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-   -   New SJ mod (http://forum.shrapnelgames.com/showthread.php?t=10942)

mottlee July 27th, 2004 12:08 AM

Re: New SJ mod
 
Cool I D/Led 105 now to see how it runs http://forum.shrapnelgames.com/images/icons/icon10.gif

mottlee July 28th, 2004 02:58 PM

Re: New SJ mod
 
Cool so far running 3 Emp's and guess what!!!! I start right next to one http://forum.shrapnelgames.com/images/icons/icon9.gif

Suicide Junkie July 28th, 2004 03:33 PM

Re: New SJ mod
 
Yeah, its really wierd...
The Last few 2-player games I tried, we started right beside each other despite the "evenly spread" option being turned on.

Suicide Junkie July 31st, 2004 08:19 PM

Re: New SJ mod
 
With the help of the Map Analyser, I've now got a fair quadrant setup.
http://imagemodserver.mine.nu/other/...Mods/GritEcon/

</font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Type of Race || Advantage/Disadvantage
----------------++----------------------
Gas Giant || Fewest Colony ships needed
|| Lowest Construction Rates
|| Highest Resource Rates
----------------++----------------------
Rock || ~225% more colonies needed
|| ~170% construction rate
|| ~85% resource rate
----------------++----------------------
Ice || ~300% more colonies needed
|| ~200% construction rate
|| ~80% resource rate
----------------++----------------------
&quot;None&quot; breather || Increased Construction Rate
(Any Surface) || Decreased Resource Rate
---------------------------------------</pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">

[ July 31, 2004, 19:23: Message edited by: Suicide Junkie ]

Fyron September 5th, 2004 12:42 AM

Re: New SJ mod
 
How do you get that output???

In GritEcon, there is a typo in the Planetary Volcanic Inductor facility:

Quote:

Ability 2 Type := Planet - Change Organics Value
Ability 2 Descr := Decreases the local standard of living by 2% per year.
Ability 2 Val 1 := -1
Ability 2 Val 2 := 0



Suicide Junkie September 5th, 2004 02:00 PM

Re: New SJ mod
 
Ratios of the number of colonies per system and production rates.

Fyron September 5th, 2004 02:59 PM

Re: New SJ mod
 
Can you make the program do that on it's own? http://forum.shrapnelgames.com/images/smilies/wink.gif

Suicide Junkie September 5th, 2004 10:31 PM

Re: New SJ mod
 
There are zillions of numbers on the screen there...
If I were to display ratios of all the numbers, it would be incredibly cluttered and mostly useless.

Just pick the values of interest for your particular mod, and post them.

Fyron September 5th, 2004 10:52 PM

Re: New SJ mod
 
I didn't mean display them all... have some export options to export various Groups of statistical info to a text file. http://forum.shrapnelgames.com/images/smilies/happy.gif

Alneyan October 29th, 2004 12:28 PM

Re: New SJ mod
 
Even if they say "No news is good news"... *Bumps the thread back to first page* I do not intend to pester you SJ, but has the mod evolved since your Last Posts? Or has the baneful school prevented you from working on it?


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