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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Nomor October 13th, 2002 09:42 AM

Re: Babylon 5 Mod
 
Val: You have Mail http://forum.shrapnelgames.com/images/icons/tongue.gif .... http://forum.shrapnelgames.com/images/icons/shock.gif Zzzzzz

[ October 13, 2002, 08:55: Message edited by: Nomor ]

Nomor October 13th, 2002 09:33 PM

Re: Babylon 5 Mod
 
Val: Your b5mod@yahoo.com account is over quota. http://forum.shrapnelgames.com/images/icons/shock.gif
Some of my zips have failed? http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

mlmbd October 13th, 2002 11:15 PM

Re: Babylon 5 Mod
 
Numor,

mine isn't, just e-mail away!! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/shock.gif

pathfinder October 14th, 2002 04:26 AM

Re: Babylon 5 Mod
 
What Color scheme (simple one) for the Llort?

Tried my hand with the Brakiri *shudder* http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/shock.gif can't get the curves right http://forum.shrapnelgames.com/images/icons/icon9.gif

Got something together for the Gaim and Drazi....

The Hurr, very few models available...so probably only a coupla uniques, rest will be from generic set... Markab have more but again no full set...

[ October 14, 2002, 03:29: Message edited by: pathfinder ]

pathfinder October 14th, 2002 07:26 PM

Re: Babylon 5 Mod
 
Rats...just when things are getting interesting an RCE by the EA....guess I step up to testing and see what the heck Sheridan and crew are up to http://forum.shrapnelgames.com/images/icons/icon12.gif

Val October 14th, 2002 07:43 PM

Re: Babylon 5 Mod
 
Nomor
Sorry 'bout the mailbox filling up, left for PA on Friday to start moving some stuff back home and only just got back this morning (and straight back to work). I will d/l it all tonight and clean out the box. Between you and PF the box fills pretty quick http://forum.shrapnelgames.com/images/icons/icon7.gif

Timstone
I saw the E*Mail just before I left on Friday and printed it out to read while stuck in traffic, but the rainstorm kept me awfully busy http://forum.shrapnelgames.com/images/icons/icon12.gif I did look at it over the weekend, and think I'll be using some of it and adjusting the current costs and values. The whole problem was that originally it was designed totally differently but then not enough power was being generated, so I went back and upped most of the values, though I did some incorrectly. I will fix!

Killer
Sorry, work has had me a little too busy as of late. The really good news though is that we are getting very close to a finished product and will then go Gold.

All
I've got Raider facilities and a bunch of components, they have tested pretty well so far. I am working on the nomadic ships in the Data folder and also the ShagToth and Technomage special facilities for the game as well. Made an adjustment to the settings that makes long range combat a little more viable too.

I have a LOT of stuff in my mailbox, plus doing the once over on the three new races (or is it 4) to get ready to post a new ShipSet update.

Glad y'all like what you see so far and thank you to everyone who has been helping!!! The influx of ideas and graphics have helped to get this mod moving again!

pathfinder October 14th, 2002 08:03 PM

Re: Babylon 5 Mod
 
RCE (I thimk) is due to an escort carrier (damaged by damaging warp point) doing something in a black hole sector (not sure what, RCE locks b4 I can do any thing).

Val: Once ya get that e-mail box thingy clear, ah got that RCE save game to send plus mebbe some more ships http://forum.shrapnelgames.com/images/icons/icon12.gif . *scratches haid* what race ships have I sent ya so far...me kinda fergits http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

Found I can kinda do the Minbari (except Sharlin) or at least some of them...

also except for the Avioki (sp?) and related ships I can do some of the Brakiri...and re-did the satellite a bit

I also re-did the Pak'Ma'Ra spacestation/battlestation/starbase model....more like the Ursh'tal'u now

[ October 14, 2002, 22:39: Message edited by: pathfinder ]

AGoetz October 15th, 2002 01:04 AM

Re: Babylon 5 Mod
 
I've got a RCE that I can't track down - what would be the best address to send the save to?

Val October 15th, 2002 01:44 AM

Re: Babylon 5 Mod
 
AGoetz
Post it here or send to b5mod@yahoo.com, though wait a little bit I am just downloading all the data from the box to make room http://forum.shrapnelgames.com/images/icons/icon12.gif

PF
Raiders, Abbai, Gaim, Pak'ma'ra, Drazi - I think that's it http://forum.shrapnelgames.com/images/icons/icon7.gif

AGoetz October 15th, 2002 02:37 AM

Re: Babylon 5 Mod
 
Will do when I get home - so no rush on emptying that mail box.


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