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Re: Devnull Mod Gold: updates and discussion
IIRC, it's 3% per year, not per turn.
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Re: Devnull Mod Gold: updates and discussion
Thus, each time 24XX.1 rolls around, you will get your 3%. If your facility is going to finish very close to that date, I suggest Emergency building it.
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Re: Devnull Mod Gold: updates and discussion
I rarely use Monitor or Super Monitor that's why I noticed a typo only recently. Massive mount describes the increase of damage by 5 times when it actually is 7.
Just my 2 cents http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Devnull Mod Gold: updates and discussion
Ok, after being on my "todo" list for a long time I am about to take the plunge and play my first Devnull Mod game, single player to learn. I sure wish I had more time to play all the various permutations of each mod...
I read the readme. Anything else I need to know or is it best to just dive in? Slick. |
Re: Devnull Mod Gold: updates and discussion
Just dive in, thats what I did http://forum.shrapnelgames.com/images/icons/icon7.gif
However, I did restart a few times. You know, those "I should have researched this a long time ago..." moments. |
Re: Devnull Mod Gold: updates and discussion
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Re: Devnull Mod Gold: updates and discussion
Thanks for the catch, Pablo.
As for learning the Devnull Mod, I agree diving right in. The mod basicly plays like standard SE4 with extra gimmicks. Note two changes of gameplay though: 1) Mine sweeper components have been removed., instead Point-Defense-Cannnons now also sweep mines. 2) PDC can only target seekers. If you want something that also hits units, you need Anti-Fighter-Missiles, which can hit fighters, sats, drones, and seekers. Have fun, http://forum.shrapnelgames.com/images/icons/icon7.gif Rollo PS: It might be fun to take two racial tech traits, to get some extra gimmicks (combo techs). And also maybe not use the monsters on the first try. [ April 16, 2003, 22:03: Message edited by: Rollo ] |
Re: Devnull Mod Gold: updates and discussion
I read the readme and the monster readme but it wasn't clear if you can play as the monsters. Or more properly it wasn't clear if the mod was intended to have humans play as monsters.
Slick. |
Re: Devnull Mod Gold: updates and discussion
well, you can play as monsters. That is to say it is possible. But not intended really. It is quite boring as your tech is vastly superior and your construction and intel is insane.
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Re: Devnull Mod Gold: updates and discussion
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MonsterRacePics.zip God, I love Giger. |
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