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Re: Bug thread
Save and Quit ends your turn.
If you login to a server and go to options and click "Save game and Quit," the server shows your turn as having been ended. |
Re: Bug thread
Listed already in the SYS category. Argitoth, please check if a bug has already been shortlisted before you post something as a new issue.
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Update please
I submitted files about a priest attacking a province without PD and with X X Retreat orders.
When X where unactionable orders, the priest would retreat even from a province with routing undead, where the enemy routed first. Has this made it to the bug list? |
Re: Update please
I do not see this as a bug. Sometimes I do want to force a retreat. I do not
want the AI disobeying my orders. If the commander sees retreat, he should retreat, no matter whether the enemy is routing or not. I absolutely hate the AI deciding that it is smarter than its orders. In my current game I had a nature mage decide that the enemy is too wimpy for him to cast serpent's blessing. Instead, the moron goes and casts Touch of Madness on himself and the longbowmen around him. Not only did I have to endure the poison of the enemy slingers, I also lost ten longbowmen who managed to squeeze between the infantry that was on "hold and attack", and got shot up by my troops. By no means was it a disaster, but it is certainly annoying. Please reduce the range and worth score of "Touch of Madness", or better yet, make it 'scripted only' like "Breath of Winter". It seems that every time a nature mage of mine refuses to use gems, he defaults to "Touch of Madness". And given that gem users are usually high level mages, who are positioned behind the infantry lines... |
Re: Bug thread
Quote:
It's really funny how I lost the golem actually. The 50-turn limit hit one or two battle rounds before the battle would have been over. I was seriously unlucky in this battle. Everything I did in that battle helped me reach the 50-turn limit. http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: Bug thread
Chris, that's not a bug, that's WAD. If units have unactionable orders, they do something else (e.g. a mage scripted to cast something that doesn't have enough range to reach enemy, he casts something else instead). If there is nothing else they can do (essentially can't shoot or can't cast a spell), they move on to the next order in the script, check if it's actionable etc. If the oreder is retreat, it's triggered. If retreat orders are not specified in the script, the default order is attack if nothing else can be done.
Argitoth, the golem issue is in the bug list with a request for clarification on whether it is a bug or working as it should. Without input from IW, that's all I can do. |
Re: Bug thread
Edi,
Then why have me send in turn files, if its WAD? Also, its still peculiar. Say for example the order was Banish, Banish, Retreat. But there are no units within Banish range. If you have mages scripted for fireball, fireball, retreat they will cast SOME spell (usually like fireshield) twice -it won't just skip forward to the retreat. But the priest immediately retreats first turn. I believe this is a defect of AI, and I reproduced it like 5 times. |
Re: Bug thread
actually the limit is 50 turns with additional turns, depending on whats there.
I don't recall all the details.. but on 50 the attacker gets a rout order. On turn like 60 mindless or enraged units start getting killed etc. If you search around theres a thread on it. |
Re: Bug thread
Chrispedersen, it's turn 50, not 60. I counted. http://forum.shrapnelgames.com/images/smilies/happy.gif
And I seriously doubt it depends on anything. |
Re: Bug thread
I've always disagreed with the "Auto_Death" after 50, 75 and 100 turns. I've tried to make the point it should be an "Auto_Retreat". For any unit or commander to be killed because of a time limitation is wrong on many levels. Unfortunately as long as this remains every Ascension War between pretenders will have to follow the rules of the all powerful union or it means "Auto_Death" on the battlefield.
Union Rules: Attacker auto-retreats first at 5pm Defender auto-retreats second at 8pm Death for any which disobey these union battlefield rules. ===== anyways ==== [img]/threads/images/Graemlins/Bug.gif[/img] update: The bug where iron will removes the blessing from shroud of the saint is also reproduced when ironskin is casted. So it's not just iron will. |
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