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Re: Pretenders
I'm betting the wyrm from the nation with "body ethereal" as its starting spell will have astral.
Mine does, too, because it's sparkly. |
Re: Pretenders
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Re: Pretenders
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Re: The Council of Wyrms
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For a guy who hangs out so much on this forum, I wonder where Naresh went? |
Re: The Council of Wyrms
It sounds like the suggestion to change to 40% sites didn't go anywhere - but I'd like to voice my opposition to the idea anyway http://forum.shrapnelgames.com/images/smilies/happy.gif
Mostly a matter of principle. I don't like the idea of changing the settings after the pretenders have been submitted. |
Re: The Council of Wyrms
And where can we d/l the fixed map?
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Re: The Council of Wyrms
You don't need the .map file; only the creator of the game needs it (that would be me).
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Re: The Council of Wyrms
It is Monday morning in beautiful New Mexico, and still no word from Naresh. He has not replied to either my emails or my PM.
We might already have our first player dropped out. If I don't hear from him by the time I get home from work today, I will advertise for a new Caelum player. |
Re: The Council of Wyrms
One last thing about the game settings.
1. Victory condition. My latest proposal was a hard limit of 12 VPs to win. Alneyan suggested to make this a soft limit. I talked to my son about this and he offered the following: a. At 12 VPs (1/3), a player is allowed to claim victory in Council. If the nation has been honorable in achieving this goal, the wyrms could easily recognize this and award the victory. b. At 17 VPs (1/2), victory is automatic. 2. Magic sites. This will stay at 50% since people made their Pretenders with this posted on the COW site. A final note: There are 14 wyrms of the 16 pretenders I received. So there will be either 14 or 15 votes in the Council. I am hoping for 15 because it would be nice to have an odd number of votes for possible contentious issues. |
Re: The Council of Wyrms
Who've thought our 12 year old would drop out. http://forum.shrapnelgames.com/images/smilies/frown.gif |
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