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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

Edi May 1st, 2008 05:07 AM

Re: Caves
 
Cave castle may have some sort mechanic which protects against those spells.

Argitoth May 1st, 2008 04:15 PM

Re: Caves
 
Castle disappears with random event.

The event that causes bogarus and the other heroes to take your province will cause your castle to disappear if it happens to land on it. Strangly, the temple still remains even though it's owned by an independent nation. I hope they aren't spreading dominion! http://forum.shrapnelgames.com/image...ies/tongue.gif

ano May 2nd, 2008 09:58 AM

Re: Caves
 
Found a serious bug recently.
If you wish for a magic lamp and some nation has a summoned Djinn, it stays in play and when you cast "Summon Djinn" there will be two Djinns in play. So you may have as many Djinns as want using this technique.

Herode May 2nd, 2008 04:34 PM

Re: Caves
 
Artefact vanishes after a battle :

During a battle I had a commander killed who owned a starshine skullcap.
After the battle, the message panel displays a message : "XXX has found a starshine skullcap", but this commander does not have the artefact in his slots, nor has any other commander in this province.

Endoperez May 3rd, 2008 05:26 AM

Re: Caves
 
Quote:

Herode said:
Artefact vanishes after a battle :

During a battle I had a commander killed who owned a starshine skullcap.
After the battle, the message panel displays a message : "XXX has found a starshine skullcap", but this commander does not have the artefact in his slots, nor has any other commander in this province.

Who was the commander that reportedly found it? The item should appear on his head slot; does he have a head slot, or was there already something on his head?

Herode May 3rd, 2008 09:08 AM

Re: Caves
 
Of course yes/not : the commander is a Hannya, she still has her head firmly fixed on her elbows and the slot is free.

Argitoth May 3rd, 2008 01:26 PM

Re: Caves
 
Quote:

Argitoth said:
Castle disappears with random event.

The event that causes bogarus and the other heroes to take your province will cause your castle to disappear if it happens to land on it. Strangly, the temple still remains even though it's owned by an independent nation. I hope they aren't spreading dominion! http://forum.shrapnelgames.com/image...ies/tongue.gif

Update: The reason my temple is still visible in that province is because my castle wasn't destroyed. A few turns later I got a message "your castle is under siege." So basically the castle reappeared, but was never TRUELY gone, however it was gone "enough" that all my mages died in a battle OUTSIDE the castle when they attacked. They were not patrolling, trust me.

Argitoth May 5th, 2008 01:36 AM

Re: Caves
 
Unique Summon Prophet Bug

If you summon, say, an Earth King, make it a prophet, have it die, resummon it, it's still a prophet. You can then make another units a prophet. I don't believe there was a "you can now create a new prophet" message at any time.

Lingchih May 5th, 2008 01:53 AM

Re: Caves
 
Wow, that's way cool. I will have to use it.

ano May 5th, 2008 05:15 AM

Re: Caves
 
Moreover, if you wish for a prophet Earth king and charm him, he'll be a prophet. I think that any charmed prophet will retain his priestly powers.
However, I'm not sure it is a bug.


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