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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Atrocities July 18th, 2003 02:54 AM

Re: STM "Final v1.7.5" Discussion
 
<font color=blue>Patch 1 is out.<font color=black> www.astmod.com/startrekmod/home.html Remember you PW and USER names?

The patch addresses several issues. It also includes EMP files for the 10 major races. I have play tested them up to 100 turns and they seem to be doing well. (AI Bonuses Medium & High)

These are just data files only, new components, and race AI files. The new components should work and fix all of the missing bmp files. *fingers crossed*

The patch fixes the following:
Star Trek Beta v0.9.1

1. - Added: EmperorNames.txt
2. - Added: EmpireNames.txt
3. - Added: EmpireTypes.txt
4. - Updated: Components Image Mod to 1.14 (thank you Fyron)
5. - Updated: New Componets to work with Components mod 1.14
6. - Changed: Monolith I - III from 1500, 1700, 1900, to 500, 700, 900 resources generated per turn.
7. - Changed: Bussard Collector Supplies Generated from 100 to 50.
8. - Updated: The Fyron Quadrant Mod to FQM Delux 2.4
9. - Modified: FQM Delux to not use extra nebula bmps (keeps the size of the over all mod down.)
10. - Fixed: Misspelling of Cardassian_Portrait_BattleCruiser
11. - Changed: VehicleSize.txt Federation Escort tonage from 200 to 240
12. _ Fixed: CompEnhancement.txt Defiant and BOP mounts now work
13. - Removed: Research.txt from Neutral Race 10. (Vulcans)
14. - Corrected: All new components now have corrected new BMP numbers
15. - Changed: Impulse Engine I BMP from 10 to 8
16. - Changed: Impusle Engine II BMP from 10 to 9
17. - Changed: Impusle Engine V BMP from 25 to 26
18. - Changed: Bussard Collector BMP from 8 to 335
19. - Changed: All Warp Core images now have seperate looking BMP's
20. - Changed: Ram scoop I - III BMP image from 128 to 37 (Will change later to new custom made image)
21. - Added: New Components
22. - Changed: Borg Captain BMP image to a Drone Image
23. - Changed: Description of Borg Captain
24. - Changed: Bussard Collector and Ram Scoop Images to new images.
25. - Changed: 8472, Borg, Breen, Cardassian, Dominion, Federation, Ferengi, Klingon, Romulan, and Tholian component Troops to new images.
26. - Changed: Components using comp_687 to differant Image. (This Component was causing errors.)
27. - Added: EMP Files for 10 Major Races
28. - Modified: All AI_General.txt's (They were not using Racial points correctly)

[ July 18, 2003, 01:57: Message edited by: Atrocities ]

DarkHorse July 18th, 2003 03:25 AM

Re: STM "Final v1.7.5" Discussion
 
Easy fix for this one. You mispelled the Klingon directory in the patch file, so it put the Klingon_AI_General.txt file in the "Klinogn" directory, which raises a bit of a fuss when you go to create a game. Just fyi.

DarkHorse July 18th, 2003 03:34 AM

Re: STM "Final v1.7.5" Discussion
 
Found another one, again while creating a game. Went to edit the 8472 empire to make them computer controlled and it gave me this error:

"Unable to load c:\...\star trek mod\pictures\races\Breen\Breen_Portrait_Dreadnough t.bmp"

I'm investigating to see if it's something simple.

[Edit] my own typo, had backslash instead of underscore. still looking for error.

[Edit] Error might have something to do with the fact that there is no file by that name. I thought I saw this addressed a while back, but it'll take me a bit to search twelve pages of this thread...

[ July 18, 2003, 02:39: Message edited by: DarkHorse ]

DarkHorse July 18th, 2003 03:44 AM

Re: STM "Final v1.7.5" Discussion
 
Yay, I broke 100 Posts finally. Still haven't found anything on the Breen_Portrait_Dreadnought.bmp thing though. http://forum.shrapnelgames.com/images/icons/icon9.gif

DarkHorse July 18th, 2003 04:13 AM

Re: STM "Final v1.7.5" Discussion
 
I copied and renamed the Cardassian dreadnought portrait into the Breen directory, and all is well.

Except it's turn five, and I'm surrounded by the Borg and the Sheliak. Great. I knew I shouldn't have picked the Ferengi.

TNZ July 18th, 2003 04:15 AM

Re: STM "Final v1.7.5" Discussion
 
It seems a cargo bay component must have the most cargo storage ability or the AI might use a Drone Launcher instead. See Example for possible solution. If example is use in vehicle size data file set requirement pct cargo to 25.

Example.
1058494325.txt

TNZ July 18th, 2003 04:25 AM

Re: STM "Final v1.7.5" Discussion
 
How to make AI use captain components.

(See Example A) by adding the ability of ship training to the Federation combat captain component, one can make the AI use the component by targeted the ship training ability in the Federation design creation data file (See Example B) .

Example A
Number of Abilities := 3
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Gives a 5% attack bonus in combat.
Ability 1 Val 1 := 5
Ability 1 Val 2 := 0
Ability 2 Type := Combat To Hit Defense Plus Ship Training
Ability 2 Descr := Gives a 5% defense bonus in combat.
Ability 2 Val 1 := 5
Ability 2 Val 2 := 0
Ability 3 Type := Ship Training
Ability 3 Descr :=
Ability 3 Val 1 := 1
Ability 3 Val 2 := 25
Weapon Type := None

Example B
Num Misc Abilities := 1
Misc Ability 1 Name := Ship Training
Misc Ability 1 Spaces Per One := 10000

Lighthorse July 18th, 2003 04:44 AM

Re: STM "Final v1.7.5" Discussion
 
Uploaded the patch number one for star trek mod.
Got the following error Messages;
Could not find field "Race Opt 3 characteristic 7 Type" in record "Breen"
Could not find field "Race Opt 3 characteristic 7 Amount" in record "Breen"
Unable to load.... ...pictures/planets/p0527.bmp
Unable to load.... ...pictures/planets/p0642.bmp
Unable to load.... ...pictures/planets/p0424.bmp
Unable to load.... ...pictures/planets/p0423.bmp
Unable to load.... ...pictures/planets/p0608.bmp
Unable to load.... ...pictures/planets/p0507.bmp
Unable to load.... ...pictures/planets/p0589.bmp
Unable to load.... ...pictures/planets/p0508.bmp
Unable to load.... ...pictures/planets/p0617.bmp
Unable to load.... ...pictures/planets/p0540.bmp
Unable to load.... ...pictures/planets/p0553.bmp
Unable to load.... ...pictures/planets/p0605.bmp
Unable to load.... ...pictures/planets/p0513.bmp
Unable to load.... ...pictures/planets/p0523.bmp
Unable to load.... ...pictures/planets/p0639.bmp
Unable to load.... ...pictures/planets/p0518.bmp
Unable to load.... ...pictures/planets/p0587.bmp
I stop checking all the other missing planets pictures at this point.

Lighthorse

CNCRaymond July 18th, 2003 07:04 AM

Re: STM "Final v1.7.5" Discussion
 
The mod now uses the Fyron Quadrant Mod Delux witch uses the PLANET IMAGE PACK. You can get the planet image pack with the Image Mod.

[ July 18, 2003, 06:07: Message edited by: CNCRaymond ]

CNCRaymond July 18th, 2003 07:06 AM

Re: STM "Final v1.7.5" Discussion
 
I think you uploaded the wrong patch PCP


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