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Re: New SJ mod
Cool I D/Led 105 now to see how it runs http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: New SJ mod
Cool so far running 3 Emp's and guess what!!!! I start right next to one http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: New SJ mod
Yeah, its really wierd...
The Last few 2-player games I tried, we started right beside each other despite the "evenly spread" option being turned on. |
Re: New SJ mod
With the help of the Map Analyser, I've now got a fair quadrant setup.
http://imagemodserver.mine.nu/other/...Mods/GritEcon/ </font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Type of Race || Advantage/Disadvantage ----------------++---------------------- Gas Giant || Fewest Colony ships needed || Lowest Construction Rates || Highest Resource Rates ----------------++---------------------- Rock || ~225% more colonies needed || ~170% construction rate || ~85% resource rate ----------------++---------------------- Ice || ~300% more colonies needed || ~200% construction rate || ~80% resource rate ----------------++---------------------- "None" breather || Increased Construction Rate (Any Surface) || Decreased Resource Rate ---------------------------------------</pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana"> [ July 31, 2004, 19:23: Message edited by: Suicide Junkie ] |
Re: New SJ mod
How do you get that output???
In GritEcon, there is a typo in the Planetary Volcanic Inductor facility: Quote:
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Re: New SJ mod
Ratios of the number of colonies per system and production rates.
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Re: New SJ mod
Can you make the program do that on it's own? http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: New SJ mod
There are zillions of numbers on the screen there...
If I were to display ratios of all the numbers, it would be incredibly cluttered and mostly useless. Just pick the values of interest for your particular mod, and post them. |
Re: New SJ mod
I didn't mean display them all... have some export options to export various Groups of statistical info to a text file. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: New SJ mod
Even if they say "No news is good news"... *Bumps the thread back to first page* I do not intend to pester you SJ, but has the mod evolved since your Last Posts? Or has the baneful school prevented you from working on it?
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