![]() |
Re: Patch Improvements
Diabs seemed to suffer more than the average mage from my experience.
|
Re: Patch Improvements
Quote:
Quote:
|
Re: Patch Improvements
Depends really on whether we want a Sailing Marignon or a Diabolic Marignon.
|
Re: Patch Improvements
In the main screen we can see the items leaders have with them (in reduced graphics) - and this is INCREDIBLY helpful to noobies like myself.
I WISH these items were also shown in the Army Setup screen - I am constantly having to right-click on commanders in the army setup screen to recall what goodies they have. Any chance this could be put into the patch? Seems like it would be a simple fix. Thanks! |
Re: Patch Improvements
Quote:
|
Re: Patch Improvements
Topic has gone a bit off since my last post, but I'd like to respond to Twan. If the concern with dual bless imprisonned gods of death and destruction playing as early era vanheim is that a single F9/W9 blessed vanir can solo independant strength 9, then FIX THE BLESSES! F9/W9 isn't great on say Marverni, although it's ok, or on any other race with weak sacreds, or to a lesser extent on races without non-capitol only sacreds. F9W9 early era T'ien Chi is not totally rigged, Warrior of the Five Elements can be shot, and are capitol only. It's units like van that are the problem. Ask yourself this: If I had a Fire 9 Water 9 bless, would I buy a helhirding for 150 gold? Honestly, they are probably worth that much. Well, atleast 100. If they couldn't be mass produced, they would dominate quite so much. Simply nerfing the points from imprissonned to counter the blessing issue isn't the answer. It may solve the problem, but it hurtsthe few people who might want to take an imprissoned god for reasons other than a bless. What if water nine game a minor chill effect instead of quickness? And fire gave a minor heat? Less characterful, and less fun, but it actually fixes the bless problem, as opposed to making the bless less practical.
|
Re: Patch Improvements
I'd rather see Vans and Hels getting fixed. I'd say that even those EA Vanir/Hel infantry would win against every infantry unit of any age with possibly the exception of Niefel Giants on a battle with equal numbers.
It doesn't get any simpler. Glamour is overpowered. It's super stealth and superb combat bonus rolled into one. The units with Glamour either need a cost increase or then Glamour needs to be reduced in power. There are also some other units which are tremendous with the right blesses but have some weaknes. Jag Warriors can be shot unless they have an Air bless and I've seen SLINGERS pierce a low-level air shield. Eagle Warriors can get slain in the riposte that follows the round after their flying attack. Warriors of the Five Elements are glass cannons, excpet in spring, and are vulnerable to missiles. Burning Ones have encumberance and defence problems. Niefels can get ganced, though it isn't easy to pull off. And so on. |
Re: Patch Improvements
At least for the Helhirdlings, the fact that they appear twice in the unit list of Helheim in the capital suggests that they were supposed to be capital-only, like the Walkyries. What makes them so efficient is that they can be produced in any fortress; take that away, and I guess they'd only be real bad on small maps (though I have exactly zero experience with Dom3 MP, so...)
|
Re: Patch Improvements
I've beaten Ermorian armies a bit under THRICE the size of my forces with F9 Vanheres and two commanders shooting lightning bolts and one in melee. I've beat Sauromatian armies of 70 units made out of their comp bow cavalry and bowmen with 16 Vanheres and 18 of those axemen. And so on.
|
Re: Patch Improvements
I agree with the following;
2) Random Computer Allies Option Add me to the Desired by list. 5) Improve AI Opponents Bidding on Mercenaries Add me to the Desired by list. 6) New Troop Orders Add me to the Desired by list. 8) Battle reports from Storming Castles Add me to the Desired by list. 9) Grey-Out forging items which lack the resources Add me to the Desired by list. 12) Have non-death AI nations avoid death scales Add me to the Desired by list. 13) Provide wrap-around option for randomly generated maps. Add me to the Desired by list. 14) Improved Monthly cast search spells. Add me to the Desired by list. 16) Function to allow the disabling of specific combat spells. Add me to the Desired by list. 17) Add a commander repeat previous commands Add me to the Desired by list. 18) Mouse-scroll and scroll-wheel zoom on the battle map. Add me to the Desired by list. 19) Ability to "page" through unit statistics within a squad. Add me to the Desired by list. 24) New battle command for archers: Fire and Reserve Archers would fire for three rounds and then assume stay behind troops order. Add me to the Desired by list. 31) Provide more information for commanders which have been snatched away via spells or succubus. Add me to the Desired by list. 34) Allow archers to avoid targets which are near friendly melee troops. Add me to the Desired by list. 43) Blessing not working or Blessing penalty until pretender gets free. Provides balance for the imprisonned/asleep pretender with blessing paths. Add me to the Desired by list. 44) Allow alt-tab to keep graphics stable. Add me to the Desired by list. I am against; 15) Have fleeing units stay in the province if the owner of the fleeing units is victorious. 38) Increase pts reward for imprisoned pretenders. I don't care one way or another on the rest. Sammual |
All times are GMT -4. The time now is 05:24 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.