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Re: SE5, Tell Aaron what\'s on your Wish List
I would like to see the AI defend wormholes, at least important ones, with bases, stats, mines and even some small defensive fleets. I think this would enhance SP play against the Ai especially if the human player had to make wormhole assaults.
Also, for the AI to build more defensive bases. It does build some bases now, more then before, but most of them are only Ship Building ones with out defensive or offensive weapons. Ai needs to build offensive and defensive bases way more then they do currently. if these have been mentioned before, I apoligize, just don't have time to read all the Posts here at present just some ideas Mac |
Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
Having that for Ships would be a bad idea, and the function would have to be very, very complicated. It would have to check every single ship to make sure it can be upgraded, what it could possibly be upgraded to, you'd have to select what they all upgrade to (as it is quite possible to have many designs concurrently), and it would have to check every ship to make sure it is in a sector with a SY so it can be upgraded. Using this would be more work than using the spacebar to cycle through active ships to see which to upgrade. You can already select multiple ships of the same design to retrofit in the retrofit window. The game just does not allow you to retrofit multiple types of ships at once because then it would have to run a lot of checks to see if the various upgrades are legal or not (same ship hull, max retrofit cost limits, etc.).
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Re: SE5, Tell Aaron what\'s on your Wish List
Fyron, you were right. http://forum.shrapnelgames.com/images/icons/icon10.gif
Please ignore all my previous requests for real-time combat. I got MOO3, and you don't even get a chance to figure out what kinds of weapons or tactics the enemy is using before you get blown to smithereens. Now I remember why I don't like RTS games http://forum.shrapnelgames.com/images/icons/icon8.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
I have not read the entire post so this might have been suggested before.
1. Lists that remember their position. 2. When you build for example a starbase with a buildship and it's attacked like 0.2 years before completion of the base, the base should already be there but have damaged components. Now you don't get anything which is quite ridicilous. 3. Upgrade of ships would be cool. Now if you have a new design, your queues are not update. This would have to be the same as the update facilities. For this to work it would have to be possible to assign a successor to a certain shipdesign. For instance, after you upgrade a design, the new design could be automatically marked as the successor to the ship it was upgraded from. Off course you would have to be able to change this. Even if this would not be allowed, this would be more than cool because it would save TONS of clicking. Same would go for weaponsplatforms, satellites, mines. 4. Allow more than 1 spaceyard component to be used for cooperative building. For instance building a big starbase on a warppoint with a baseyard ship with only 1 spaceyard is SLOOOOOOW. It should be allowed to have more than 1 component on a ship and even that for instance 2 baseyard ships work together. The construction time doesn't have to be linear but it would at least have to be modable. |
Re: SE5, Tell Aaron what\'s on your Wish List
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Actually, is there a feature to alter the speed of combat in MOO3? Every RTS game I have ever played has had the ability to slow it down (and to speed it up). I would imagine that they would have this in MOO3 combat too. [ February 28, 2003, 00:32: Message edited by: Imperator Fyron ] |
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which ones could be upgraded, then sending them to a shipyard and upgrade them? Quote:
Maybe because i program a lot at work http://forum.shrapnelgames.com/images/icons/icon7.gif Anyway, your milleage obviously varies but i think this would save me a lot of clicking. [ February 28, 2003, 00:38: Message edited by: minipol ] |
Re: SE5, Tell Aaron what\'s on your Wish List
"Please ignore all my previous requests for real-time combat. I got MOO3, and you don't even get a chance to figure out what kinds of weapons or tactics the enemy is using before you get blown to smithereens."
This would be an example of real-time done badly then. http://forum.shrapnelgames.com/images/icons/icon7.gif If it was real-time in Strategic combat, for example, there would be no negative effect. You aren't giving orders there anyway.. Phoenix-D |
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