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Re: Happiness in Darkness -An Argatha Ktonian Dead
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Your wood elf nation was nice too, but i really love dragons and draconians, so i am really looking forward to your draconian mod http://forum.shrapnelgames.com/images/smilies/happy.gif. |
Re: Happiness in Darkness -An Argatha Ktonian Dead
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Lizardmen on the other hand will be perfect for a race. They can get dragons as national troops, but only as high summons. Dragonlings could work as low level summons. Just my .02 http://forum.shrapnelgames.com/images/smilies/smile.gif |
Re: Happiness in Darkness -An Argatha Ktonian Dead
The half dragons were my fav race in AoW 2.
Shadow Demons were cool in Shadow Magic. |
Re: Happiness in Darkness -An Argatha Ktonian Dead
i dont like the draconians. I miss lizardmen in AOW
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Re: Happiness in Darkness -An Argatha Ktonian Dead
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Re: Happiness in Darkness -An Argatha Ktonian Dead
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The draconians were my favourite Aow nation. In Aow 2 SM i also liked the shadow demons and the nomads though http://forum.shrapnelgames.com/images/smilies/happy.gif. Hm the tigrans were also cute http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Happiness in Darkness -An Argatha Ktonian Dead
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AOW1 had so well balanced and interestingly described units for various races, while in AOW2... mounted halfling sheriff surrounded by poison cloud. Pleaseee... AOW1 races with AOW2 battle mechanics - that would be nice. |
Re: Happiness in Darkness -An Argatha Ktonian Dead
AOW has an issue that Dominions resolves good.
Balance Despite of having much less units AOW has poor balance between units and in between races too. There's never better to have many weak units than few powerful, as weak units cost too much upkeep. Ussually you end up using only melee lvl3 units like yetis or warlords. Maybe Anti-air units like druids or spiders to help. Draconians are maybe the most useful race. They are neutral, so they relate good with others and they generate research by population wich is the best bonus. And they have a lvl 2 units with true seeing, regenerating hydras as grunts and top of that their end unit is the red dragon. Result: overpowered. Halflings are only good to generate money with their bonus or leprechauns (if you invest quite a bit). even then the game is cool. I would like to play MP online to have tactical battles. I played in PBEM before I learned of Dominions, When I´m tired of Dominions I play AOW just to rest my mind. |
Re: Happiness in Darkness -An Argatha Ktonian Dead
I got really disapointed in the early versions of AOW 2, it just felt...really bad. AOW 2 was the game I abandoned in favour of Dominions. I read a strategy guide to Dominions I in a finnish game mag and I was sold: everything sounded a bit similiar to AOW, except tne times more detailed and numerous.
Well, the two aren't quite the same thing, but I was just...awe-struck when I started playing Dominions. It felt so magical. |
Re: Happiness in Darkness -An Argatha Ktonian Dead
Cities had maximum development levels in AOW1, so it was rather difficult to build sufficient numbers of highest tier units. While playing with good-neutral races, I ended up migrating low level cities to elves or halfling to churn out their decent low-level archers or pony scouts there while training human cavalrymen and knights in level 3 cities.
In the AOW1 demo mission it was essential to capture the orc lvl 4 capital before they got to training red dragons there, otherwise you were toasted. Races were pretty well thought-out, with i.e. halflings having lvl-1 pony scouts, but lacking regular full fledged cavalry, etc. As far as raw combat might was concerned, orcs were much better than halflings, which was logical IMHO In AOW2 any city could grow to the upper limits, so the above was no longer true. Additionaly, unit balance was plain wrong. Beside draconians, archons come to mind. All their units had vertigo inducing holy strike and their chariots were uber. Site exploration and unit descriptions were gone, too http://forum.shrapnelgames.com/images/smilies/frown.gif The series sported some dominionesque ideas, e.g. dominion-like "sphere of influence" projected from towers. The above coupled with land-withering global spell was very Ermor-like http://forum.shrapnelgames.com/images/smilies/wink.gif |
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