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-   -   Adamant Mod Discussion Thread (http://forum.shrapnelgames.com/showthread.php?t=8357)

Aiken November 9th, 2004 03:18 PM

Re: Adamant Mod Discussion Thread
 
Psychotropic Drugs -> Berserk Potion (or Spell).

Captain Kwok November 9th, 2004 06:56 PM

Re: Adamant Mod Discussion Thread
 
Yeah, the berserk potion would be in a little erlenmeyer flask with bubbles. http://forum.shrapnelgames.com/image...ies/tongue.gif

CovertJaguar November 9th, 2004 08:40 PM

Re: Adamant Mod Discussion Thread
 
Is this Sphere better?
http://www.pacifier.com/~gladmill/ad...Option%202.png

EDIT: That was easy enough, here is the torpedo pic:
http://www.pacifier.com/~gladmill/ad...tic%20torp.png

Aiken November 9th, 2004 09:00 PM

Re: Adamant Mod Discussion Thread
 
Yes, and the mini image looks good too.

CovertJaguar you make very impessive art. Thumbs up!

narf poit chez BOOM November 9th, 2004 10:23 PM

Re: Adamant Mod Discussion Thread
 
Now, if it was a plasma display, you could watch it for hours...

Fyron November 9th, 2004 11:14 PM

Re: Adamant Mod Discussion Thread
 
Quote:

CovertJaguar said:
Is this Sphere better?

Perfect! http://forum.shrapnelgames.com/images/smilies/happy.gif

CovertJaguar November 10th, 2004 12:39 AM

Re: Adamant Mod Discussion Thread
 
That's good, but what about the rest of the stuff I posted about yesterday, Fyron? http://forum.shrapnelgames.com/images/smilies/wink.gif

EDIT: Here is another possiblitity for the Contingecy Device:
http://www.pacifier.com/~gladmill/ad...cy%20Spell.png
I can make the stone any color you might like.

Ragnarok-X November 10th, 2004 03:32 PM

Re: Adamant Mod Discussion Thread
 
Wow, thats a pretty awesome picture. Really good !!

narf poit chez BOOM November 10th, 2004 05:48 PM

Re: Adamant Mod Discussion Thread
 
Oooh...Aaaah...

CovertJaguar November 11th, 2004 12:01 AM

Re: Adamant Mod Discussion Thread
 
You guy like this better than the Last one?:
http://www.pacifier.com/~gladmill/ad...ck%20Stone.png

And I have some possible shield generators:
http://www.pacifier.com/~gladmill/ad...o%20Shield.png http://www.pacifier.com/~gladmill/ad...h%20Shield.png
Do you like the one with the shield or the one with out better?

narf poit chez BOOM November 11th, 2004 12:16 AM

Re: Adamant Mod Discussion Thread
 
Ooooh...Aaaah...

CovertJaguar November 11th, 2004 12:20 AM

Re: Adamant Mod Discussion Thread
 
Quote:

Poster: narf poit chez BOOM

Ooooh...Aaaah...

Could you perhaps be a little more specific? http://forum.shrapnelgames.com/image...s/rolleyes.gif

narf poit chez BOOM November 11th, 2004 12:24 AM

Re: Adamant Mod Discussion Thread
 
What, one more 'o' and 'a' isn't enough for you? http://forum.shrapnelgames.com/images/smilies/laugh.gif

I like the new wheel-thingy better. The other two look kinda toy-like.

Fyron November 11th, 2004 01:24 AM

Re: Adamant Mod Discussion Thread
 
Contingency:
Yeah, the black one is somehow more appealing than the bluish one.

Mana Barrier:
I'd go with the one without the bubble thingie. What exactly the shield energy looks like is dependent upon the specific race.

CovertJaguar November 11th, 2004 04:23 AM

Re: Adamant Mod Discussion Thread
 
Does this one look less toy like, narf?:
http://www.pacifier.com/~gladmill/ad...Shield%202.png


And Fyron, what about my name suggestions? The compass and spell sequencer? You did see the post right? I do need to know this stuff before I can make images for them. http://forum.shrapnelgames.com/images/smilies/smirk.gif

narf poit chez BOOM November 11th, 2004 04:33 AM

Re: Adamant Mod Discussion Thread
 
No, it's how they are lit and colored. They look pLastic.

Fyron November 11th, 2004 04:33 AM

Re: Adamant Mod Discussion Thread
 
I am not really sure how a compass lets you fire more accurately... the sequencer seems like a good enough idea though.

CovertJaguar November 11th, 2004 05:45 AM

Re: Adamant Mod Discussion Thread
 
Compass was the only thing I could think of. I'll have to think about that one some more. An accuracy spell maybe?

This better, narf?:
http://www.pacifier.com/~gladmill/ad...Shield%203.png
Surely it can't still look pLastic?

narf poit chez BOOM November 11th, 2004 07:23 AM

Re: Adamant Mod Discussion Thread
 
More glassy, less pLasticy. Maybe try to add some sparkle.

CovertJaguar November 11th, 2004 08:06 AM

Re: Adamant Mod Discussion Thread
 
Last one tonight, I like this one:
http://www.pacifier.com/~gladmill/ad...Shield%205.png

Captain Kwok November 11th, 2004 08:54 AM

Re: Adamant Mod Discussion Thread
 
That Last one looks nice.

Ragnarok-X November 11th, 2004 01:03 PM

Re: Adamant Mod Discussion Thread
 
Well to be honest: I like all of them !! Put all of them in the mod, Fyron http://forum.shrapnelgames.com/images/smilies/wink.gif

narf poit chez BOOM November 11th, 2004 07:43 PM

Re: Adamant Mod Discussion Thread
 
Better.

CovertJaguar November 11th, 2004 08:38 PM

Re: Adamant Mod Discussion Thread
 
Lol, I don't know what to say narf, I can't get it much better.

I do, however, have the shield regenerator:
http://www.pacifier.com/~gladmill/ad...egenerator.png

CovertJaguar November 11th, 2004 10:04 PM

Re: Adamant Mod Discussion Thread
 
And here is the Thunder Lance:
http://www.pacifier.com/~gladmill/ad...er%20Lance.png

EDIT: And Here is the Etheral Lance:
http://www.pacifier.com/~gladmill/ad...al%20Lance.png

narf poit chez BOOM November 12th, 2004 01:54 AM

Re: Adamant Mod Discussion Thread
 
Yeah, unless you can get a rainbow effect I think that's good enough. http://forum.shrapnelgames.com/images/smilies/happy.gif

Oooooh...Aaaaah...

Ed Kolis November 13th, 2004 11:11 PM

Re: Adamant Mod Discussion Thread
 
How's this Multifaceted Sensory Input Node (2)?

http://home.fuse.net/koliset/SE4/Mul...put_Node_2.png

The 3/4/5 levels will have more eyestalks, of course - I will try not to make them look not too much like Beholders http://forum.shrapnelgames.com/images/smilies/wink.gif

(BTW, the Adamant thread slipped off the first page??? http://forum.shrapnelgames.com/images/smilies/eek.gif)

narf poit chez BOOM November 14th, 2004 12:36 AM

Re: Adamant Mod Discussion Thread
 
Looks organic, which is probably what you wanted.

CovertJaguar November 14th, 2004 01:58 AM

Re: Adamant Mod Discussion Thread
 
Quote:

Poster: Ed Kolis
(BTW, the Adamant thread slipped off the first page??? http://forum.shrapnelgames.com/images/smilies/eek.gif )

Sorry, that would be my fault. http://forum.shrapnelgames.com/images/smilies/happy.gif But I have pics to make up for it.

Here is the WildSphere weapon:
http://www.pacifier.com/~gladmill/ad...Wildsphere.png

And the Chaos Ripple:
http://www.pacifier.com/~gladmill/ad...s%20Ripple.png

Captain Kwok November 14th, 2004 02:07 AM

Re: Adamant Mod Discussion Thread
 
Those are really cool. http://forum.shrapnelgames.com/images/smilies/cool.gif

CovertJaguar November 14th, 2004 04:54 AM

Re: Adamant Mod Discussion Thread
 
I have more. http://forum.shrapnelgames.com/image...es/biggrin.gif

The Buffeting Winds:
http://www.pacifier.com/~gladmill/ad...ng%20Winds.png

And the Ensnaring Winds:
http://www.pacifier.com/~gladmill/ad...ng%20Winds.png

Atrocities November 14th, 2004 11:09 AM

Re: Adamant Mod Discussion Thread
 
Fyron can you post a comprehensive list of your components so that we can gain a better idea of what you have? Seprate them by type, IE normal, organic, magic, other.

I would like to contribute some more to your mod and would enjoy making a few more components.

Atrocities November 14th, 2004 12:14 PM

Re: Adamant Mod Discussion Thread
 
Meet the SJ (Space Junkie) Machine race.

http://www.astmod.com/fyron/fyron1.PNG http://www.astmod.com/fyron/fyron2.PNG http://www.astmod.com/fyron/fyron3.PNG http://www.astmod.com/fyron/fyron4.PNG

XenoTheMorph November 14th, 2004 12:38 PM

Re: Adamant Mod Discussion Thread
 
Oooh http://forum.shrapnelgames.com/images/smilies/shock.gif

Another race to crush http://forum.shrapnelgames.com/images/smilies/evil.gif

Makinus November 14th, 2004 03:28 PM

Re: Adamant Mod Discussion Thread
 
Hey Atrocities! These shipset is ready? Where i can get it?

Ed Kolis November 14th, 2004 03:57 PM

Re: Adamant Mod Discussion Thread
 
No shadows Version of that multisensory node thingy:
http://home.fuse.net/koliset/SE4/msin2_noshadows.png

Captain Kwok November 14th, 2004 06:11 PM

Re: Adamant Mod Discussion Thread
 
Ed, you may want to keep the lighted Version because it looks better first of all, but also because it will resize better for the mini image. http://forum.shrapnelgames.com/images/smilies/shock.gif

Fyron November 14th, 2004 06:18 PM

Re: Adamant Mod Discussion Thread
 
Via IM we worked out a new Version... http://forum.shrapnelgames.com/images/smilies/wink.gif

http://home.fuse.net/koliset/SE4/msin2_3.png

Captain Kwok November 14th, 2004 06:24 PM

Re: Adamant Mod Discussion Thread
 
I like the new Version.

Ed Kolis November 14th, 2004 06:25 PM

Re: Adamant Mod Discussion Thread
 
Here is the whole component family:
http://home.fuse.net/koliset/SE4/msin2.pnghttp://home.fuse.net/koliset/SE4/msin3.pnghttp://home.fuse.net/koliset/SE4/msin4.pnghttp://home.fuse.net/koliset/SE4/msin5.png

Aiken November 14th, 2004 06:35 PM

Re: Adamant Mod Discussion Thread
 
Nice shaggy thingie! http://forum.shrapnelgames.com/images/smilies/happy.gif

Atrocities November 14th, 2004 06:41 PM

Re: Adamant Mod Discussion Thread
 
Quote:

Makinus said:
Hey Atrocities! These shipset is ready? Where i can get it?

Soon.

I take it that no one else like them though. http://forum.shrapnelgames.com/images/smilies/frown.gif

Aiken November 14th, 2004 06:52 PM

Re: Adamant Mod Discussion Thread
 
Quote:

Atrocities said:
Quote:

Makinus said:
Hey Atrocities! These shipset is ready? Where i can get it?

Soon.

I take it that no one else like them though. http://forum.shrapnelgames.com/images/smilies/frown.gif

Uh, why? I think you made a very good ships, not the best ones, but very good.
They're difficult to distinguish from each other though, especially on top-down minis.

narf poit chez BOOM November 15th, 2004 06:55 AM

Re: Adamant Mod Discussion Thread
 
Pretty pictures. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Makinus November 16th, 2004 11:19 AM

Re: Adamant Mod Discussion Thread
 
any idea when a Version with all these nice pictures will be released?

solops November 16th, 2004 11:28 AM

Re: Adamant Mod Discussion Thread
 
Looks like a green Beholder.

Ed Kolis November 16th, 2004 12:51 PM

Re: Adamant Mod Discussion Thread
 
Quote:

solops said:
Looks like a green Beholder.

Darn, I was trying not to make the resemblance TOO obvious http://forum.shrapnelgames.com/images/smilies/laugh.gif
But yes, the Beholder was my inspiration for this component...
Next I'll work on the Bioelectric Arc Gun / Electric Discharge / Lightning Ray series, since those 3 all use the same image, which necessitates right-clicking on the component when you encounter it in an enemy design http://forum.shrapnelgames.com/images/smilies/frown.gif
I've already done the Bioelectric Arc Gun:
http://home.fuse.net/koliset/SE4/BioElectricArcGun.png

Fyron November 16th, 2004 12:54 PM

Re: Adamant Mod Discussion Thread
 
Quote:

Makinus said:
any idea when a Version with all these nice pictures will be released?

I didn't want to bombard the Image Mod with new updates every day, so I was waiting for some sort of stability to be reached... which of course has not happened, since new images keep being posted every few days. http://forum.shrapnelgames.com/images/smilies/wink.gif

CovertJaguar and Ekolis, could you guys package all of the images you have completed in the form of an Image Mod submission on Friday and post the package? I probably won't have much time to make an update until the weekend... BMP format, properly named for SE4 use, preferably with currently unused numbers for Component Pack 23d (probably should tell each other what numbers you will be using to prevent overlaps), with a minis file and credits.txt info? We could make this an every other week sort of affair or something...

Ed Kolis November 16th, 2004 01:47 PM

Re: Adamant Mod Discussion Thread
 
If we each make our own minis file that would require collating the two, which would be a PITA to cut and paste with pixel accuracy... http://forum.shrapnelgames.com/images/smilies/frown.gif
Hmm, I have an idea for a new project! http://forum.shrapnelgames.com/images/smilies/eek.gif
A program which takes unnumbered component images and assigns them to slots in the Imagemod!
Basically, it would search for any bitmaps in a folder which are not already named "Comp_n.bmp" where n is a number. Then, it would assign those to slots where there's a missing entry in the sequence. Finally - here's the cool part - it would automatically generate all the mini images and conglomerate them together into a Components.bmp! http://forum.shrapnelgames.com/images/smilies/laugh.gif
Seems pretty easy, right? http://forum.shrapnelgames.com/images/smilies/wink.gif
edit: hey, this would be even cooler - what if it were implemented as a PHP script so all you'd have to do to add to the imagemod is upload a BMP to a special page, and the script would take care of the rest... bingo, realtime updated imagemod with no need for SJ or Fyron to add stuff! http://forum.shrapnelgames.com/images/smilies/eek.gif

Atrocities November 16th, 2004 01:54 PM

Re: Adamant Mod Discussion Thread
 
You know, making organic components is pure imagination. http://forum.shrapnelgames.com/images/smilies/laugh.gif


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