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-   -   Post 1.84 beta history (http://forum.shrapnelgames.com/showthread.php?t=10822)

Kamog February 12th, 2004 07:47 AM

Re: Post 1.84 beta history
 
Wow, these are nice additions to the game! Intel- and research- generating ships... yeah! http://forum.shrapnelgames.com/images/icons/icon7.gif

narf poit chez BOOM February 12th, 2004 08:45 AM

Re: Post 1.84 beta history
 
should make P&N more fun. http://forum.shrapnelgames.com/images/icons/icon7.gif

Paul1980au February 12th, 2004 09:03 AM

Re: Post 1.84 beta history
 
You know ship generating research and intel is an idea but perhaps their should be a high maintence cost to offset to make sure the tactic isnt abused but is a viable alternative - perhaps a population requirement.

Deathstalker February 12th, 2004 04:36 PM

Re: Post 1.84 beta history
 
"5. Added - "Generate Points" abilities which will generate points for an empire each turn.
These abilities are independent of a planet and will generate an unlimited number
or points. These abilities can be used on a facility, component, ship, or anything else.
"

Ok, wow, awesome, http://forum.shrapnelgames.com/images/icons/icon10.gif

Now for the big question, does this mean I can finally have planets that generate resources independant of thier facilities. (ie, a planet that houses an ancient alien monestary, provides 1000 research per turn....)

can these points be affected by facilities if added to planets? (ie, the planetary/system bonuses)

What exactly are these points?? (I'm assuming minerals/rads/organics/research/intel but is it possible to add ones that affect a planets 'build time' for items/ships?)

could you have asteroids that generate intel/research when you mine them??

As you see this has piqued my modding curiosity http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

dogscoff February 12th, 2004 04:49 PM

Re: Post 1.84 beta history
 
Ditto to what Q just said.

Quote:

I'm still hoping for the 'requires ability' restriction for Warp Points.
<font size="2" face="sans-serif, arial, verdana">Yeah, I know. This would be fantastic, but I think it will have to wait until se5, since it would probably risk introducing too many new bugs to se4.
This alteration would be best if combined with an ability that allows ships to hold and launch other ships subject to (moddable) size and component restrictions - That way fighters could simply be handled as small ship hulls with no warp ability - more modding possibilities.

Quote:

...or check out this little teaser for the new Version of Devnull Mod Gold . ...uhmm okay, that was not done by the master himself, only by one of his students
<font size="2" face="sans-serif, arial, verdana">And with a viking destroyer in there as well. To quote the man himself: "We thought you would like it. Are not our goods the best in the galaxy?"

Quote:

does this mean I can finally have planets that generate resources independant of thier facilities.
<font size="2" face="sans-serif, arial, verdana">Probably

Quote:

can these points be affected by facilities if added to planets? (ie, the planetary/system bonuses)
<font size="2" face="sans-serif, arial, verdana">Maybe

Quote:

What exactly are these points?? (I'm assuming minerals/rads/organics/research/intel but is it possible to add ones that affect a planets 'build time' for items/ships?)
<font size="2" face="sans-serif, arial, verdana">I doubt it, but that would be really really nice.

Quote:

could you have asteroids that generate intel/research when you mine them??
<font size="2" face="sans-serif, arial, verdana">From the wording of the history file I'm thinking no, but it would be nice to have that flexibility.

Finally, I really hope all you wonderful modders are planning how your mods *coughProportionscoughcough* can be improved and updated by all these wonderful new toys once the patch comes out.

[ February 12, 2004, 14:52: Message edited by: dogscoff ]

tesco samoa February 12th, 2004 05:04 PM

Re: Post 1.84 beta history
 
I am also wondering from a map making if that means that we can set these abilities for planets... So a 1 slot planet you can build the yard... and the planet generates resources... Would be really cool for making maps ( and moding the system creation text files for limited resource games.

Which is the way I want the sweet mod to go for the long term vision of the mod.

tesco samoa February 12th, 2004 05:08 PM

Re: Post 1.84 beta history
 
Will this patch be backwards compatable with current games?

Atrocities February 12th, 2004 06:53 PM

Re: Post 1.84 beta history
 
OMG! http://forum.shrapnelgames.com/images/icons/shock.gif

Ruatha February 12th, 2004 08:00 PM

Re: Post 1.84 beta history
 
Quote:

Originally posted by Phoenix-D:
"4. Changed - You can now save/load your turn in the middle when playing a simultaneous
multiplayer game."

Whoohoo!

<font size="2" face="sans-serif, arial, verdana">Oh my. All my prayers have been answered. This alone is the single best change ever to the game, in my opinion anyway!!

Ragnarok February 12th, 2004 08:01 PM

Re: Post 1.84 beta history
 
Quote:

Originally posted by Ruatha:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Phoenix-D:
"4. Changed - You can now save/load your turn in the middle when playing a simultaneous
multiplayer game."

Whoohoo!

<font size="2" face="sans-serif, arial, verdana">Oh my. All my prayers have been answered. This alone is the single best change ever to the game, in my opinion anyway!! </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I would tend to agree with you there Ruatha! This patch will be truely amazing to play the game with.


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