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-   -   Ooh, ooh, new info on patch page! (http://forum.shrapnelgames.com/showthread.php?t=41033)

rdonj November 12th, 2008 08:19 PM

Re: Ooh, ooh, new info on patch page!
 
Quote:

Originally Posted by Sombre (Post 652117)
What, you mean maintaining dominion at slightly less than that of an average normal nation for the cost of several slaves a turn?

Terrifying!

I won't put them at a low value if people can identify how it would actually make them overpowered.

Are you sure it really is that little? I've only ever gotten one domkill victory playing dominions, and I got it as the ogres playing against the skaven. I had 4 or 5 temples and gave my ogres jade knives to sacrifice faster, and domkilled them before my armies ever got near their capital. I was a much worse player back then but my armies were doing a fair job of killing theirs. Hmm, maybe they had normal domspread back then. In any case I don't actually know if it would be overpowered, but from my experience it seems as though it would probably be very powered.

Sombre November 12th, 2008 08:59 PM

Re: Ooh, ooh, new info on patch page!
 
Just look at the score graphs in warhammerama. I don't have jade knives, but that dominion is the result of 6+ slaves a turn for quite a while. It would be more, but I haven't had the resources to spare.

Also, domkilling an AI and domkilling a human are completely different beasts. The AI may well have taken garbage dom strength with the skaven too.

rdonj November 12th, 2008 09:22 PM

Re: Ooh, ooh, new info on patch page!
 
I suppose you're right. A player is certainly going to use priests to mitigate a lot of it, anyway. It probably isn't too big of an issue with someone like the ogres with a dying dominion, but I don't know. It depends on how they interact with the dominion spreading summons later I think.

calmon November 15th, 2008 08:57 AM

Re: Ooh, ooh, new info on patch page!
 
Some more misterious ;) update from the dev page:

15th november
* Monk of the Fivefold Path.
* Signs of the Fivefold Path.

Nounours November 15th, 2008 09:30 AM

Re: Ooh, ooh, new info on patch page!
 
Possibly linked to Fivefold Angel ? It would be for Bogarus then...

BesucherXia November 15th, 2008 09:55 AM

Re: Ooh, ooh, new info on patch page!
 
Could that be related to MA_Bogarus? New races are always welcomed.

Gregstrom November 15th, 2008 09:56 AM

Re: Ooh, ooh, new info on patch page!
 
I'd go with the rest of the Jomon update, myself.

Meglobob November 15th, 2008 10:34 AM

Re: Ooh, ooh, new info on patch page!
 
Quote:

Originally Posted by vfb (Post 652071)
If you want to make it a really super-official temple, then you just need to add 3 logs and some orange paint.

Tried that but a silly Bakemono kept wondering in with a lit torch. Made a lovely camp fire and the orange paint made it feel so much warmer.

So...back to the 400gp stone temples then?

Herode November 15th, 2008 02:49 PM

Re: Ooh, ooh, new info on patch page!
 
I've just noticed in a current SP game that the combat following an assassination attempt is henceforth labbeled as "(special)" in the message log. I didn't noticed that before, I suppose it's a new feature of the last patch ? Anyway, such improvements are welcome, global GUI ergonomy being the last weak point of this otherwise overgreat game.
Thanks to the devs for the work they are making ! :p

JimMorrison November 15th, 2008 03:01 PM

Re: Ooh, ooh, new info on patch page!
 
I think the (special) tag is only for assassinations stemming from events, they were always like that.

Wasn't there a problem in the past with the "traders guild set up in your temple" type of events not properly giving income? It had seemed they weren't doing anything for me before, but in SP tests I've had those events a few times, and I see clear benefit now, awesome! :D Score 1 for Luck scales, eh?


And that Fivefold Path stuff may also be something for T'ien Ch'i, a successor to the "Five Elements". KO delights in making us wonder. :p


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