Jack Simth |
February 26th, 2006 06:01 PM |
Re: OT: Narf has gone looney and wants to GM.
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douglas said:
Hmm, if a fight with a creature with DR/special material lasts more than four rounds of shooting, the 20 of each I can put in the arrow compartment of my new quiver would run out. It would only take three rounds if I add in the etherial arrows too. Can I use the javelin compartment for arrows instead so I can cut down to just the one quiver without having to worry about that? Maybe specially made that way if necessary, since I did commission it as a custom item so further customization shouldn't be too hard.
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With a standard effecient quiver, you can put them in there, but the nondimensional containment is too long for them, and you're pulling them back out as per the "retrieve a stored item" combat action (move equivalent, provokes); you can carry extra arrows that way, (36 in the Javelin compartment, which is twice the listed number of javelins; 18 in the bow compartment, which is three times the listed number of bows), but you can't shell them out at five per round.
I'll let the custom work, with the same conversion ratios, so you can fit 114 arrows inside and draw them out as from a normal quiver; but then you can't fit a bow or javelin sized item inside; just arrow-sized items.
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douglas said:
Speaking of the Ring of True Strike, I don't think the semi-official price of 400000 is high enough. A +20 weapon would cost twice that by the non-epic pricing rules and True Strike only gives the to-hit half of the bonus, yes, but that's ignoring the *10 multiplier for an epic bonus, the fact that it works on all weapons you use instead of just one, that it stacks with an actual enhancement bonus, and the nifty little extra ability of ignoring concealment. I'd put it at 16000000 gp - 8M (cost of a +20 enhancement) * 2 (different kind of bonus, stacks) * 2 (not weapon specific at all) / 2 (only adds to attack rolls, not damage). The ability to ignore concealment is negligible by for anyone who can afford that, I think, so I wouldn't bother adding anything for it.
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Even with guideline of bonus squared * 1000 (as it's half the benefit of a +20 weapon), and ignoring that it stacks with weapon enchancement, it doesn't get to ignore the *10 epic tag:
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SRD, Epic Levels, Epic Magic Items
While not truly an artifact, the epic magic item is a creation of such power that it surpasses other magic items. Epic magic items are objects of great power and value. The following are typical characteristics of an epic magic item. In general, an item with even one of these characteristics is an epic magic item.
* Grants a bonus on attacks or damage greater than +5.
* Grants an enhancement bonus to armor higher than +5.
* Has a special ability with a market price modifier greater than +5.
* Grants an armor bonus of greater than +10 (not including magic armor’s enhancement bonus).
* Grants a natural armor, deflection, or resistance bonus greater than +5.
* Grants an enhancement bonus to an ability score greater than +6.
* Grants an enhancement bonus on a skill check greater than +30.
* Mimics a spell of an effective level higher than 9th.
* Has a caster level above 20th.
* Has a market price above 200,000 gp, not including material costs for armor or weapons, material component- or experience point-based costs, or additional value for intelligent items.
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( Emphasis added)
That's not a 400,000(x2) gp item, but a 4,000,000(x2) gp item.
Null: Yep, that's 1,228 xp into 17th, unless my math is off.
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