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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Timstone October 12th, 2002 01:03 AM

Re: Babylon 5 Mod
 
Ouch, that must hurt. Well, keep trying mister, they eventually collapse.

Val: I'm rebalancing the reactors. I'll send it to you when it is done, should be within the next 3 hours. Tell me what you think of the new balances (when you got them).

pathfinder October 12th, 2002 01:25 AM

Re: Babylon 5 Mod
 
Timstone: I did not give any bonuses and only medium difficulty to the AI plus used "only" 200 vetern rated infantry (thinking I didn't want to be too "bad"...HA!)...never again, especially against the Grome...600-700 elite rated infantry III with best weapon & body armor http://forum.shrapnelgames.com/images/icons/icon12.gif plus ground support (tanks!) are what MIGHT take those buggers out...

Hehe, ask the Narn about invading the Gaim Homeworld http://forum.shrapnelgames.com/images/icons/icon12.gif

Val: I should finish the Gaim tonight...or what I am doing to fill-the-gaps...weapon platforms, re-do of battlecruiser, battleship, cruiser, light cruiser, frigate done. Also added colony ship, escort, satellite, carrier, heavy fighter. have rest of carriers and mines to do. and btw, use or not or re-do as you please ...I just enjoy making them http://forum.shrapnelgames.com/images/icons/icon12.gif

[ October 11, 2002, 13:07: Message edited by: pathfinder ]

pathfinder October 12th, 2002 01:33 AM

Re: Babylon 5 Mod
 
Question since this is neostandard shipset: what is the nameing convention if I want to do a variant as say heavy destroyer or scout?

pathfinder October 12th, 2002 02:31 AM

Re: Babylon 5 Mod
 
Hmmm....Da path ponders...

Drazi or Hurr? Lort? next...

Nomor October 12th, 2002 02:57 AM

Re: Babylon 5 Mod
 
Val: found a Homunculus. Done some more bmp's. will send asap. http://forum.shrapnelgames.com/images/icons/icon6.gif ..and Shadow Central...
and Places of Power. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ October 12, 2002, 04:14: Message edited by: Nomor ]

killer October 12th, 2002 07:38 AM

Re: Babylon 5 Mod
 
Anyone.
Is there an upgrade for the B5 mod for SEIV gold out yet?

killer out

pathfinder October 12th, 2002 03:43 PM

Re: Babylon 5 Mod
 
Killer: Nope, no upgrade for the Gold (aka PDF's).

Timstone October 12th, 2002 06:56 PM

Re: Babylon 5 Mod
 
Val: What do you think of the reactor changes? Please, tell me. Which one are you going to use (or stay with the old ones)?

pathfinder October 12th, 2002 08:44 PM

Re: Babylon 5 Mod
 
Val: Me like them purty, new event pics. Ah STILL detest the events but them pictures is purty http://forum.shrapnelgames.com/images/icons/icon12.gif

killer October 13th, 2002 12:32 AM

Re: Babylon 5 Mod
 
Grrrrrr! http://forum.shrapnelgames.com/images/icons/icon8.gif


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