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Re: Wish-List for Dominions 4
A really small but important change:
Make the 'seduce' ability work in both ways, not just female critter seducing male critter. Preferably, three types of seduction 'seduce men', 'seduce women' and 'seduce all'. That way, there can be not just Succubi but also Incubi and shapechangers... |
Re: Wish-List for Dominions 4
Incubi, shapechangers, and Pan units/summons would work.
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Re: Wish-List for Dominions 4
Ability to set multiple winning conditions (or to exclude winning conditions).
For example, Research OR Dominion OR VP could win a game. Also possibly add new winning conditions or static turn limits - game plays to 50 turns, leader in X or Y condition wins. Somehow not have the game go to "YOU WIN" and kick you out. Continue playing SP maybe? EDIT: Ability to set pre-existing conditions via game setup instead of just map mods. Starting gold, Initial resource pool (goes to normal after x turns), initial research per school (or spendable bulk), initial dominion maybe?, initial gems. |
Re: Wish-List for Dominions 4
I seem to remember seducing women, myself, once upon a time, but that was before I got married, and my wife apparently has stayed seduced, so it's a little foggy http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Wish-List for Dominions 4
You should be able to script your mages from their info screen that comes up when you right click them. Later in the game when you have a ton of mages in your forts, it's a total pain to find the specific mage you need in the army setup screen. Especially when your mages start getting the same names.
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Re: Wish-List for Dominions 4
I'd like to be able to see the summary troop losses from the window that shows the battle resuts rather than just the number. It can be hard to tell exactly which units died without watching every battle.
Also results from castle seiges would be nice too http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Wish-List for Dominions 4
A counter that tracks the number and kind of troops lost and then of course the number and kind of troops killed.
Just how many undead do i send back to the grave as a game of Ermor would be interesting to know http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Wish-List for Dominions 4
BigDIsAwesome,
One thing that helps is to give your troops their move/attack/whatever orders first. Then when you got to script them, either hit Tab to hide all the researchers, or select the destination province and hit 'y'. I admit this doesn't help much when the army you're moving has 20 mages with it, but if you're just trying to find the right single mage out of a bunch of researchers it can help. -Max |
Re: Wish-List for Dominions 4
Yeah I knew that trick, but like you said it still doesn't help if your army has a bunch of mages.
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Re: Wish-List for Dominions 4
add "enter site to get" units to the recruit screen greyed-out
I might be missing another obvious helpful button or something but here is my problem. It involves abit of micro-management. When I have a large map and I have mages doing auto-searches then I occasionally have to use F1 and scroll thru all of the finds to see if there are sites which allow recruiting something new or where a mage can enter to get a unit. Some of the sites are not helpful in their naming. The ones that sound like they might give me a unit, dont. And the ones that do, arent always named in a way to make that obvious. So all in all its pretty time consuming. Kristoffer and Johan might not notice since they create the sites and probably knows them all by name. Now the ones that allow recruiting a new unit I will often stumble across as Im revisiting the province. Just moving armies thru them will usually have me reminding myself of what I can make there and I will notice something new that I got from a found site that I hadnt noticed before. Can we get a unit showing there for sites that a mage enters? Maybe showing it greyed out as if it needed a structure but the help text would instead say something like "requires a death mage". |
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