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Re: Jotunheim:Utgard AAR
It would really help if you could do a screenshot of the map and add province names ... I'm a little bit lost at times.
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Re: Jotunheim:Utgard AAR
I'd say something, but you aren't really doing anything wrong, plus I haven't had as much time to read the Boards because I'm busy wrestling with this stupid patch that won't run properly. Argh.
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Re: Jotunheim:Utgard AAR
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Re: Jotunheim:Utgard AAR
And I am clueless about any other race than my squiddish friends to offer any meaningful comments http://forum.shrapnelgames.com/images/icons/icon12.gif
But concerning the importance of speed of expansion I ask myself if you think you could have done anything to expand a tad faster without the strategy being to risky. CharonJr |
Re: Jotunheim:Utgard AAR
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Another big problem, that is not evident from the maps, is that the rich river farmlands to the east of Jotun are held by sizeable indy forces (50+) composed of heavy cav, heavy foot, and crossbows. I've been unwilling to risk my SC wyrm solo taking them on, and without magical support (I haven't studied Evocation yet for my Seithkonas) my Jotuns would take a serious beating from the cav/xbow mix. So I'm chewing on Ashikaga first, then I'll deal with the forests to the north, then the farmlands to the east, then the Atlantians. Well, that's the current plan, FWIW. EDIT: as can be seen from the maps, until I wiped out Pythium on turn #18, I pretty much had to do everything in my power to get rid of this cork in the neck of the bottle I began the game in (the peninsula). Excepting the castle's ballistae, Pythium's troops were considerably weaker than the indies I'll be facing in Saeborea and Helmshire. Ashikaga is tougher than the indies, but the indies aren't a looming threat. The sooner I face Ashikaga the weaker they'll be. I cannot rely on them to bleed themselves on Atlantis or Man. They've already expanded in my direction, which was ominous. Better to face them now than later. EDIT2: Now that I've pushed some decent dominion level into those indy farmlands to the east, I can probably take them on with my wyrm solo, since the wyrm will have nearly double the HPs that it has in zero dom. PS - IMO, speed of expansion, while certainly important, isn't an overriding priority in SP as it is in MP. IMO, it's not as important as making sure you are ready before you begin your land grab. Better to "waste" a turn or two and have overwhelming force than to rush and fail. There's also a hidden side benefit. I often let AI nations do some of my site searching for me! http://forum.shrapnelgames.com/images/icons/icon12.gif [ February 18, 2004, 22:34: Message edited by: Arryn ] |
Re: Jotunheim:Utgard AAR
Odd screenshot. Why is it that your flags look nothing like the way they look in my game? Is this shield-display-mode some sort of mod?
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Re: Jotunheim:Utgard AAR
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EDIT: I forget to list the mod in this thread's first post, when I listed all the other mods in use. Sorry. http://forum.shrapnelgames.com/images/icons/tongue.gif [ February 18, 2004, 22:09: Message edited by: Arryn ] |
Re: Jotunheim:Utgard AAR
yes strange flags (but not unappealing). How much militia do you have in the coastal areas guarding against the squids?
I wont make suggestions on the expansion game since I´m really bad at expanding fast. My usual pace of expansion is one province every other turn with the main army. One turn for invasion and one turn for site-search. Gives good gem income but its probably not competitive at all. |
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