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-   -   Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups (http://forum.shrapnelgames.com/showthread.php?t=44580)

Sir_Dr_D January 10th, 2010 01:49 PM

Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
 
I will agree that we should go with the format of what the original poster picked. He has put a lot of thought into this. Remember that easy reasearch is on, which will help balance the nations. Also we know the nation that we will be fighting against, so we can include counters to that nation right in our build.

I don't think that the method listed for using random numbers for nation selection would work though. Wouldn't the most logical number to pick be 50, which everyone would then take? Instead the numbers should be seen as going around in a circle like a clock. (That means that 1, would come after 100) The persons number that is closest to the generated number in a clockwise direction gets the nation. That way there is no halfway point.

Bananadine January 10th, 2010 02:16 PM

Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
 
Quote:

Originally Posted by WingedDog (Post 725701)
The hell with Niefelheim, you miss my point entirely.
Suppose you are the admin, you have 64 picks PMed. Of them: 8 picks of nation A, 6 picks of nation B, 5 picks of nation C, 4 picks of nation D, etc. You have to PM to 7 players chosen nation A they don't get it, in return you have 7 PMs with another pick, some of them are of nation B and C. You respond them they don't get the nation either, they send you pick of nation D and so on.
The question is: how many PMs it would require to settle all the nations, and how soon will the administarator break?

The secret metametagame: us versus the administrator!

In order to most effectively overwhelm him, we'll need many more players, and also many more nations. I volunteer to start work on the sea dog nation mod. This leaves open many other possibilities: Hoburg nation, ronin nation, vine man nation, catoblepas nation. Choose one each, please. I'll use a sophisticated random number system to resolve any conflicts.

Of course once the actual tournament begins, we must all still pick Niefelheim, in order to maximize the number of private messages that will be needed. And also in order to ensure that all of us will win.

the Vanishag January 10th, 2010 04:38 PM

Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
 
I'm interested.

chrispedersen January 10th, 2010 09:28 PM

Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
 
And I'd still like AoE to just pick two a couple (few) nations and each challenger pics one. Everyone plays those nations.

Next round, same thing..

If you have some people sticking out of the game, because of format, its not a good thing.

Still, I'll go with anything =)

Sir_Dr_D January 10th, 2010 11:20 PM

Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
 
I myself prefer the format as described by AOE. Even if I end up as a weaker nation against a strong nation, there is still the challenge of trying to do as much damage to the other nation as possible. I can understand why some people would want another matching system to better test player skill, as per some of the ealier suggestions. Someone can always start one up. But I like the idea of everyone playing a different nation, as described by AoE. To me it adds more magic, depth and mystery to the game.

Lihaässä January 11th, 2010 02:32 PM

Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
 
Sounds fun, you can add me to the list.

Bananadine January 15th, 2010 11:14 PM

Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
 
A frost giant has cast Grip of Winter on the thread. Niefelheim wins before it even starts!

Ink January 16th, 2010 01:14 AM

Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
 
did this thing die?

Lingchih January 16th, 2010 01:25 AM

Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
 
Quote:

Originally Posted by Ink (Post 726514)
did this thing die?

No, I think it's just a little slow on getting started. Believe me, you will wish it would die before the end.

Bananadine January 16th, 2010 01:03 PM

Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
 
It might be regenerating. In that case, fatigue probably won't be enough to kill it.


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