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Re: Omaha Beach - Scen #9
Quote:
While testing the fixed binary (which appears to consistently solve the junk terrain issues on my machine btw. :up:) I observed, that in single-player and hotseat games it's not the red END TURN button that creates the autosave, but the START TURN button on the Start Turn Screen, when you continue playing. Can anyone confirm this, or am I missing something here? :pc: |
Re: Omaha Beach - Scen #9
Well this is weird. Will need to investigate further. I thought for certain that it was saving at the point the red up arrow was pressed
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Re: Omaha Beach - Scen #9
OK......
1/ I started a simple game, moved a unit then pressed the red up arrow then went to the auto-save slot and started it and that game was back to where I was before I moved the unit 2/ I started an old save game, move a unit then presses the red up arrow and started it and that game was back to where I was before I moved the unit 3/ I started a different old save game.... lets call it #3, I moved a unit then pressed the red up arrow button then went to the save game screen and started the autosave and it was old save game #3....... BEFORE I moved the unit:doh: SO it would APPEAR your observation is correct. The autosave is being made when the game ( originally ) loads. :shock: OK.... learned something new today........:re: We will look into this and get the procedure strainghend out and the working adjusted for the next release That does explain why the building were restored when loading the autosave though........ |
Re: Omaha Beach - Scen #9
Quote:
I just wanted to let you know, because of the wording for the END TURN message you changed. ;) |
Re: Omaha Beach - Scen #9
Ah, ok, after reading you post again, I realized, that's what you mean.
:doh: |
Re: Omaha Beach - Scen #9
..........This has been a l o n g journey
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Re: Omaha Beach - Scen #9
FWIW......
I just tried a new test with the "Vanish" game that had been posted I hammered the buildings until one disappeared then saved normally. When I restarted, the multi-hex building that had only shown rubble had been restored. ( WITH THE RUBBLE....which is as it should be ) Anyone interested can try that and report that they see the same thing. EDIT This was done with MBT but the test I ran with SPWW2 did the same This is after the multi hex building had been hammered by arty and disappeared https://i.imgur.com/fCV2gQM.png I then saved the game in a regular save slot then restarted https://i.imgur.com/X645Gqp.png The building returns on restarting the save |
Re: Omaha Beach - Scen #9
If anyone sees a building disapear check the registration hex ( typically the upper left hex of the series it had been in ) BEFORE it is saved and let me know if hovering the cursor over that hex shows it to be rough and after you save and restart does it show "paved"
The theory I am exploring now is if the registration hex is turned to rough that is when the building disappears. After saving and restarting the building will be restored but report the hex under the registration hex is Paved IF you build a map and place a multi over a rough hex the registration hex ( and some others usually ) will report "paved" and I think that change to rough during as bombardment might be the key to why they disappear SO FAR I have not found a multi that shows rough under the registration hex |
Re: Omaha Beach - Scen #9
One step closer to solving this
This is a test map after bombardment. Note even though this is a lot of rubble the buildings still show https://i.imgur.com/0jdHp5t.png This is a test map after I placed rough on every multi hex building registration hex https://i.imgur.com/QmOJtKI.png It would appear if rough is created in the registration hex of a building (any building ) during a bombardment the building will disappear but re-appear after the save is restarted because the process of saving and restarting removes the temporary rough hex that was created That's the working theory ATM |
Re: Omaha Beach - Scen #9
8 buildings placed
https://i.imgur.com/mSACNw1.png 8 buildings with rough put into the registration hex https://i.imgur.com/uri8xgs.png |
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