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-   -   MP: Noobs vs. Vets III: Revolution, MA, CBM. Game Over. Noobs Triumph! (http://forum.shrapnelgames.com/showthread.php?t=43195)

TheDemon August 29th, 2009 07:45 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
I guess the game decided that Fire Storm wouldn't work so well on the Fire Drakes, even though the hordes of spiders and mages behind them were perfectly vulnerable. But I won anyway, so whatever.

DrPraetorious August 31st, 2009 08:25 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
C'mon, noobs, I'm a pathetic shell wrapped in a joke! Get your kill on! I think Pangaea wants to keep me alive so he can use me to get rid of militia from events :(

Squirrelloid September 1st, 2009 03:00 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
Quote:

Originally Posted by DrPraetorious (Post 707956)
C'mon, noobs, I'm a pathetic shell wrapped in a joke! Get your kill on! I think Pangaea wants to keep me alive so he can use me to get rid of militia from events :(

*snicker*

And here I was contemplating concession due to boredom. Seriously, Ashdod apparently acts before me, so I can't catch his flying badass, there's no way i can predict where he's going to end up, and he's not going to engage any of my armies. So i have nothing to do but reclaim lost provinces and preach at his capitol. This is fricking boring. (Die ashdod, die?)

(Its not that I care about his raiding, its that he has nothing substantial left to attack, and doing nothing except picking up after a raider every turn is mind-numbingly boring).

And once I put the last nail in his coffin, I get to figure out how I'm getting to someone who's actually still in this game...

Septimius Severus September 1st, 2009 04:35 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
Quote:

Originally Posted by DrPraetorious (Post 707956)
I think Pangaea wants to keep me alive so he can use me to get rid of militia from events :(

How did you know? ;)

namad September 1st, 2009 10:06 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
it has nothing to do with who acts before who...that is not how combat movement is determined

Calahan September 1st, 2009 10:33 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
@ Squirrelloid.

Cloud Trapezing or Teleporting is the usual answer to flying thugs. As the magic phase happens before the movement phase, so the battle would take place before the flying unit had chance to move away, allowing you to 'catch it'.

rdonj September 1st, 2009 12:34 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
Well, I'm not quite sure who but someone seems to really be sticking it to vanheim. Atul has lost what, 20 provinces in the last 3-4 turns? It's starting to look like the writing is on the wall for the vets this time around. However, near as I can tell the noobs still haven't been able to beat skinshifters with mass flight and mistform. So maybe there is some hope left for the vans to eventually prevail?

Here's the income report for turn 35:

Noob Gold Total - 858,785
Noob Gem Total - 6,698
Vet Gold Total - 243,453
Vet Gem Total - 2,360

Gold advantage - 3.5x
Gem advantage - 2.8x

Squirrelloid September 1st, 2009 02:22 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
Quote:

Originally Posted by namad (Post 708031)
it has nothing to do with who acts before who...that is not how combat movement is determined

Actually, yes, it is.

Movement resolution order:
1) Friendly movement (between provinces you own)
2) Offensive movement
---Nations resolve in an order determined at game start. That order is maintained for the entire game. Its unclear (to me) if that order is determined randomly at game start, or if there is some ordering algorithm that always applies - i've seen proposed that its in nation ID order or reverse nation ID order (ie, one of those determined at game start).
---Movement by troops from the same nation probably happens in a predetermined order (I seem to recall my combat reports are always ordered by commander in the early game when there is only one commander/army), but irrelevant because units moving to the same territory join up before combat.
Note: Stealth units attacking a province in the same turn a magic phase movement into that province (by you) occurs will join the magic movement attackers.

Therefore, if you move before me one turn, you will always move before me because that ordering is set.

Note: this is not what the manual says. The manual is proveably wrong on this point.

Squirrelloid September 1st, 2009 02:23 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
Quote:

Originally Posted by Calahan (Post 708043)
@ Squirrelloid.

Cloud Trapezing or Teleporting is the usual answer to flying thugs. As the magic phase happens before the movement phase, so the battle would take place before the flying unit had chance to move away, allowing you to 'catch it'.

Did I mention I'm Shinuyama?

Also, I need an army to take out that Adon - a few mages isn't going to cut it (even assuming I could cloud trapeze or teleport).

Calahan September 1st, 2009 03:00 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
@ Squirrelloid

My comment on Cloud Trapezing or Teleporting was just a general piece of advice regarding the game itself on how to deal with flying thugs, and had nothing to do with specific nations. Although certain nations are a lot more vunerable to flying thug raiders than others. I'd imagine Shinuyama would struggle more than some due to lack of national Air or Astral.

And I think you are not quite understanding how the movement phase works. Which order a nation moves in during the movement phase is only relavent if there is a 3rd party involved, such as another nation or an Indy province for example. In these situations, the game decides randomly each turn (if I understand correctly) which nation attacks the 3rd party first. With the nation moving second subsequently attacking whatever is in the province when they arrive. ie. So the winner between the 3rd party and the nation that the game decided would move first on that particular turn.

But otherwise all non-friendly movements happen at exactly the same time, with whatever battles that result being resolved after movement. So as has already been said, there is no way to catch a flying raider by simply chasing it in the movement phase, as the movement will always happen at the same time.

Squirrelloid September 1st, 2009 03:03 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
Quote:

Originally Posted by Calahan (Post 708115)
@ Squirrelloid

My comment on Cloud Trapezing or Teleporting was just a general piece of advice regarding the game itself on how to deal with flying thugs, and had nothing to do with specific nations. Although certain nations are a lot more vunerable to flying thug raiders than others. I'd imagine Shinuyama would struggle more than some due to lack of national Air or Astral.

And I think you are not quite understanding how the movement phase works. Which order a nation moves in during the movement phase is only relavent if there is a 3rd party involved, such as another nation or an Indy province for example. In these situations, the game decides randomly each turn (if I understand correctly) which nation attacks the 3rd party first. With the nation moving second subequently attacking whatever is in the province when they arrive. ie. So the winner between the 3rd party and the nation that the game decided would move first on that particular turn.

But otherwise all non-friendly movements happen at exactly the same time, with whatever battles that result being resolved after movement. So as has already been said, there is no way to catch a flying raider by simply chasing it in the movement phase, as the movement will laways happen at teh same time.

Not true actually, i've tested this in SP. If you get attacked before you move your move gets cancelled, and i've had that happen due to normal movement from the AI, moving to my province from a province I was not moving to. (Obviously, the game has to choose a province when two armies moving towards each other meet in combat).

Also, simultaneous movement is likely impossible to implement, and if not then really hard to implement. The game must evaluate moves in some order (nature of computers - there is no 'simultaneous'). Now, you could make it appear simultaneous by waiting to evaluate the effect of a move, but the game does not appear to do so - thus when an army, moving before the other, enters the others territory, the game determines there is combat and cancels the other army's move.

Calahan September 1st, 2009 03:13 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
@ Squirrellord

I apologise, but I think I'll leave it to others to explain to you how the movement phase works. Since you are still not getting it because you seem convinced that you already know how it works, and will not listen to any explanations that differ from your mistaken version of it. Maybe others can expalin it in a different way that enables you to undestand.

Squirrelloid September 1st, 2009 03:18 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
Quote:

Originally Posted by Calahan (Post 708122)
@ Squirrellord

I apologise, but I think I'll leave it to others to explain to you how the movement phase works. Since you are still not getting it because you seem convinced that you already know how it works, and will not listen to any explanations that differs from your version. Maybe others can expalin it in a different way that enables you to undestand.

I'd be happy to discuss it, but I also have plenty of evidence to support my view, and if you want to convince me I'm wrong you'll have to provide evidence to the contrary that disproves my hypothesis and also explain how my evidence fits into your larger picture. All you've done so far is state a belief about how movement works - I have specific evidence that contradicts that belief so your hypothesis is false. (The game could not generate canceled moves i've seen if your hypothesis were true).

Note that the manual also makes the following claims about movement.
1) Moves are resolved in an order (true)
2) That order is determined randomly each turn (false)

(parentheticals are as best as I can determine).

So even the game designer thinks the moves resolve in a particular order - and since my observations agree with that assessment, I see no reason to doubt him there.

His claim about the order being randomly determined can be rejected with p < ~.01, based on the number of events i've witnessed in which the same nation always moved first in a given game (and no events to the contrary).

atul September 1st, 2009 03:41 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
I don't think the order is in question, just the end result.

First all magic phase movement happens, then contested provinces have their battles.

Then all normal phase movement happens, then any contested provinces resolve battles.

Chasing someone just doesn't work in Dominions. Or if it does they've really messed up movement in some patch.

namad September 1st, 2009 04:41 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
The order of the listing of the nations has nothing at all to do with why you can't catch this particular unit in this particular game.


I'm making unfriendly movement, you are making unfriendly movement...

all unfriendly movements are resolved before ANY combats at all take place...


now if two armies attempt to CROSS eachother by moving into eachothers adjacent provinces then yes movement can be blocked and canceled...


or if something happens during an earlier phase movement can be blocked and canceled..

otherwise? well what is the otherwise? I don't even know what this imagination additional case you are proposing is... feel free to elaborate about it more.


However, I am not incorrect.

You will never manage to catch me by moving in from an adjacent province unless I also choose to move to an adjacent province, since I can fly... I have to be foolish to do this (although i did it last turn because i had no scouting information about the world at all)... this is one of the advantages of flight... additionally another advantage of flight is being able to avoid having a movement CUT in an earlier phase, and additionally you have to patrol/defend all provinces mapmove2 and mapmove3 away from my current location (theres a much higher chance I will move to one of those than I will try to move to a strictly adjacent province... I wouldn't want to have my movement blocked and have that result in you being able to "combine" armies in my province)


I will die a dom death in 1-2turns anyways... additionally our entire team might concede any day now... if you wanna hop on irc sometime and discuss scenarios of movement and movement blocking I'd even be willing to throw together a test game in which I can send you the files to demonstrate any point you remain confused about and then send them to you.

TheDemon September 2nd, 2009 12:27 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
Quote:

Originally Posted by Squirrelloid (Post 708117)
Not true actually, i've tested this in SP. If you get attacked before you move your move gets cancelled, and i've had that happen due to normal movement from the AI, moving to my province from a province I was not moving to. (Obviously, the game has to choose a province when two armies moving towards each other meet in combat).


Sorry, but you're flat out wrong about this. Try to reproduce it when you're the one giving both orders (play both sides as human). If you manage to, make a thread about it, you'll have discovered something that goes completely contrary to the standard knowledge about movement.

The way it happens is, a) all regular movements happen in whatever order then b) any contested provinces battles are resolved. Even if an army enters the province you're moving from, you still move out. It's even possible, and I've seen it happen several times both in testing and in games, for two armies moving in direct opposition to "pass through" each other. If what you said was true - that movement into the prov blocks movement - then that scenario would never happen.

TheDemon September 2nd, 2009 01:06 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
accidentally deleted this post the first time because I thought I double-posted. whoops.


We concede the game to the noob team. We've reached a point where no matter if we win all our remaining battles, we won't be able to keep up with your recruitment. Good game.

I think we did a number of little things and you guys did a number of little things right. Firstly, as I mentioned before, the settings weren't really conducive to the gameplay style we chose. Normally, the vets should probably go for using magic early, since you can take on a disproportional number of enemies easilly enough and since we're more familiar with the magic system in theory than the noobs. But with 150% settings, every spell and every thug needs to kill 50% more enemy troops to be as effective. Had we picked nations that relied on troops and suplemented that with buffs and a little magic, we might have done better. Secondly, we didn't support each other very well. The placement was actually pretty bad in allowing vet support, but it was what some of us advocated for, so no one to blame but ourselves. We also tended to segment off into 1v1 or 2v1 battles, for example we had arco on the ropes, but then we decided to leave him for marignon when we should have pushed really hard with all our nations. And we didn't make good use of our raiding nation, which should have supported those of us engaging in the big battles early on. For example, if we had retreat cut shinuyama with eriu raiders the first time he lost to ashdod, we could have pushed on his forts and maybe the north would have lasted longer. And of course we made the placement mistake and the noobs capitalized on it with ermor. Actually, the choice of ermor might not have been a great one either, since reanimation and skellyspam and cap-only sacreds don't scale up with the settings.

And your team did a great job, and were making a lot of veteran plays. Perhaps we should have used our veto for some of you at the start (Namad likes to comment that some of you have been playing for longer than he has). When I saw teleport-mind-duel squads and ice pebble staffs show up I knew we were in big trouble.

Anyway, good game, and I hope you all learned something. I did make a note earlier, before the current discussion broke out, that one thing that some of you hadn't picked up on yet was proper movement order, so interesting that we're having this discussion now.

atul September 2nd, 2009 01:46 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
Yup, thanks for the game.

Agree with most that TheDemon said. I like the concept really, but settings this time was really weird in parts.

namad September 2nd, 2009 02:01 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
btw the correct strategy I referenced earlier that the noobs failed to employ was just simply 'attack my capital with shinyuma' :)

the evocations and troops of the other nations were something I could deal with, even if not deal with well... I couldn't deal with shinyuma's troops nor their evocations whatsoever.... yet shinyuma sat on the sidelines for a half dozen turns



of course once you realized what this strategy was I immediately folded

Lingchih September 2nd, 2009 02:11 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
I've been a long time gone but good game noobs. We took one out of three, so I guess that means that noobs in numbers win ;) Well, there's a lot more that goes into it than that. Game #2 was my favorite.

Septimius Severus September 2nd, 2009 02:17 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
The game has been conceded by the vets @ turn 35. We will allow the current turn to process so that players may see the results of their last moves and resolve any final battles. I will declare the game finished at turn 36 and removed from the active games list on Llamaserver.

Great job by the vets, they lasted longer than us last game and still had 5 nations technically still alive as turn 35. The vet team put up a brave fight but genocide is no fun. I will be posting a thank you to all those involved in the series in an upcoming post. Feel free to comment or reflect on the game as you see fit.

Hurray for the noob team! :first:

Trumanator September 2nd, 2009 02:38 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Game over. Noobs Triumph!
 
I haven't followed the threads that much, but I think SS deserves some major kudos. Setting up 3 games on the scale of this is quite an accomplishment, and going the extra mile in each and setting up alternates is probably something that should be done for all games with this many players.

For you Septimus Severus: :first:

atul September 2nd, 2009 03:01 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Game over. Noobs Triumph!
 
Yup. Very well done Sept, congrats and thanks for seeing it through!

Joelz September 2nd, 2009 03:06 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Game over. Noobs Triumph!
 
This was a good game, glad to have participated. Hoping to fight againt you guys on more even terms in the future :)

TheDemon September 2nd, 2009 03:10 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Game over. Noobs Triumph!
 
the whole team learing game concept might benefit from two equal teams with vet captains (or 2 vet captains per team) and mostly noobs. much easier to balance that kind of scenario, and the noobs aren't left to flounder in the dark if they have questions or advice. something to think about for the future.

rdonj September 2nd, 2009 08:57 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Game Over. Noobs Triumph!
 
Yeah, septimius has been considering organizing a game like that in the future. I have to agree, I think it would be a better tool for actual teaching. The noobs vs vets series was fun to play in, and I think all the noobs who've participated in the series have come out of it better players. I want to thank all the vets who have participated in the series. You've been great sports, and gracious both in victory and in defeat.

If anyone is curious, the noob forum will again be opened up for public viewing once the final turn hosts. You may find the pre-game discussion thread a little hard to comprehend this game, as it is basically a whole bunch of pre-game discussion threads thrown together :).

rdonj September 2nd, 2009 09:37 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Game Over. Noobs Triumph!
 
1 Attachment(s)
Oh... and here is my little excel document of numbers, again if anyone is curious.

Raiel September 2nd, 2009 09:42 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Game Over. Noobs Triumph!
 
Ah... and I finally got my hands on an Adon. I guess I should have deployed one of my Tartarians earlier, too, even if she was undergeared. :D

It was great fun. Thank you, Septimius! Thank you, Vets! Thank you, fellow noobs!

Personally, I don't think I'll join a team game again, unless the teams are only 3 or 4 players strong. I'm in four other games; I still spent more time on each turn in NvsV3 (reading forums for team mate reports, posting the same, etc...) than in all 4 other games combined. It was fun, but it was a little draining.

Squirrelloid September 2nd, 2009 10:06 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Game Over. Noobs Triumph!
 
Thanks to the vets for playing. Namad certainly did some things I didn't expect, and I was totally unprepared for the badassedness that is Ashdod in our first battle. ('My dai-bakemono archers are awesome, I can take a handful of Sheshai Anakim!... what are Sheshai Anakim?') Yeah...

(To be totally fair to me, the only response I got to that claim was 'they're Ashdod's cheaper sacred' - which did nothing to dissuade me).

I was honestly surprised Namad played as conservatively as he did. I would have rushed straight for one of the n00b players to stop them from building up, probably pushing NE or NW to minimize the amount of front opened up (and it makes possible Ermorian support against that player). If I had been pressed I would have been in poor shape since I needed to get good evocation online to really deal with those giants.

rdonj September 2nd, 2009 10:18 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Game Over. Noobs Triumph!
 
Actually, I think what I said was that they're ashdod's weaker sacred ;). And at that point, you guys were already playing and I had to keep my mouth shut.

Squirrelloid September 2nd, 2009 10:32 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Game Over. Noobs Triumph!
 
Indeed. And I was completely convinced I could take him =)

TwoBits September 2nd, 2009 10:53 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Game Over. Noobs Triumph!
 
I'd like to thank everyone involved too. Definitely a learning experience, and worth all the time I put into it. Kind of sad to see it end :)

Anyhow, I enjoyed the team format. Maybe 12 on a side was way too much to coordinate effectively or easily, but perhaps a game with 3-5 on a side (and perhaps more than 2 teams) would be very interesting.

iainuki September 2nd, 2009 11:08 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Game Over. Noobs Triumph!
 
Thanks for the game, veterans. I certainly learned a lot. I don't feel I came in with much MP experience at all, though I first took over Squirrelloid's well-played position so I didn't have the chance to botch up the opening.

I'd love to play in another team game. Honestly, the thing I dislike most about MP dominions is the diplomacy, because it is an arbitrary timesink and the more you do the better your position, so I'd rather take on the more-defined commitments of a team game instead. Septimius, if you're planning anything like NvV in the future, count me in. I'd be willing to help admin, too, though if you're not thinking the near future, I might like to try to develop a game myself?

Hoplosternum September 2nd, 2009 02:57 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Game Over. Noobs Triumph!
 
Thanks for the game everyone.

Even though I was knocked in to irrelevence early on I still enjoyed it :)

I like team games but I agree that the teams here were too large. I understand why they were for this format. But smaller teams would normally be my preference.

I agree with a lot of Iainuki's points about diplomacy, although I like ordinary mp too for all that. I wish there were more team games but most require at least some fiddling with the map files (to put the teams together) and as most games are played by the game creator that can cause issues I imagine.

Septimius Severus September 3rd, 2009 03:07 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Game Over. Noobs Triumph!
 
Final stats for the game:


LlamaServer Scores, NoobsvsVetsIII_Revolution turn 36

Provinces

<table bgcolor="#e9e9e9" border="2" cellpadding="0" cellspacing="0"> <tbody><tr> <td>Nation</td> <td>Provinces</td> </tr> <tr> <td>Independents</td> <td>11</td> </tr> <tr> <td>Arcoscephale</td> <td>15</td> </tr> <tr> <td>Ermor</td> <td>0</td> </tr> <tr> <td>Pythium</td> <td>28</td> </tr> <tr> <td>Ulm</td> <td>48</td> </tr> <tr> <td>Marignon</td> <td>19</td> </tr> <tr> <td>T'ien Ch'i</td> <td>1</td> </tr> <tr> <td>Machaka</td> <td>20</td> </tr> <tr> <td>Agartha</td> <td>34</td> </tr> <tr> <td>Abysia</td> <td>46</td> </tr> <tr> <td>Caelum</td> <td>4</td> </tr> <tr> <td>C'tis</td> <td>23</td> </tr> <tr> <td>Pangaea</td> <td>31</td> </tr> <tr> <td>Vanheim</td> <td>21</td> </tr> <tr> <td>Jotunheim</td> <td>11</td> </tr> <tr> <td>Bandar Log</td> <td>14</td> </tr> <tr> <td>Shinuyama</td> <td>45</td> </tr> <tr> <td>Ashdod</td> <td>4</td> </tr> <tr> <td>Eriu</td> <td>0</td> </tr> </tbody></table> Forts

<table bgcolor="#e9e9e9" border="2" cellpadding="0" cellspacing="0"> <tbody><tr> <td>Nation</td> <td>Forts</td> </tr> <tr> <td>Independents</td> <td>0</td> </tr> <tr> <td>Arcoscephale</td> <td>4</td> </tr> <tr> <td>Ermor</td> <td>0</td> </tr> <tr> <td>Pythium</td> <td>5</td> </tr> <tr> <td>Ulm</td> <td>7</td> </tr> <tr> <td>Marignon</td> <td>2</td> </tr> <tr> <td>T'ien Ch'i</td> <td>2</td> </tr> <tr> <td>Machaka</td> <td>6</td> </tr> <tr> <td>Agartha</td> <td>5</td> </tr> <tr> <td>Abysia</td> <td>7</td> </tr> <tr> <td>Caelum</td> <td>2</td> </tr> <tr> <td>C'tis</td> <td>7</td> </tr> <tr> <td>Pangaea</td> <td>7</td> </tr> <tr> <td>Vanheim</td> <td>6</td> </tr> <tr> <td>Jotunheim</td> <td>2</td> </tr> <tr> <td>Bandar Log</td> <td>4</td> </tr> <tr> <td>Shinuyama</td> <td>7</td> </tr> <tr> <td>Ashdod</td> <td>0</td> </tr> <tr> <td>Eriu</td> <td>1</td> </tr> </tbody></table> Income

<table bgcolor="#e9e9e9" border="2" cellpadding="0" cellspacing="0"> <tbody><tr> <td>Nation</td> <td>Income</td> </tr> <tr> <td>Independents</td> <td>612</td> </tr> <tr> <td>Arcoscephale</td> <td>1790</td> </tr> <tr> <td>Ermor</td> <td>0</td> </tr> <tr> <td>Pythium</td> <td>4837</td> </tr> <tr> <td>Ulm</td> <td>4852</td> </tr> <tr> <td>Marignon</td> <td>1644</td> </tr> <tr> <td>T'ien Ch'i</td> <td>531</td> </tr> <tr> <td>Machaka</td> <td>3368</td> </tr> <tr> <td>Agartha</td> <td>3320</td> </tr> <tr> <td>Abysia</td> <td>5210</td> </tr> <tr> <td>Caelum</td> <td>406</td> </tr> <tr> <td>C'tis</td> <td>4564</td> </tr> <tr> <td>Pangaea</td> <td>3022</td> </tr> <tr> <td>Vanheim</td> <td>2329</td> </tr> <tr> <td>Jotunheim</td> <td>946</td> </tr> <tr> <td>Bandar Log</td> <td>2119</td> </tr> <tr> <td>Shinuyama</td> <td>4347</td> </tr> <tr> <td>Ashdod</td> <td>261</td> </tr> <tr> <td>Eriu</td> <td>22</td> </tr> </tbody></table> Gem Income

<table bgcolor="#e9e9e9" border="2" cellpadding="0" cellspacing="0"> <tbody><tr> <td>Nation</td> <td>Gem Income</td> </tr> <tr> <td>Independents</td> <td>7</td> </tr> <tr> <td>Arcoscephale</td> <td>14</td> </tr> <tr> <td>Ermor</td> <td>0</td> </tr> <tr> <td>Pythium</td> <td>56</td> </tr> <tr> <td>Ulm</td> <td>33</td> </tr> <tr> <td>Marignon</td> <td>29</td> </tr> <tr> <td>T'ien Ch'i</td> <td>11</td> </tr> <tr> <td>Machaka</td> <td>72</td> </tr> <tr> <td>Agartha</td> <td>43</td> </tr> <tr> <td>Abysia</td> <td>38</td> </tr> <tr> <td>Caelum</td> <td>3</td> </tr> <tr> <td>C'tis</td> <td>53</td> </tr> <tr> <td>Pangaea</td> <td>34</td> </tr> <tr> <td>Vanheim</td> <td>45</td> </tr> <tr> <td>Jotunheim</td> <td>9</td> </tr> <tr> <td>Bandar Log</td> <td>10</td> </tr> <tr> <td>Shinuyama</td> <td>83</td> </tr> <tr> <td>Ashdod</td> <td>7</td> </tr> <tr> <td>Eriu</td> <td>5</td> </tr> </tbody></table> Research

<table bgcolor="#e9e9e9" border="2" cellpadding="0" cellspacing="0"> <tbody><tr> <td>Nation</td> <td>Research</td> </tr> <tr> <td>Independents</td> <td>0</td> </tr> <tr> <td>Arcoscephale</td> <td>2331</td> </tr> <tr> <td>Ermor</td> <td>223</td> </tr> <tr> <td>Pythium</td> <td>5912</td> </tr> <tr> <td>Ulm</td> <td>3972</td> </tr> <tr> <td>Marignon</td> <td>4485</td> </tr> <tr> <td>T'ien Ch'i</td> <td>2444</td> </tr> <tr> <td>Machaka</td> <td>9718</td> </tr> <tr> <td>Agartha</td> <td>3293</td> </tr> <tr> <td>Abysia</td> <td>2878</td> </tr> <tr> <td>Caelum</td> <td>3703</td> </tr> <tr> <td>C'tis</td> <td>9378</td> </tr> <tr> <td>Pangaea</td> <td>1472</td> </tr> <tr> <td>Vanheim</td> <td>5990</td> </tr> <tr> <td>Jotunheim</td> <td>1280</td> </tr> <tr> <td>Bandar Log</td> <td>2731</td> </tr> <tr> <td>Shinuyama</td> <td>4084</td> </tr> <tr> <td>Ashdod</td> <td>1685</td> </tr> <tr> <td>Eriu</td> <td>2336</td> </tr> </tbody></table> Dominion

<table bgcolor="#e9e9e9" border="2" cellpadding="0" cellspacing="0"> <tbody><tr> <td>Nation</td> <td>Dominion</td> </tr> <tr> <td>Independents</td> <td>0</td> </tr> <tr> <td>Arcoscephale</td> <td>307</td> </tr> <tr> <td>Ermor</td> <td>0</td> </tr> <tr> <td>Pythium</td> <td>500</td> </tr> <tr> <td>Ulm</td> <td>391</td> </tr> <tr> <td>Marignon</td> <td>253</td> </tr> <tr> <td>T'ien Ch'i</td> <td>390</td> </tr> <tr> <td>Machaka</td> <td>259</td> </tr> <tr> <td>Agartha</td> <td>321</td> </tr> <tr> <td>Abysia</td> <td>209</td> </tr> <tr> <td>Caelum</td> <td>190</td> </tr> <tr> <td>C'tis</td> <td>390</td> </tr> <tr> <td>Pangaea</td> <td>359</td> </tr> <tr> <td>Vanheim</td> <td>233</td> </tr> <tr> <td>Jotunheim</td> <td>340</td> </tr> <tr> <td>Bandar Log</td> <td>76</td> </tr> <tr> <td>Shinuyama</td> <td>449</td> </tr> <tr> <td>Ashdod</td> <td>14</td> </tr> <tr> <td>Eriu</td> <td>159</td> </tr> </tbody></table> Army Size

<table bgcolor="#e9e9e9" border="2" cellpadding="0" cellspacing="0"><tbody><tr> <td>Nation</td> <td>Army Size</td> </tr> <tr> <td>Independents</td> <td>896</td> </tr> <tr> <td>Arcoscephale</td> <td>483</td> </tr> <tr> <td>Ermor</td> <td>0</td> </tr> <tr> <td>Pythium</td> <td>1568</td> </tr> <tr> <td>Ulm</td> <td>3300</td> </tr> <tr> <td>Marignon</td> <td>1111</td> </tr> <tr> <td>T'ien Ch'i</td> <td>191</td> </tr> <tr> <td>Machaka</td> <td>1627</td> </tr> <tr> <td>Agartha</td> <td>1948</td> </tr> <tr> <td>Abysia</td> <td>1429</td> </tr> <tr> <td>Caelum</td> <td>210</td> </tr> <tr> <td>C'tis</td> <td>1040</td> </tr> <tr> <td>Pangaea</td> <td>834</td> </tr> <tr> <td>Vanheim</td> <td>1173</td> </tr> <tr> <td>Jotunheim</td> <td>489</td> </tr> <tr> <td>Bandar Log</td> <td>717</td> </tr> <tr> <td>Shinuyama</td> <td>2426</td> </tr> <tr> <td>Ashdod</td> <td>18</td> </tr> <tr> <td>Eriu</td> <td>84</td></tr></tbody></table>

DrPraetorious September 3rd, 2009 04:03 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Game Over. Noobs Triumph!
 
I claim victory.

We should definitely do another noobs and vets game. We could either do:
* equal numbers on each side (heh heh heh)
* a mix of teams of two vets and teams of three noobs (say). This way the number of vets and noobs doesn't have to (remotely) match up.
* teams of mixed noobs and vets.

If we go for the last option, my suggestion would be:
* teams of three.
* each team of three should be balanced re: experience level of the players, ideally would include one veteran, one moderately experienced player and one noob.
* the less experienced players within a team should be *required* to take whichever nations a given team drafts first.

This game is better MP meaning more than two teams - any game with two teams immediately becomes total war, which makes it hard for any of the late-game-research dependent nations to really thrive.

Septimius Severus September 3rd, 2009 04:07 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Game Over. Noobs Triumph!
 
Here are the rosters from all 3 games in the series. I am grateful to all those who participated, especially those who participated in more than one game.

Special thanks goes to rdonj in the roles of player, co/backup game admin, noob forum admin, and general technical adviser and to Llamabeast, for the use of his excellent server. :clap:

And very special thanks to the entire Dominions 3 Shrapnel community for their input, support, and enthusiasm, without which, nothing would be possible. :clap:

<style type="text/css"> <!-- @page { margin: 0.79in } TD P { margin-bottom: 0in } P { margin-bottom: 0.08in } --> </style> <table width="100%" border="1" bordercolor="#000000" cellpadding="4" cellspacing="0"> <col width="127*"> <col width="129*"> <tbody><tr valign="TOP"> <td width="50%"> NvV I

Noobs
Septimius Severus - [R'lyeh]
Lavaere - [Bogarus]
rdonj - [T'ien Ch'i]
Alpine Joe - [Utgard]
Lumen Placidum - [Ulm]
Darloth - [Jomon]
pyg - [Midgard]
Aristander - [Gath]
Amonchakad [Agartha]
Giant Moth - [Man]

GrudgeBringer (standby/alternate)
PsiSoldier (standby/alternate)
Arcturus42 (standby/alternate)
Jachra (standby/alternate)

Vets
Lingchih - [Pangaea]
Iron Hawk - [Abysia]
Evil Homer - [Mictlan]
Big and Scary - [Ermor]
Quantum_Mechani [Pythium]

Zeldor (standby/alternate)
</td> <td width="50%"> NvV II: Mysteria's Revenge

Noobs
Septimius Severus - [Ermor]
Grudgebringer - [Fomoria]
Ossa - [Sauromatia]
Lavaere - [Lanka]
Illuminated One - [Mictlan]
viccio - [Abysia]
LumenPlacidum - [Agartha]
Darloth - [C'tis]
Stretch - [Vanhiem]
P3D - [T'ien Chi']

Unoptimized (standby/alternate)
mikh4il (standby/alternate)
majuva68 (standby/alternate)
Jachra (standy/alternate)

Vets
Lingchih - [Niefelheim]
TheDemon - [Caelum]
atul - [Atlantis]
Ironhawk - [Helheim]
Quantum_Mechani - [Hinnom]

Zeldor (standby/alternate)
namad (standby/alternate)
</td> </tr> </tbody></table> <style type="text/css"> <!-- @page { margin: 0.79in } P { margin-bottom: 0.08in } --> </style>
NvV III: Revolution

Noob Team.............................................. .........Vet Team

Septimius Severus [Pangaea] ........................ Lingchih [Ermor]
LumenPlacidum [Machaka].............................. namad [Ashdod]
viccio [Abysia] .................................................. TheDemon [Marignon]
melnorjr [Arcoscephale] ................................... Baalz [Eriu]
Lavaere/Hoplosternum [Bandar Log] ............. atul [Vanheim]
Squirrelloid [Shinuyama] .................................. DrPraetorius [T'ien Ch'i]
Joelz [Ulm]
Hoplosternum [Jotunheim] .............................. Alternates
Skinu/Iainuki [Caelum] ..................................... Hadrian II
Pelthin [Agartha]
TwoBits [Pythium]
Raiel [C'tis]

Alternates
Stretch
LupusFatalis


Don't want the fun to end? Watch for these future games currently under consideration:

Noobs vs. AI's

Noobs vs. Vets: Alumni/Graduates

Noobs vs. Vets vs. Noobs

- Septimius Severus

Septimius Severus September 3rd, 2009 04:19 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Game Over. Noobs Triumph!
 
Quote:

Originally Posted by DrPraetorious (Post 708654)

We should definitely do another noobs and vets game. We could either do:
* equal numbers on each side (heh heh heh)
* a mix of teams of two vets and teams of three noobs (say). This way the number of vets and noobs doesn't have to (remotely) match up.
* teams of mixed noobs and vets.

Your first suggestion would be the Noobs vs. Vets: Alumni/Graduates I mentioned.

Your second and third would be the Noobs vs. Vets vs. Noobs, or whatever the name may be. Your right I think people would like multiple small teams headed by a single vet.

rdonj September 3rd, 2009 04:35 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Game Over. Noobs Triumph!
 
The game being officially over now, the game's threads are now archived. The archive is here.

Squirrelloid September 3rd, 2009 07:41 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Game Over. Noobs Triumph!
 
I could be convinced to play NvV:Alumni or multiteam N+V. I'm getting my first taste of lategame now, but I imagine i probably fall into middling experienced category at this point.

iainuki September 4th, 2009 09:46 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Game Over. Noobs Triumph!
 
I'd like to play in some more games structured around teams, it was a fun experience. I'd love to participate in some of the other formats.


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