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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Oh Lord of the Hunt, Lord of Plants and Trees, we know you have nature magic!
But strangely enough there is only one awake pretender. Good guess btw Nightfall. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
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By the way, for the others, if you haven't read the entire nation blurb you get when selecting MA C'tis, you need to do so now, there is critical information in it... |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
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Well that's just not fair! |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Nightfal, I'm guessing as Mictlan (sp?) you took some sort of imprisoned pretender, probably with fairly weak scales, so you could afford to pay for a F9W9 bless strategy. Maybe something other than a F9W9, but something along those lines. Maybe F9W4S4. Blood and death don't make for great blesses for your sacreds, and they're not large enough to really benefit from the tandem E-N seen a lot. But those jaguar warriors with F9W9 are pretty sick.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
[quote=Nightfall;795410]
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
...new turn...
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
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