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Re: Invasion! Beta 0.46 has been released!
*bump*
Also I am looking for a replacement player for the Invasion! PBW game. If you are interested post here. |
First draft of Invasion! Beta 0.50 is ready!
Here is the first draft of Invasion! Beta 0.50
http://www.secenter.org/Invasion050Dev.rar Please post any suggestions or problems you find. |
Re: First draft of Invasion! Beta 0.50 is ready!
Why did you remove the warhead ability from supply comps? Also, I thought you'd only be using self-extracting RARs?
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Re: First draft of Invasion! Beta 0.50 is ready!
Perhaps this might be a good time to update your website. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: First draft of Invasion! Beta 0.50 is ready!
I did update the website kwok http://forum.shrapnelgames.com/image...ies/tongue.gif
Strategia the warhead abilities on the supply comps was messing up the AI in combat so they had to be removed http://forum.shrapnelgames.com/images/smilies/frown.gif I can make the next rar self extracting if you need it to be. |
Re: First draft of Invasion! Beta 0.50 is ready!
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Re: First draft of Invasion! Beta 0.50 is ready!
What's the final word, CW?
Is the first Invasion! game done? Are there slots in the second Invasion! game? |
Re: First draft of Invasion! Beta 0.50 is ready!
The current game is basically over, it will be deleted soon.
There is still open space in the new game everyone is welcome to join. Final Draft of Invasion! Beta 0.50 is available here: http://www.secenter.org/Invasion050.exe |
Re: First draft of Invasion! Beta 0.50 is ready!
I'm looking over your space monsters and want a pulse check on my take:
They can't colonize, but they start out stronger and can build quicker than other players can at first. They also start out with ships with unlimited range, so could possiby reach waaaaay out and touch you... It looks like they are a Harassment type of race that can't expand beyond their home system(s), but are a bloody mess to have next to your newly starting race, right? My guess is that they are strong until the mid game when other (surviving) players get fleets large enough to extermiante the monster nest systems. Is this about how they play? I can't really see a winning economic model for this race other than a early-game crush of the local opponents. I'm also curious if it was intnetional to keep them vulnerable to boarding or mental subverters...why not make the nural cores master computers? Seems pretty silly to have a big bad space monster as pets... |
Re: First draft of Invasion! Beta 0.50 is ready!
The boarding party weakness is a small error but will be fixed in the next patch. Monsters can stay powerful throughout ther whole game you just need to play them correctly. Also with the psysic trait monsters can take enemy ships and in theory colonize if you want to spend you points like that
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