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Re: AI DEATH MATCH 2
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WPs: Small WPs CSM V, Medium WPs TKP III, switching happened immediately after medium WPs were researched. CSMs V were discovered before medium WPs. That would mean that your presumption is correct. If the highest level for a certain weapon is attained the AI will not "forget" this achievement. It will always switch back to the design using this "achievement" regardless of any other - more recently - discoveries. By the way, switching back still happened from a large fighter with small TKPs III to the small one with small DUCs III. (The AI obviously has quite a good memory http://forum.shrapnelgames.com/images/icons/icon7.gif ) Ships: CSM V was discovered before Cruiser class was researched, at this time TKP II was available. TKP V was researched before battle cruiser tech. Switching occured only after DN class had been discovered (about 20 turns after that) and AI switched back to LCs not cruisers. Ship Designs: Escort to cruiser with CSM, BC to DN with TKP. That would also mean the AI switches back to the first design which had the highest level of the first weapon (again: never forgetting the "achievement", the LC was the first design coming with a CSM V.) Exactly what it did with units. The only question that remains: why does it wait until DN tech is researched... Quote:
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Re: AI DEATH MATCH 2
It seems to be always the same for the EA when they lose: They start in the bottom right and don't get enough radioactive planets. If I assign them one manually, they will fight back massively and have turned the tight again. I think the problem are the 100%-all-the-same planets for my races. http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: AI DEATH MATCH 2
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Because can't see this problem with the current map and settings. A few points. A) Does exist systems with 140% in radioactives. Then IMHO, your races should select most of these planets as radioactive colony in those systems, unless they're lack of other thing. B) With "low bonus", is not easy to see races with lack of resources. I can't remember a race with lack of resources on this current contest. In fact specially checked the EA against the Fazrah, and didn't see that they were lack of any resource. C) You know that if the AI is lack of something, will assign planets for the resource that need. This is why I did planets with 140%/100%/100%, 100%/140%/100% and 100%/100%/140%. If the AI is lack of radioactives, will have not problems to use one of the planets with 140%/100%/100% or 100%/140%/100% to compensate the problem. [ March 19, 2003, 23:08: Message edited by: Master Belisarius ] |
Re: AI DEATH MATCH 2
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At some moment, the AI realize that can't continue improving the TKP. Then, to design their new fighter, take the best design with other weapon, and then, select the DUC III regardless are placed in smallest designes... Quote:
Usually, the AI upgrade their ships when reach an improvement at some component. But after some time, will not exist more improvements anymore... then, to keep the AI creating new designs, think Aaron did it. Quote:
Think all the AI modders should know this problem... would you mind to write it and our fix in a new post?? Think your english is better than my "pathetic" language skills! [ March 19, 2003, 23:23: Message edited by: Master Belisarius ] |
Re: AI DEATH MATCH 2
Colonial vs Gron.
The Gron won at the turn 200. The Colonials had not opportunity. Here the link: Colonials_vs_Gron_B6.zip Toron vs Khrel. The Toron defeated the Khrel at the turn 270. Then, does exist 3 races with the same points in the group B6, then, I need to play a Tie Break. Here the file: Khrel_vs_Gron_B6.zip Standings in the group B6. Gron 2 Khrel 2 Toron 2 Colonials 0 |
Re: AI DEATH MATCH 2
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Re: AI DEATH MATCH 2
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Re: AI DEATH MATCH 2
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Never considered this, and then, I'll do my own tests... About the Fazrah vs EA, I have checked how the EA selected the planets: only had 2 Refining Colonies in the systems that I did for it. Why? Because in the planets.txt the EA have this option "Max Per System := 2" Then, agree that this could affect the EA behavior: they were not designed to have many Refining Colonies placed in the same system. But I have assumed that if any AI would be lack of resources, always could use a planet not specially designed for Refining Colony and still get good resources. About the problem with the "Low Bonus", I have my own guess: think the AI doesn't consider the bonus to select the kind of colony. It mean, that they could FORCE a planet to be a Mining Colony, because believe that is lack of mineral without consider the bonus... I have noted that my AIs used the planets with 70/70/70 for Mining Colony, when they still had a lot of Mineral available. |
Re: AI DEATH MATCH 2
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I think you're right. The AI didn't take the bonus factor into account, the colonizing decisions are based on the "basic" not the "bonus" income. BTW I'm quite sure that this safety device (overriding my colony calls) only takes place if the planet has a value of 50% or more. I never had an AI (no bonus and bonus games) using a planet with a min/org/rad value lesser than 50% as a mining/farming/refining colony. No matter how big its lack of resources was. |
Re: AI DEATH MATCH 2
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