![]() |
Re: Conceptual Balance Mod 1.41
Quote:
|
Re: Conceptual Balance Mod 1.41
Quote:
id [tab] Text [some sign that is never used like @][break] ... Or leave the id way and make just a line for every possible site ordered by ID. Text [some sign that is never used like @][break] for sites that should be announced - [break] for normal sites That would require the least amount of reformating. |
Re: Conceptual Balance Mod 1.41
Quote:
Quote:
|
Re: Conceptual Balance Mod 1.41
Quote:
Quote:
Quote:
Quote:
Turn X: Player 1 finds Ultimate Gateway, starts sending in mages & protectors. Player sends his turn. The amazing program finds that Ultimate Gateway has been found, sends message to all other players. Turn X+1: Other players receive the message of the Gateway. NAP's are cancelled, Teleports & Cloud Trapezes casted, mayhem ensues*. So player 1 has turns X + (X + 1) to establish defences before any actual attacks & battles may happen. * Well, probably not. People are usually busy in MP and probably won't have resources to assault another player immediately just because he found a cool site. But you know, diplomacy might be tough if people know that you have a gateway. |
Re: Conceptual Balance Mod 1.41
In my MP game my neighbours know that I have Summoning Circle for 50 turns. And some of them tried to do smth about it, their lives were short and miserable :)
|
Re: Conceptual Balance Mod 1.41
Quote:
|
Re: Conceptual Balance Mod 1.41
Seems to me that just cutting them is a little heavy handed. Since they can't be modified, a module could be built for CBM that disables these, but makes new versions with the same name, that are given weaker - but still useful - bonuses.
But it needs to be optional, so you can still have them available in SP, while also enjoying CBM. |
Re: Conceptual Balance Mod 1.41
BTW, Leprosy really has to cast at least 10D. And it can be too cheap at 10. It easily affects even mages.
|
Re: Conceptual Balance Mod 1.41
you could give them other malussus though death 3, misfortune 3. but I have to admit that might not be enough.
Personally I think the message is a good solution though. |
Re: Conceptual Balance Mod 1.41
Death would be wrong thematically. Misfortune - maybe, for some.
|
All times are GMT -4. The time now is 05:31 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.