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Re: Will Vanheim Ever Become Spayed?
This thread moves too fast.
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You didn't write any heat scale changes for vanheim, so i'm just assuming you set that at -1. At 0 it could maybe explain how you arrive at 36& (though no, not really) but that'd not only be giving 5% income away, it'd also mean paying 40 points for it. |
Re: Will Vanheim Ever Become Spayed?
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As far as improving the Air Bless, I'd really love to see A9 be 100% shock resistance. |
Re: Will Vanheim Ever Become Spayed?
I don't agree that they're overpowered, but then I haven't done any multi-playing with them. In certain directions, yes, they are very powerful, but they have exploitable weaknesses-weaknesses exploitable by most, if not all, nations. What I have done is discover that their are plenty of strategies out there-the most direct and obvious to use heavy tramplers-which beat Helheim. I still think this whole thread is premature. I'd like a chance to multi-player with them and against them, for one thing, but I don't feel I know enough about the game as a whole to give a good objective opinion yet, or to put up a good fight, not because Helheim's strong, but because I don't know enough. That's going to take time.
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Re: Will Vanheim Ever Become Spayed?
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The reason for having an imbalanced nation is because the game has enough optional nations(over fifty) where it's strong enough to have an OPTIONAL powerful nation. Otherwise how many nations/races does Illwinter need before a very powerful nation can be introduced... 100 nations, 500 nations, 8000 nations?? Who is saying Illwinter can NEVER introduce a very powerful OPTIONAL nation?? To demand constant balance from a game growing with content limits the options available for gamers and developers. I'd hate for the developers to be delayed on releasing future nations because they need more time testing its balance. For those unaware I do voice my opinion for unbalanced issues which effect the entire game... as seen from AOW:SM and the flying draconian heroes which was NERFED. = LINK The Vanheim issue clearly ONLY effects the entire game when Vanheim is chosen with a bless strategy! This Vanheim issue DOES NOT effect the entire game unless you choose to include them and Dominions_3 has grown with enough nations to have an optional powerful nation. |
Re: Will Vanheim Ever Become Spayed?
By the way, my whole point of playing against SP isn't to say that SP is in any way a model of MP, it's not. It's to compare the troops side by side-and I've set all Helheim opponents to F9/W9-and see how they do in the AI combat environment. You can't tell how a human is going to think by doing that, but you can tell a lot about how the game works, and how I respond to the Helheim nation, itself. Objective results are several degrees harder to produce in a multi-player game. All I want to know right now is how the cost of Helheim blessed troops compares with the cost of other troops, how strong their province defense is, how they hold up to arrows, tramplers, magic, etc. I want a chance to compare each and every nation in SP, and then I can have a better understanding of MP.
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Re: Will Vanheim Ever Become Spayed?
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Tailoring should NOT be necessary. Trivially, if two untailored forces encounter each other, one will win! If a particular nation always requires tailoring to be stopped, it's too strong, and if tailoring isn't even available to most nations, it simply has to be fixed. |
Re: Will Vanheim Ever Become Spayed?
I noticed the theory that trampling is a handy rock-scissors-paper style counter to F9W9 helhirdings. So I made a test. Side one: F9W9 bless. One holy3 priest, to cast divine blessing and smite. I wont count his cost. 40 helhirdings: 3000 gold, 480 resources. Side two: F9W9 bless which doesn't matter One holy3 priest, casting smite for symmetry's sake. I wont count his cost. 100 EA ctis lizard chariots: 5000 gold, 2600 resources. No commanders were harmed in this test. Fight one: chariots defend, 29 out of 40 helhirdings die, 95 out of 100 Lizard chariots die. Fight two: chariots defend, 16 out of 40 helhirdings die, 98 out of 100 Lizard chariots die. Fight three: chariots defend, 14 out of 40 helhirdings die, 88 out of 100 Lizard chariots die. Fight four: chariots defend, 5 out of 40 helhirdings die, 75 out of 100 Lizard chariots die. Fight five: chariots defend, 39 out of 40 helhirdings die, 54 out of 100 Lizard chariots die. In this last fight, 2925 gold were lost for helhirdings. 2700 gold lost for chariots. So, for only 167% of the cost and 5400% of the recources, you might once in a while destroy a F9W9 helhirding army with lizard chariots. Not worth calling a counter. |
Re: Will Vanheim Ever Become Spayed?
Hm... How about Elephants? Chariots are girly tramplers. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Will Vanheim Ever Become Spayed?
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Re: Will Vanheim Ever Become Spayed?
NT just hides behind the fact the game should have one powerful nation. The nation can be modded easily in singleplayer. Multiplayer has hell trying to get everyone to use one mod,even one that everyone agrees
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