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Re: Adamant Mod Discussion Thread
Psychotropic Drugs -> Berserk Potion (or Spell).
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Re: Adamant Mod Discussion Thread
Yeah, the berserk potion would be in a little erlenmeyer flask with bubbles. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Adamant Mod Discussion Thread
Is this Sphere better?
http://www.pacifier.com/~gladmill/ad...Option%202.png EDIT: That was easy enough, here is the torpedo pic: http://www.pacifier.com/~gladmill/ad...tic%20torp.png |
Re: Adamant Mod Discussion Thread
Yes, and the mini image looks good too.
CovertJaguar you make very impessive art. Thumbs up! |
Re: Adamant Mod Discussion Thread
Now, if it was a plasma display, you could watch it for hours...
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Re: Adamant Mod Discussion Thread
That's good, but what about the rest of the stuff I posted about yesterday, Fyron? http://forum.shrapnelgames.com/images/smilies/wink.gif
EDIT: Here is another possiblitity for the Contingecy Device: http://www.pacifier.com/~gladmill/ad...cy%20Spell.png I can make the stone any color you might like. |
Re: Adamant Mod Discussion Thread
Wow, thats a pretty awesome picture. Really good !!
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Re: Adamant Mod Discussion Thread
Oooh...Aaaah...
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Re: Adamant Mod Discussion Thread
You guy like this better than the Last one?:
http://www.pacifier.com/~gladmill/ad...ck%20Stone.png And I have some possible shield generators: http://www.pacifier.com/~gladmill/ad...o%20Shield.png http://www.pacifier.com/~gladmill/ad...h%20Shield.png Do you like the one with the shield or the one with out better? |
Re: Adamant Mod Discussion Thread
Ooooh...Aaaah...
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Re: Adamant Mod Discussion Thread
What, one more 'o' and 'a' isn't enough for you? http://forum.shrapnelgames.com/images/smilies/laugh.gif
I like the new wheel-thingy better. The other two look kinda toy-like. |
Re: Adamant Mod Discussion Thread
Contingency:
Yeah, the black one is somehow more appealing than the bluish one. Mana Barrier: I'd go with the one without the bubble thingie. What exactly the shield energy looks like is dependent upon the specific race. |
Re: Adamant Mod Discussion Thread
Does this one look less toy like, narf?:
http://www.pacifier.com/~gladmill/ad...Shield%202.png And Fyron, what about my name suggestions? The compass and spell sequencer? You did see the post right? I do need to know this stuff before I can make images for them. http://forum.shrapnelgames.com/images/smilies/smirk.gif |
Re: Adamant Mod Discussion Thread
No, it's how they are lit and colored. They look pLastic.
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Re: Adamant Mod Discussion Thread
I am not really sure how a compass lets you fire more accurately... the sequencer seems like a good enough idea though.
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Re: Adamant Mod Discussion Thread
Compass was the only thing I could think of. I'll have to think about that one some more. An accuracy spell maybe?
This better, narf?: http://www.pacifier.com/~gladmill/ad...Shield%203.png Surely it can't still look pLastic? |
Re: Adamant Mod Discussion Thread
More glassy, less pLasticy. Maybe try to add some sparkle.
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Re: Adamant Mod Discussion Thread
Last one tonight, I like this one:
http://www.pacifier.com/~gladmill/ad...Shield%205.png |
Re: Adamant Mod Discussion Thread
That Last one looks nice.
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Re: Adamant Mod Discussion Thread
Well to be honest: I like all of them !! Put all of them in the mod, Fyron http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Adamant Mod Discussion Thread
Better.
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Re: Adamant Mod Discussion Thread
Lol, I don't know what to say narf, I can't get it much better.
I do, however, have the shield regenerator: http://www.pacifier.com/~gladmill/ad...egenerator.png |
Re: Adamant Mod Discussion Thread
And here is the Thunder Lance:
http://www.pacifier.com/~gladmill/ad...er%20Lance.png EDIT: And Here is the Etheral Lance: http://www.pacifier.com/~gladmill/ad...al%20Lance.png |
Re: Adamant Mod Discussion Thread
Yeah, unless you can get a rainbow effect I think that's good enough. http://forum.shrapnelgames.com/images/smilies/happy.gif
Oooooh...Aaaaah... |
Re: Adamant Mod Discussion Thread
How's this Multifaceted Sensory Input Node (2)?
http://home.fuse.net/koliset/SE4/Mul...put_Node_2.png The 3/4/5 levels will have more eyestalks, of course - I will try not to make them look not too much like Beholders http://forum.shrapnelgames.com/images/smilies/wink.gif (BTW, the Adamant thread slipped off the first page??? http://forum.shrapnelgames.com/images/smilies/eek.gif) |
Re: Adamant Mod Discussion Thread
Looks organic, which is probably what you wanted.
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Here is the WildSphere weapon: http://www.pacifier.com/~gladmill/ad...Wildsphere.png And the Chaos Ripple: http://www.pacifier.com/~gladmill/ad...s%20Ripple.png |
Re: Adamant Mod Discussion Thread
Those are really cool. http://forum.shrapnelgames.com/images/smilies/cool.gif
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Re: Adamant Mod Discussion Thread
I have more. http://forum.shrapnelgames.com/image...es/biggrin.gif
The Buffeting Winds: http://www.pacifier.com/~gladmill/ad...ng%20Winds.png And the Ensnaring Winds: http://www.pacifier.com/~gladmill/ad...ng%20Winds.png |
Re: Adamant Mod Discussion Thread
Fyron can you post a comprehensive list of your components so that we can gain a better idea of what you have? Seprate them by type, IE normal, organic, magic, other.
I would like to contribute some more to your mod and would enjoy making a few more components. |
Re: Adamant Mod Discussion Thread
Meet the SJ (Space Junkie) Machine race.
http://www.astmod.com/fyron/fyron1.PNG http://www.astmod.com/fyron/fyron2.PNG http://www.astmod.com/fyron/fyron3.PNG http://www.astmod.com/fyron/fyron4.PNG |
Re: Adamant Mod Discussion Thread
Oooh http://forum.shrapnelgames.com/images/smilies/shock.gif
Another race to crush http://forum.shrapnelgames.com/images/smilies/evil.gif |
Re: Adamant Mod Discussion Thread
Hey Atrocities! These shipset is ready? Where i can get it?
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Re: Adamant Mod Discussion Thread
No shadows Version of that multisensory node thingy:
http://home.fuse.net/koliset/SE4/msin2_noshadows.png |
Re: Adamant Mod Discussion Thread
Ed, you may want to keep the lighted Version because it looks better first of all, but also because it will resize better for the mini image. http://forum.shrapnelgames.com/images/smilies/shock.gif
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Re: Adamant Mod Discussion Thread
Via IM we worked out a new Version... http://forum.shrapnelgames.com/images/smilies/wink.gif
http://home.fuse.net/koliset/SE4/msin2_3.png |
Re: Adamant Mod Discussion Thread
I like the new Version.
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Re: Adamant Mod Discussion Thread
Nice shaggy thingie! http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Adamant Mod Discussion Thread
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I take it that no one else like them though. http://forum.shrapnelgames.com/images/smilies/frown.gif |
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They're difficult to distinguish from each other though, especially on top-down minis. |
Re: Adamant Mod Discussion Thread
Pretty pictures. http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: Adamant Mod Discussion Thread
any idea when a Version with all these nice pictures will be released?
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But yes, the Beholder was my inspiration for this component... Next I'll work on the Bioelectric Arc Gun / Electric Discharge / Lightning Ray series, since those 3 all use the same image, which necessitates right-clicking on the component when you encounter it in an enemy design http://forum.shrapnelgames.com/images/smilies/frown.gif I've already done the Bioelectric Arc Gun: http://home.fuse.net/koliset/SE4/BioElectricArcGun.png |
Re: Adamant Mod Discussion Thread
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CovertJaguar and Ekolis, could you guys package all of the images you have completed in the form of an Image Mod submission on Friday and post the package? I probably won't have much time to make an update until the weekend... BMP format, properly named for SE4 use, preferably with currently unused numbers for Component Pack 23d (probably should tell each other what numbers you will be using to prevent overlaps), with a minis file and credits.txt info? We could make this an every other week sort of affair or something... |
Re: Adamant Mod Discussion Thread
If we each make our own minis file that would require collating the two, which would be a PITA to cut and paste with pixel accuracy... http://forum.shrapnelgames.com/images/smilies/frown.gif
Hmm, I have an idea for a new project! http://forum.shrapnelgames.com/images/smilies/eek.gif A program which takes unnumbered component images and assigns them to slots in the Imagemod! Basically, it would search for any bitmaps in a folder which are not already named "Comp_n.bmp" where n is a number. Then, it would assign those to slots where there's a missing entry in the sequence. Finally - here's the cool part - it would automatically generate all the mini images and conglomerate them together into a Components.bmp! http://forum.shrapnelgames.com/images/smilies/laugh.gif Seems pretty easy, right? http://forum.shrapnelgames.com/images/smilies/wink.gif edit: hey, this would be even cooler - what if it were implemented as a PHP script so all you'd have to do to add to the imagemod is upload a BMP to a special page, and the script would take care of the rest... bingo, realtime updated imagemod with no need for SJ or Fyron to add stuff! http://forum.shrapnelgames.com/images/smilies/eek.gif |
Re: Adamant Mod Discussion Thread
You know, making organic components is pure imagination. http://forum.shrapnelgames.com/images/smilies/laugh.gif
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