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-   -   Wishlist: The Modder's Wishlist (http://forum.shrapnelgames.com/showthread.php?t=30597)

Thilock_Dominus December 18th, 2007 04:10 AM

Re: The Modder\'s Wishlist
 
To bad #researchbonus can't handle negative values as a workaround.
Are there any monsters in dom3 that don't get research points so I can #copystats it.

Burnsaber December 18th, 2007 04:16 AM

Re: The Modder\'s Wishlist
 
Quote:

Thilock_Dominus said:
I'll try that, thanks.


Edit: Sorry, it doesn't work. If I set it #researchbonus to 50 or more the unit(s) gets maxed out research.

I'm quite sure that he meant #researchbonus -50

"malus" basically means "anti-bonus"

EDIT: I'm 100% sure that negative researchbonus works. I've ssen it wwith my very own eyes.

Thilock_Dominus December 18th, 2007 04:57 AM

Re: The Modder\'s Wishlist
 
strange...I try again.

Edit: The closet I can get is when researching set with -50 is the unit have 1 research.

DrPraetorious December 18th, 2007 11:43 AM

Re: The Modder\'s Wishlist
 
1 RP ought to be good enough - no-one will ever use the unit as a researcher, especially if it's otherwise good.

Szumo December 19th, 2007 12:24 PM

Re: The Modder\'s Wishlist
 
I'd like spell effects that modify province values, both pernamently and with dome like effect. For example:
Spell effect that increases population in province by X percent.
Spell effect that increases resources in province by X percent and lasts one turn for each gem spent and gets dispelled if caster is killed, exactly like a dome.

Saulot January 4th, 2008 01:16 AM

Re: The Modder\'s Wishlist
 
A recent post in the general dom3 forum made me think, that while we have the option of making completely random AI's with their respective bonuses based on difficulty, or the option of making a faction and then setting it to AI without any difficulty bonuses, or even creating detailed factions through maps... I think that the ability to edit the randomly generated AI nations before a game starts would be best (while retaining their difficulty bonus).
I realize that this isn't a true modding option request, but more of a significant game change, nonetheless this does seem the most appropriate place to mention it. I also realize that this has probably been brought up a few times before, but it bears repeating.
Anyway, I believe it would make for a more challenging and ultimately more fulfilling single player experience.

DrPraetorious January 16th, 2008 11:15 PM

Re: The Modder\'s Wishlist
 
It would be nice to have custom unit or commander icons, so that we can add rules text for obscure abilities (especially one-battle-spell) that we may add.

#icon "<imagefile>" "short" "long"

i.e.
#icon "./whatever/candelabra.tga" "Sacred" "Sacred troops are extremely devoted to the god's cause. They can be blessed and require half the usual cost to maintain."

I suppose that is three arguments. For custom icons the first word of the long text block could always be used as the short description.

Sombre January 16th, 2008 11:52 PM

Re: The Modder\'s Wishlist
 
Custom icons would be excellent.

Maraxus May 4th, 2008 10:29 AM

Re: The Modder\'s Wishlist
 
Wow, I hardly believed, it is not possible yet, and I'm even more supprised nobody wrote it here, yet but:

It would be great, if you could create ranged weapons with a range depending on strength.
range -1 to range -3 for strength to strength/3 sound like the most intuitive option.

Endoperez May 4th, 2008 11:59 AM

Re: The Modder\'s Wishlist
 
Quote:

Maraxus said:
Wow, I hardly believed, it is not possible yet, and I'm even more supprised nobody wrote it here, yet but:

It would be great, if you could create ranged weapons with a range depending on strength.
range -1 to range -3 for strength to strength/3 sound like the most intuitive option.

If you check out Fire Bola stats from the manual, you'll notice that it's range is listed as -1. So range: -1 IS range: strength; the only problem is that -1 isn't eligible target value for modding... http://forum.shrapnelgames.com/images/smilies/frown.gif

Are there any str/2 or str/3 range weapons? Boulder uses one of the two, but I think that's about the only thing.


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