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 Re: Post 1.84 beta history 
		
		
		Wow, these are nice additions to the game!  Intel- and research- generating ships... yeah!   http://forum.shrapnelgames.com/images/icons/icon7.gif 
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 Re: Post 1.84 beta history 
		
		
		should make P&N more fun.   http://forum.shrapnelgames.com/images/icons/icon7.gif 
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 Re: Post 1.84 beta history 
		
		
		You know ship generating research and intel is an idea but perhaps their should be a high maintence cost to offset to make sure the tactic isnt abused but is a viable alternative - perhaps a population requirement. 
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 Re: Post 1.84 beta history 
		
		
		"5. Added - "Generate Points" abilities which will generate points for an empire each turn.  
	These abilities are independent of a planet and will generate an unlimited number or points. These abilities can be used on a facility, component, ship, or anything else. " Ok, wow, awesome, http://forum.shrapnelgames.com/images/icons/icon10.gif Now for the big question, does this mean I can finally have planets that generate resources independant of thier facilities. (ie, a planet that houses an ancient alien monestary, provides 1000 research per turn....) can these points be affected by facilities if added to planets? (ie, the planetary/system bonuses) What exactly are these points?? (I'm assuming minerals/rads/organics/research/intel but is it possible to add ones that affect a planets 'build time' for items/ships?) could you have asteroids that generate intel/research when you mine them?? As you see this has piqued my modding curiosity http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/tongue.gif  | 
		
 Re: Post 1.84 beta history 
		
		
		Ditto to what Q just said. 
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 This alteration would be best if combined with an ability that allows ships to hold and launch other ships subject to (moddable) size and component restrictions - That way fighters could simply be handled as small ship hulls with no warp ability - more modding possibilities. Quote: 
	
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 Finally, I really hope all you wonderful modders are planning how your mods *coughProportionscoughcough* can be improved and updated by all these wonderful new toys once the patch comes out. [ February 12, 2004, 14:52: Message edited by: dogscoff ]  | 
		
 Re: Post 1.84 beta history 
		
		
		I am also wondering from a map making if that means that we can set these abilities for planets... So a 1 slot planet you can build the yard... and the planet generates resources...  Would be really cool for making maps ( and moding the system creation text files for limited resource games. 
	Which is the way I want the sweet mod to go for the long term vision of the mod.  | 
		
 Re: Post 1.84 beta history 
		
		
		Will this patch be backwards compatable with current games? 
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