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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

Violist March 7th, 2006 01:04 PM

Re: OT: Narf has gone looney and wants to GM.
 
Hmm... you're right. Besides, there's always next level... and the AoE spells are some of the best. OK, Mastery of Shaping, and now I have to stop procrastinating on calculus homework http://forum.shrapnelgames.com/image...ies/tongue.gif

NullAshton March 7th, 2006 02:37 PM

Re: OT: Narf has gone looney and wants to GM.
 
I just started Algebra II. Calculus is next. http://forum.shrapnelgames.com/images/smilies/frown.gif

douglas March 7th, 2006 02:54 PM

Re: OT: Narf has gone looney and wants to GM.
 
I finished my last calc course two or three years ago. As for other homework, not having any is one of the great benefits of working at my job instead of taking classes this semester http://forum.shrapnelgames.com/image...ies/tongue.gif.

Jack Simth March 7th, 2006 09:00 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

ZeroAdunn said:
Sorry, I thought I had made it clear to NA when he asked after the session that I wasn't coming back. I didn't enjoy the game.

First and foremost I felt I was being pidgeon holed into playing the dumb meat shield. I hate it when a player is pushed into playing a stereotype.

Secondly, I couldn't stand NA. It may have been just that game session but he drove me nuts. I love it when players have different motives and different goals, it produces fun situations when these motives come into conflict. Unfortunately is all NA did was whine. Every thing we did he complained about not wanting to do it, and how it was stupid. This really irked me.

Third: I felt very much it was a DM ran game. By this I mean in every situation, it was a DM NPC that solves the problem. For me, this takes me out of the game. It may have been sheer coincidence but it seemed to me that the ghost had the solution to all of our problems, and the players were just along for the ride. The players didn't even seem to know their own characters, as it was usually the ghost who gave suggestions on how to use their spells/abilities.

Fourth: I prefer a game that is more, "Gritty." I like seedy characters, evil monsters and questionable ethics. I don't want to cruise around with a group of peaceniks making friends with the world, but that is just me.

Finally: I just didn't like the feel of the game. The whole session left me feeling annoyed and bored. It wasn't enjoyable.


Fair enough.
Quote:

ZeroAdunn said:
On a side note: I should have gotten XP as a sixteenth level character as a half giant is +1 ECL.

On a side note, the setup was for new entries coming in at the ECL of the lowest current party member (at the time, Kaylin and Rilyrr, at 15th), and not drawing from sources I don't have access to (where was that nifty knoweledge feat from?). I would have mentioned it after the session, but it became a moot point, so ....

Violist March 8th, 2006 02:12 AM

Re: OT: Narf has gone looney and wants to GM.
 
Aww, calculus is fun! I just have yet to figure out what job requires triple integration...

NullAshton March 8th, 2006 01:25 PM

Re: OT: Narf has gone looney and wants to GM.
 
Jack, how much would an item be that adds enchantment bonuses to natural weapons, such as Magic Fang, Greater does?

douglas March 8th, 2006 01:35 PM

Re: OT: Narf has gone looney and wants to GM.
 
That item already exists, it's the Amulet of Mighty Fists.

The better question is, this item obviously does not fit the protection and discernment affinities of the slot it's in, so could you get it without that 50% markup in a different slot?

Let's see, I suppose transformation might fit for cloaks but it's a little bit of a stretch and I think you already have a cloak; a shirt's physical improvement might fit since these are natural weapons being enhanced; combat for bracers is obvious but you already have Bracers of Armor; the destructive power affinity of gauntlets fits but that would conflict with your Gloves of Dex; belts have physical improvement just like shirts so that might work, but I don't know if you already have a magic belt. It looks like getting it on a shirt is your best bet, pending DM approval.

BTW, does a robe's affinity for "Multiple effects" mean it costs less to add extra abilities to a robe than for other slots? http://forum.shrapnelgames.com/image...ies/tongue.gif Also, what kinds of abilities go well on robes? "Multiple effects" is the only thing listed. http://forum.shrapnelgames.com/image...s/confused.gif

NullAshton March 8th, 2006 01:42 PM

Re: OT: Narf has gone looney and wants to GM.
 
Hmmmm. A little expensive, though... Wonder if I can get it on attack rolls only.

narf poit chez BOOM March 10th, 2006 09:53 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Jack Simth said:
Quote:

narf poit chez BOOM said:
Yes, Eldon picked up the goggle upgrade.

Where's the logs, so I can go count his XP?

Logs don't hold the xp counts; this thread does. Hard drive crashed are tough; let's see....

Eldon:
Last session; +5,000
2/11: +1,333
1/28: +3,700
1/21: +1,325
1/14: +3,320
1/07: +1,125+1,686
12/17:1750
12/03: 117326

131,565

Unless I missed something, of course.

Ok, thanks.

Also, my computer is fixed (Again) (Hopefully permanently). Woohoo!

NullAshton March 10th, 2006 10:02 PM

Re: OT: Narf has gone looney and wants to GM.
 
Woohoo! Now you can come have fun with us!


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