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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

pathfinder October 15th, 2002 03:25 AM

Re: Babylon 5 Mod
 
Val: ah....guess I need to send ya the Llort DOGA stuff, tommorow maybe? and BTW what the heck is their color schemme? I threw (up) a Narn hull thingy with a bump-map on them...hehe, looks like something the cat barfed up http://forum.shrapnelgames.com/images/icons/icon12.gif

Val October 15th, 2002 03:29 AM

Re: Babylon 5 Mod
 
Ha, can't wait to see it. Not sure of colors for the Llort. I like the Drazi, just have to adjust the color scheme a little.

Nomor October 15th, 2002 04:06 AM

Re: Babylon 5 Mod
 
Val: You should have more mail http://forum.shrapnelgames.com/images/icons/icon6.gif

pathfinder October 15th, 2002 04:21 AM

Re: Babylon 5 Mod
 
and more (Llort and RCE .gam) sent http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

hehe, and Val's e-mail runneth over http://forum.shrapnelgames.com/images/icons/shock.gif

Val October 15th, 2002 04:38 AM

Re: Babylon 5 Mod
 
and emptied as quickly!

Nice work guys http://forum.shrapnelgames.com/images/icons/icon7.gif

Lighthorse October 15th, 2002 04:49 AM

Re: Babylon 5 Mod
 
Val

Send you an email with attached Narn Research list.
The Narn's Pulsar Mine need a picture and a description to go with it.
I missed designing a space yard with civilian ship maintenance reduction of 90%. They were taking in 500 minials a turn when they weren't producing, but I agree why it should be corrected. By turn 50, I had sixty yards at full production with another thirty yards adding 15K of mineral into the bank. Look mom, no hands, but hereee 15K in minerals.
Oh Well, got to it the hard way now.

Pathfinder, I send you a private message two weeks ago.

Lighthorse

[ October 15, 2002, 03:52: Message edited by: Lighthorse ]

AGoetz October 15th, 2002 06:38 AM

Re: Babylon 5 Mod
 
Yeah, I noticed the loss of the Civilian/Corporate(anybody ever build a Corporate?)/Military modifiers to bases. I was going to have two copies of every base, one Civilian, one Military. With only 1 component difference, the Retrofit cost and repair time wouldn't have been a problem.

The enemy is approaching Sol III - the military is authorised to take control of all Orbital Facilites now!

pathfinder October 15th, 2002 12:14 PM

Re: Babylon 5 Mod
 
A PM? uhm...???

How? where? no notice??!!

Jeeeezzzz.......read and PM'd back Lighthorse.

Is there some kind of notice that ya have a PM (I do not normally check my profile thingy)?

Yeah, I noticed that loss AGoetz...wondered what the heck?!

[ October 15, 2002, 12:11: Message edited by: pathfinder ]

Val October 15th, 2002 06:03 PM

Re: Babylon 5 Mod
 
The Civ/Corp/Mil comp on the bases wasn't working as I intended, I am trying out a different component (same family and all for AI purposes) but for bases only. Also adding raider, nomad and other ones.

Jamorobo October 15th, 2002 09:22 PM

Re: Babylon 5 Mod
 
Well i've started up a new game as EA (what's new there then http://forum.shrapnelgames.com/images/icons/icon10.gif ) with 3 planets to start with and it's now turn 110. I've had a look at the main races and this is what i've found....

1. Abbai are researching Gas colonisation i'm not sure but i don't think they should be researching this till Last! They are however doing quite well against the narns at the mo as they started about 2 sectors away from each other and have been battling each other from the start http://forum.shrapnelgames.com/images/icons/icon7.gif

2. The narns are not using their race specific weapons. They have enery mines up to level 3 and ion torpedos up to level 7 but they are still happy to use Light laser cannon 2's on their main ships insted???????

3. A general thing about the ai research is that they do not buy weapons quickly, this includes the "general light weapons" etc research so twenty turns in i'm zooming around with killer particle weapons while there still using light bLast cannons. Oh also there not researching combat support over level 1, they are fine with sensors but only go up to level 1 with ECM's.

4. I'm seeing alot of fighter-less carriers flying around.

5. Val- Please, you need to sort out Pulse weapons as they are too costly to research compared to laser weapons and arn't as good overall.

6. Is there anyway to get more than 7 main races in a game when selecting "high" amount of random cpu players.

The babylon 5 setting for the galaxy is very good. Overall the Ai is good, it's just a shame the shadows + vorlons can't do much when played by computer players http://forum.shrapnelgames.com/images/icons/icon9.gif

Well i think thats about it, i'll see if i can find anything else.


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