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-   -   Invisible Swarm 2 - in limbo (http://forum.shrapnelgames.com/showthread.php?t=36470)

CUnknown December 3rd, 2007 01:32 AM

Re: Invisible Swarm 2 - recruiting
 
Hehe..

I hadn't considered how odd that might look to people. http://forum.shrapnelgames.com/images/smilies/laugh.gif I could explain it, but the actual situation is much less interesting than people are thinking.. so maybe it is best for people to keep their theories. http://forum.shrapnelgames.com/image...ies/stupid.gif

Meglobob December 3rd, 2007 10:32 AM

Re: Invisible Swarm 2 - recruiting
 
You lot just leave me, Pan and Jotun to it, we are having a right laugh... http://forum.shrapnelgames.com/images/smilies/happy.gif

Cutting each anothers throats... http://forum.shrapnelgames.com/images/smilies/skull.gif

Btw, I HATE F9A6 blessed white centaurs!

I also wish Jotun woodsmen had faster legs and my fire breathing army of doom was not in no mans land and further more, I wish Pan would not march is army via my lands back to his capital!?!?! http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/mad.gif

Like I said...a right laugh... http://forum.shrapnelgames.com/images/smilies/happy.gif

archaeolept December 9th, 2007 07:11 PM

Re: Invisible Swarm 2 - recruiting
 
bandar now has 3 confirmed trapezing kitted up SC's. Ermor can not stand against them; one castle falling, lands falling at 3/turn to them. good luck the rest of you...

jeffr December 17th, 2007 11:14 PM

Re: Invisible Swarm 2 - recruiting
 
Well, CUnknown has just about knocked me out.

Good game, guys and good luck http://forum.shrapnelgames.com/images/smilies/happy.gif

CUnknown December 18th, 2007 01:11 AM

Re: Invisible Swarm 2 - recruiting
 
You did a great job, Jeffr! That was one long and bloody war, for sure. Often, I didn't even think that Abysia and I were going to be able to take you down, even double-teaming you. And those raids really made me want to pull out my hair.. I hope to play with you again soon. http://forum.shrapnelgames.com/images/smilies/happy.gif

Meglobob December 18th, 2007 06:12 PM

Re: Invisible Swarm 2 - recruiting
 
Quote:

jeffr said:
Well, CUnknown has just about knocked me out.

Good game, guys and good luck http://forum.shrapnelgames.com/images/smilies/happy.gif

Good game, jeffr, you have made me want to try those white centaurs out in a future game. Well done on the air bless btw, it really messed up my early game flaming arrows strategy. I hated it more than your F9 bless! http://forum.shrapnelgames.com/images/smilies/happy.gif

archaeolept December 20th, 2007 11:05 PM

Re: Invisible Swarm 2 - recruiting
 
could we have this game slow down a bit for the holiday period? QH, or hiatus around the actual holiday itself?

CUnknown December 21st, 2007 02:07 PM

Re: Invisible Swarm 2 - recruiting
 
Yeah, I will switch it to ... I dunno ... 100 hour quickhost? How does that sound?

archaeolept December 21st, 2007 03:00 PM

Re: Invisible Swarm 2 - recruiting
 
100 hrs would be great... there are a few times in the upcoming week and a half that I will be away for a day or more.
_______________________


after most of a year of siege... the forces of the snake king of the monkey-people breached our walls... only to be repelled in a glorious victory. \o/

Included amongst the losses were a large number of fire snakes... which means jurri had conjuration 6 quite a long while ago. I would expect to see his air queens shortly.

one more of his kitted kinaras was also killed, bringing the total dead to 3 of 4 known.

oh, and he has continued to recruit further nations to attack me, as clearly 3 on 1 isn't enough for him. Pretty pathetic really http://forum.shrapnelgames.com/images/smilies/smile.gif

just imho

Jurri December 22nd, 2007 06:35 AM

Re: Invisible Swarm 2 - recruiting
 
Yea, an extended timer will be more convenient for me as well: thanks!


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