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-   -   Known Bugs (http://forum.shrapnelgames.com/showthread.php?t=11195)

Slick August 8th, 2005 01:00 AM

Re: Known Bugs
 
Quote:

Ed Kolis said:
Anyone ever notice that if you park a ship above a supply depot, it often ends up with something like 2980/3000 supplies? http://forum.shrapnelgames.com/image...s/rolleyes.gif

Yup. That would be Petty Officer 7th Class Schnotz making a midnight run to the ice cream machine again, just after refueling the ship...

douglas August 8th, 2005 01:14 AM

Re: Known Bugs
 
That happens because the resupply is done before supply use for the last sector of movement.

PvK August 11th, 2005 04:26 AM

Re: Known Bugs
 
Really? When I've seen that one, it has looked like much less than a whole sector's movement for even one ship.

PvK

Ed Kolis August 16th, 2005 09:50 PM

Re: Known Bugs
 
Not really sure if this is a bug, but it seems really stupid and easy to fix... if ship A has a pursue/attack order against ship B, and ship B warps into an unknown system (unknown to the owner of ship A), then ship A will sit like an idiot at the warp point, saying "Duh, now where did he go???" http://forum.shrapnelgames.com/image...ies/tongue.gif

Emperor's Child August 17th, 2005 09:18 AM

Re: Known Bugs
 
Obviously, they don't ahve star charts for that area, just a big black area that says "here resides monsters."

Wolfman77 August 17th, 2005 09:54 AM

Re: Known Bugs
 
And beyond that you'll fall of the edge of the universe. http://forum.shrapnelgames.com/image...es/biggrin.gif

narf poit chez BOOM August 18th, 2005 02:49 AM

Re: Known Bugs
 
*Crusty old mariner voice* Don't laugh. I once knew a friend of a friend of a cousin whose sister-in-law once served on the same ship as a guy who said he heard a story in a bar once from this guy who said he'd seen the edge of the universe!

Ed Kolis August 23rd, 2005 04:05 PM

Re: Known Bugs
 
Invading troops on do not show up in planetary cargo in combat replays.
edit: Also, if a ship or base has the spaceyard ability and also the repair ability (as do all spaceyard ships in stock), the repair icon is not visible next to the ship whenever it should appear next to the spaceyard icon. It's really only noticeable in mods (where ships can have the spaceyard ability without the repair ability) but it is a bit confusing at times http://forum.shrapnelgames.com/images/smilies/wink.gif

Alneyan August 23rd, 2005 04:22 PM

Re: Known Bugs
 
Before I forget again... You can mix breathers and not breathers on a planet, and new facilities will be built if they were queued before the non breathers arrived. So, if you have a moon with none breathers, and queue five facilities, they will get built even if you add oxygen breathers afterwards (the game won't complain about having 128/100 millions, and will be fine with having 5/1 facilities).

Slaughtermeyer August 24th, 2005 06:02 PM

Re: Known Bugs
 
You can still click on the "create fleet" button in sectors that have bases even if there's no possibility of actually creating a fleet due to an absence of ships. This might not be a bug if it's possible to mod bases so that they can be added to fleets.


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