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Re: Darwin's Zorro: The Battle For Antilarium-started
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Re: Darwin's Zorro: The Battle For Antilarium-started
sorry i held everyone up... i was desperately hoping someone would reply to a pm of mine so i could avoid perhaps accidentally attacking them over an independent... oh well fingers crossed..
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Re: Darwin's Zorro: The Battle For Antilarium-started
Can we have a rehost? I understand this is not to be asked lightly. But my main army has been stuck for two turns due to this bug. And this is amid an all out war.
I have changed troops composition and commanders, but the army just won't move. And since this is the only border province, there is no walk around either. So I formally request a rehost. What do you say guys. |
Re: Darwin's Zorro: The Battle For Antilarium-started
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Re: Darwin's Zorro: The Battle For Antilarium-started
maybe you should get a person who isn't playing this game to be a 3rd party and come in and look at your turn and see if they can't figure out what might be wrong?...cause if you can't figure it out rehosting 1000times isn't going to stop the problem?
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Re: Darwin's Zorro: The Battle For Antilarium-started
I welcome someone to come and verify what I said. But I really do not think anyone else, short of the developer themselves can figure out what's wrong. The bug has been discussed several times in the board and no one has a definative answer. The solution normally is to move to another province, but it is not possible here.
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Re: Darwin's Zorro: The Battle For Antilarium-started
http://forum.shrapnelgames.com/showthread.php?t=36563
http://forum.shrapnelgames.com/showthread.php?t=33772 Here are two discussions of the bug. |
Re: Darwin's Zorro: The Battle For Antilarium-started
I do not want a rehost!
Sorry Konming but I have been seriously short of money for ages and finally got a +1000 gp event. If we rehost, chances are I will get a bad luck event instead! I suppose if you pay me 1000gp I might agree but otherwise, no way! The 2 threads say it can only be fixed 2 ways. Issue your movement orders one at a time per commander (avoiding group movement) or giving a different move order, rearranging your army/units/commanders and trying again. It sucks, but its a very, very rare movement bug so hopefully if you do the above will not happen again. |
Re: Darwin's Zorro: The Battle For Antilarium-started
I did not ask for a rehost the first turn it happened, otherwise I probably will be at someone's capital already. :)
I tried to rearrange troops, add commanders and so on to no avail - it happened twice in a row. Moving to other provinces is not a option. I will try to issue movement order individually, though I doubt it will work, since the 2h file should not be different. |
Re: Darwin's Zorro: The Battle For Antilarium-started
konming has asked for a rehost. I've no idea really how it works. I'm guessing I just 'rollback turn', and then we can basically just resend 2h files that we already prepped for last turn.
first though, are all OK with this? it's kind of a big deal, because players can use knowledged gained from the first hosting to modify their turns for the rehost. there is also the issue of whether this will solve anything, if it has happened for two turns in a row, then maybe it just ain't gonna happen. lastly, there is the fact that bugs happen, and typically, the game IS NOT rolled back due to them. I suffered from a bug in another game, and the turn wasn't rolled back; it typically just isn't done for too many abuse issues. I have to cast my vote as not rolling back, due to all the complications involved. but since konming is for it, that basically makes my vote nil (but his too). what do others say? |
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