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-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

chrispedersen May 8th, 2008 03:28 AM

Blue Dragon
 
Alternate shape is listed as Frost father - yet does not have frost father's chill, nor cold power. (does have his cold resistance).

Bug?

Edi May 8th, 2008 06:47 AM

Re: Blue Dragon
 
Quote:

chrispedersen said:
Alternate shape is listed as Frost father - yet does not have frost father's chill, nor cold power. (does have his cold resistance).

Bug?

Check the DB. There are two frost fathers, one for the rainbow mage, one for the alternate dragon shape. Read the bloody instructions in the shortlist thread on how to report bugs and check the bloody monster ID numbers.

ano May 8th, 2008 06:55 AM

Re: Blue Dragon
 
Edi, could you please put the bug with summoning multiple Djinns into the shortlist. Actually, if I didn't test it, it would cost me much in my current game.

Edi May 8th, 2008 09:44 AM

Re: Blue Dragon
 
I'll add that. I've got a lot of stuff going on, so the shortlist may not always be immediately updated. That one is going to have to wait for the next patch anyway.

ano May 8th, 2008 04:27 PM

Re: Blue Dragon
 
Another bug. With the global Sea of Ice up, troops can still move from one water province to another through land one (meaning they need to go out of the water and then in again)

chrispedersen May 8th, 2008 04:56 PM

Re: Blue Dragon
 
Read the whole damn thing prior to asking Edi.

A simple no would have been faster on your part. Look, the fact of the matter is.. is there are HUNDREDS of bugs. It is not fast, nor easy to determine what is a bug, and what isn't.

Because you have an encyclopedic knowledge of issues, you may not assume everyone does. You may reasonably assume a reasonable effort. Which I made.

Toleration of idiocy (newbs) attempting to be helpful *is* one of the reqs of the job.

And even though ya bit my head off - thanks for doing the job.

Endoperez May 8th, 2008 05:14 PM

Re: Blue Dragon
 
Quote:

chrispedersen said:
Read the whole damn thing prior to asking Edi.

A simple no would have been faster on your part. Look, the fact of the matter is.. is there are HUNDREDS of bugs. It is not fast, nor easy to determine what is a bug, and what isn't.

And even though ya bit my head off - thanks for doing the job.

I think the problem was not giving the unit ID (267) of the human form, not duplicate reporting or reporting something that isn't a bug.

Edi May 8th, 2008 07:00 PM

Re: Blue Dragon
 
Quote:

ano said:
Another bug. With the global Sea of Ice up, troops can still move from one water province to another through land one (meaning they need to go out of the water and then in again)

Thanks. It was already known the AI is not affected, but this behavior is new.

Quote:

chrispedersen said:
Read the whole damn thing prior to asking Edi.

A simple no would have been faster on your part. Look, the fact of the matter is.. is there are HUNDREDS of bugs. It is not fast, nor easy to determine what is a bug, and what isn't.

Because you have an encyclopedic knowledge of issues, you may not assume everyone does. You may reasonably assume a reasonable effort. Which I made.

Toleration of idiocy (newbs) attempting to be helpful *is* one of the reqs of the job.

And even though ya bit my head off - thanks for doing the job.

Endo is correct in what he says. I don't assume everyone knows the shortlist or the DB by heart. No way they really can. But the instructions on reporting monster bugs clearly say you should include the monster ID numbers and tells you how to check them. In case you have two differing frost fathers, this would mean you check both their numbers. And that simple check would have revealed to you that you are dealing with different monsters. I tried to make the instructions as precise as possible to avoid unnecessary reports.

That said, sorry about the harshness. Have had a lot to deal with lately, though that is not exactly an acceptable reason. You were right to rebuke me.

Reverend Zombie May 8th, 2008 11:21 PM

possible bug with Mandaha and Bone Armor
 
Monster number 1748, Armor number 51

Neither fatigue aura nor Soul Vortex effect seem to be working when I have the Mandaha equipped with Bone Armor.

Edi May 9th, 2008 03:18 AM

Re: possible bug with Mandaha and Bone Armor
 
Quote:

Reverend Zombie said:
Monster number 1748, Armor number 51

Neither fatigue aura nor Soul Vortex effect seem to be working when I have the Mandaha equipped with Bone Armor.

Will add to the list. There is already a bug that wearing a spirit helmet cancels out soul vortex, so this could be due to interference from mandaha's ability to autocast darkness at the beginning of battle and the bone armor autocasting soul cortex for him. I don't know, but it bears investigating.


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