of Health.
What makes you think that I have heavy nature magic? I won't confirm or deny, but I'm curious as to what the evidence is?

Executor February 13th, 2012 04:14 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Oh Lord of the Hunt, Lord of Plants and Trees, we know you have nature magic!

But strangely enough there is only one awake pretender. Good guess btw Nightfall.

Nightfall February 13th, 2012 05:23 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Quote:

Originally Posted by Executor (Post 795413)
Good guess btw Nightfall.

It's by far the best choice of SC pretender for MA C'tis...

By the way, for the others, if you haven't read the entire nation blurb you get when selecting MA C'tis, you need to do so now, there is critical information in it...

Executor February 13th, 2012 05:48 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Quote:

Originally Posted by Nightfall (Post 795415)

By the way, for the others, if you haven't read the entire nation blurb you get when selecting MA C'tis, you need to do so now, there is critical information in it...


Well that's just not fair!

Nightfall February 13th, 2012 06:32 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Quote:

Originally Posted by Executor (Post 795413)
Oh Lord of the Hunt, Lord of Plants and Trees, we know you have nature magic!

Yeah that, and on nations with sacred giants it's never not worth taking it to N6.

Blubbernaught February 13th, 2012 10:02 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Quote:

Originally Posted by Nightfall (Post 795410)
Based on what I've seen so far I put C'tis on an awake Prince of Death and Abysia on a E9 Cyclops, neither are likely to be good early neighbours.

Abysia makes a great early neighbor! If you like nice long, warm summer days and don't mind the dry heat. And having had time to think about choices and let myself start second guessing my initial ideas, the E9 Cyclops would have been a good way to go. But it's not what I took. I'll say that much.

samoht February 13th, 2012 11:32 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Nightfal, I'm guessing as Mictlan (sp?) you took some sort of imprisoned pretender, probably with fairly weak scales, so you could afford to pay for a F9W9 bless strategy. Maybe something other than a F9W9, but something along those lines. Maybe F9W4S4. Blood and death don't make for great blesses for your sacreds, and they're not large enough to really benefit from the tandem E-N seen a lot. But those jaguar warriors with F9W9 are pretty sick.

Ragnarok-X February 13th, 2012 01:34 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
[quote=Nightfall;795410]
Quote:

Originally Posted by samoht (Post 795382)

I don't have enough info yet to make a good guess about R'lyeh or Pythium other than to note that Pythium seems to be playing against it's strength.

Why is that ?

Korwin February 13th, 2012 04:18 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
...new turn...

Nightfall February 13th, 2012 05:29 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
 
Quote:

Originally Posted by Ragnarok-X (Post 795445)
Why is that ?

Order 3 is really strong with Pythium. Your income seems to be too low for that.


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