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Re: Caves
Cave castle may have some sort mechanic which protects against those spells.
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Re: Caves
Castle disappears with random event.
The event that causes bogarus and the other heroes to take your province will cause your castle to disappear if it happens to land on it. Strangly, the temple still remains even though it's owned by an independent nation. I hope they aren't spreading dominion! http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Caves
Found a serious bug recently.
If you wish for a magic lamp and some nation has a summoned Djinn, it stays in play and when you cast "Summon Djinn" there will be two Djinns in play. So you may have as many Djinns as want using this technique. |
Re: Caves
Artefact vanishes after a battle :
During a battle I had a commander killed who owned a starshine skullcap. After the battle, the message panel displays a message : "XXX has found a starshine skullcap", but this commander does not have the artefact in his slots, nor has any other commander in this province. |
Re: Caves
Quote:
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Re: Caves
Of course yes/not : the commander is a Hannya, she still has her head firmly fixed on her elbows and the slot is free.
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Re: Caves
Quote:
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Re: Caves
Unique Summon Prophet Bug
If you summon, say, an Earth King, make it a prophet, have it die, resummon it, it's still a prophet. You can then make another units a prophet. I don't believe there was a "you can now create a new prophet" message at any time. |
Re: Caves
Wow, that's way cool. I will have to use it.
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Re: Caves
Moreover, if you wish for a prophet Earth king and charm him, he'll be a prophet. I think that any charmed prophet will retain his priestly powers.
However, I'm not sure it is a bug. |
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