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-   -   Happiness in Darkness -An Argatha Ktonian Dead AAR (http://forum.shrapnelgames.com/showthread.php?t=29981)

Boron October 2nd, 2006 11:07 AM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Quote:

Thilock_Dominus said:
Don't worry. I have intention to transfer my wood Elf to Dom3 and finish my half done Draconian race to dom3.
The problem with dom2 was the limitation of modding some things. Luckly I've heard it should way easier to change stuff in Dom3 http://forum.shrapnelgames.com/images/smilies/happy.gif

Hopefully http://forum.shrapnelgames.com/images/smilies/happy.gif.
Your wood elf nation was nice too, but i really love dragons and draconians, so i am really looking forward to your draconian mod http://forum.shrapnelgames.com/images/smilies/happy.gif.

DominionsFan October 2nd, 2006 11:35 AM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Quote:

Boron said:
Quote:

Thilock_Dominus said:
Don't worry. I have intention to transfer my wood Elf to Dom3 and finish my half done Draconian race to dom3.
The problem with dom2 was the limitation of modding some things. Luckly I've heard it should way easier to change stuff in Dom3 http://forum.shrapnelgames.com/images/smilies/happy.gif

Hopefully http://forum.shrapnelgames.com/images/smilies/happy.gif.
Your wood elf nation was nice too, but i really love dragons and draconians, so i am really looking forward to your draconian mod http://forum.shrapnelgames.com/images/smilies/happy.gif.

I don't see a way to add a dragon race to Doms 3. How could it be balanced? Dragons are supposed to be rare and mighty. We will definitely add dragons for various races as a high cost summon....but as a race...I just don't think that it would work. Just imagine a dragon with 50-100 HP, that wouldn't make any sense. Well maybe a half-dragon race could work, but that race would be a bit odd.

Lizardmen on the other hand will be perfect for a race.
They can get dragons as national troops, but only as high summons. Dragonlings could work as low level summons.
Just my .02 http://forum.shrapnelgames.com/images/smilies/smile.gif

Nerfix October 2nd, 2006 11:49 AM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
The half dragons were my fav race in AoW 2.

Shadow Demons were cool in Shadow Magic.

Manuk October 2nd, 2006 12:39 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
i dont like the draconians. I miss lizardmen in AOW

Thilock_Dominus October 2nd, 2006 12:56 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Quote:

Manuk said:
i dont like the draconians. I miss lizardmen in AOW

BLASPHAMY!!! http://forum.shrapnelgames.com/image...es/biggrin.gif

Boron October 2nd, 2006 01:31 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Quote:

Thilock_Dominus said:
Quote:

Manuk said:
i dont like the draconians. I miss lizardmen in AOW

BLASPHAMY!!! http://forum.shrapnelgames.com/image...es/biggrin.gif

I second that.

The draconians were my favourite Aow nation. In Aow 2 SM i also liked the shadow demons and the nomads though http://forum.shrapnelgames.com/images/smilies/happy.gif.
Hm the tigrans were also cute http://forum.shrapnelgames.com/images/smilies/happy.gif

Blofeld October 2nd, 2006 01:49 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Quote:

Manuk said:
i dont like the draconians. I miss lizardmen in AOW

True, very true. It's a pity they took away lizardmen and Azracs and put generic fantasy races instead. Turtle catapult was cute http://forum.shrapnelgames.com/images/smilies/smile.gif
AOW1 had so well balanced and interestingly described units for various races, while in AOW2... mounted halfling sheriff surrounded by poison cloud.
Pleaseee...

AOW1 races with AOW2 battle mechanics - that would be nice.

Manuk October 2nd, 2006 02:12 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
AOW has an issue that Dominions resolves good.
Balance
Despite of having much less units AOW has poor balance between units and in between races too. There's never better to have many weak units than few powerful, as weak units cost too much upkeep. Ussually you end up using only melee lvl3 units like yetis or warlords. Maybe Anti-air units like druids or spiders to help.
Draconians are maybe the most useful race. They are neutral, so they relate good with others and they generate research by population wich is the best bonus. And they have a lvl 2 units with true seeing, regenerating hydras as grunts and top of that their end unit is the red dragon. Result: overpowered.
Halflings are only good to generate money with their bonus or leprechauns (if you invest quite a bit).

even then the game is cool. I would like to play MP online to have tactical battles. I played in PBEM before I learned of Dominions, When I´m tired of Dominions I play AOW just to rest my mind.

Nerfix October 2nd, 2006 02:27 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
I got really disapointed in the early versions of AOW 2, it just felt...really bad. AOW 2 was the game I abandoned in favour of Dominions. I read a strategy guide to Dominions I in a finnish game mag and I was sold: everything sounded a bit similiar to AOW, except tne times more detailed and numerous.

Well, the two aren't quite the same thing, but I was just...awe-struck when I started playing Dominions.

It felt so magical.

Blofeld October 2nd, 2006 02:57 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Cities had maximum development levels in AOW1, so it was rather difficult to build sufficient numbers of highest tier units. While playing with good-neutral races, I ended up migrating low level cities to elves or halfling to churn out their decent low-level archers or pony scouts there while training human cavalrymen and knights in level 3 cities.
In the AOW1 demo mission it was essential to capture the orc lvl 4 capital before they got to training red dragons there, otherwise you were toasted.
Races were pretty well thought-out, with i.e. halflings having lvl-1 pony scouts, but lacking regular full fledged cavalry, etc. As far as raw combat might was concerned, orcs were much better than halflings, which was logical IMHO
In AOW2 any city could grow to the upper limits, so the above was no longer true. Additionaly, unit balance was plain wrong. Beside draconians, archons come to mind. All their units had vertigo inducing holy strike and their chariots were uber.
Site exploration and unit descriptions were gone, too http://forum.shrapnelgames.com/images/smilies/frown.gif

The series sported some dominionesque ideas, e.g. dominion-like "sphere of influence" projected from towers. The above coupled with land-withering global spell was very Ermor-like http://forum.shrapnelgames.com/images/smilies/wink.gif


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