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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Have we included that part of the mod? I'm a bit confused about it, but can't see it in the mod, and Tir na n'Og isn't changed.
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Ah. I hadn't thought about that - good point. I can only assume I was in Unsanity mode when I posted that. I even went as far as checking Priests and Sacreds, and Sauro hasn't been boosted in there.
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I have to take a work related road trip so I am requesting a 4 hour extension for the current turn. Thanks
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Done!
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
@shard: It looks like Sauro's priests were meant to be H2 in Priests and Sacreds, but it didn't quite get put in the mod. That's unfortunate, I'd say.
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
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But you know, if you happen to have a province with mysteriously increasing order & magic & luck scales, it might be worthwhile to check that out with a prophet. Then you'll have all the priests you need. |
Re: Crusaders - Mod Heavy Ea game [Game Started!]
I've found a couple of cool sites, i just wanted to be sure I get them all :D
Thanks for the tip about the scales |
Re: Crusaders - Mod Heavy Ea game [Game Started!]
Llamabeast,
If you happen to drift by here I just wanted you yo know your IN box for messages is full. |
Re: Crusaders - Mod Heavy Ea game [Game Started!]
Yep, just fixed it. Can you PM me again?
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Quote:
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