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Re: Babylon 5 Mod
PF: The Vree, do the Vree! Me like the Vree, me play the Vree very often. Not very many ships of Vree, me sad. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Babylon 5 Mod
Point defense could target ships more easily than the evasive fighters it was designed for. how much damage it would do is another matter...
The real question should be "will allowing PD to target ships ruin their effectiveness in SE4 strategic combat?" If you decide to allow PD weapons to target ships, perhaps you should give it "Quarter damage to shields", so that the Passive Armor on ships can shrug off the blows, while fighters are still thrashed. [ October 16, 2002, 16:21: Message edited by: Suicide Junkie ] |
Re: Babylon 5 Mod
SJ -
What I was thinking was: 1) Remove all existing weapons WP compatability. 2) Creating a few new PD guns for WP only. They would be very short range. There would be a mix of guns that could only target ships and those that can target fighters. Thereby seperating the two issues. This would then avoid impacting space combat, but would make landing troops more hazardous. I'm still of the mind that Satellites and Orbital Bases are more in line with B5, so maybe we should just pump up the AI's satellite production. |
Re: Babylon 5 Mod
Val: Hmmm... make bunkers an infantry component? or an ability of the military outpost? just thoughts?
BTW is GROPOS worth having? Just waiting for Miltaries of the Alliance and Dilgar Wars to get here.... short range WP PD...atmosphere only or just outside of atmosphere or ?????? Shadows fighter slicers (at max level) had range of 8-10 IIRC ...could make them untouchable if WP PD is much shorter.... EA uni-pulse has range (at higher lvl) of 4? 5? just a reminder of the give and take on this http://forum.shrapnelgames.com/images/icons/icon12.gif [ October 16, 2002, 20:54: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
Val, question: why is the AM cannon (Vree) not capable of attacking satelites? If it can attack a moving target, why can't it track a non-moving target like a satelite? I understand why it can't attack a planet (antimatter explodes when contacted with matter (planets atmosphere is matter)), but it eludes me why it can't attack a satelite. This goes for almost all the AM weapons.
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Re: Babylon 5 Mod
I working on adding some planetary defense facilities as well - as per your suggestion.
The fighter slicers shouldn't effect planets. All planets do have planetary shields that should stop most damage from weapons not geared towards planetary destruction. Most planetary weapons have 'skip shield' so they ignore that. Maybe I have to add in generators for the shields on the planets so they regenerate. These shields aren't meant to be 'real' shields (like in Star Wars), just something to counteract ships from assaulting planets with ship to ship weapons. |
Re: Babylon 5 Mod
Timstone
Have to look at it, not sure off the cuff. Can it target fighters? Or is it ship only? |
Re: Babylon 5 Mod
Val: Yeah, me no look at Shadows in a while http://forum.shrapnelgames.com/images/icons/icon12.gif Hehe, play balance is just Soooo much fun http://forum.shrapnelgames.com/image...s/rolleyes.gif . Planets should be able to defend selves so not a push-over but shouldn't be impregnable..... I know..me postulatin' the obvious http://forum.shrapnelgames.com/images/icons/icon12.gif
Val/Timstone: The Vree antiproton defender (AM PD weapon) is, by component description, capable of firing on/destroying satellites. Component 1003 (or 12003 in component file). [ October 16, 2002, 21:54: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
Quote:
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Re: Babylon 5 Mod
PF: Yes, I know that the APD is capable of firing at sats, but it just eludes me why I can destroy ships and not staionary target like sats with a weapon.
Val: AM Cannon is capable of firing at ships only. |
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