.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Countdown (http://forum.shrapnelgames.com/showthread.php?t=45255)

pyg May 10th, 2010 07:17 PM

Re: Countdown - ***Started***
 
Quote:

Originally Posted by Verjigorm (Post 745205)
Casting a spell to fortify a province would count as fortifying it. Having a random event castle form, I would say, would require that you demolish said fortification the turn it appears or as soon as humanly possible.

Speciest!

TwoBits May 10th, 2010 10:44 PM

Re: Countdown - ***Started***
 
I guess I should have been more clear, what I wanted to say was a fortress from a site searching spell (especially, the common undersea fortress you can get casting Hauruspex).

Is the consensus that they be demolished then?

Debaser8 May 11th, 2010 12:00 AM

Re: Countdown - ***Started***
 
Trading for boots of youth Items/Gems.

Yomi

chrispedersen May 12th, 2010 10:10 AM

Re: Countdown - ***Started***
 
VP totals from a site will not count if a castle has been found on the site.

After 6 turns, a castle on a VP site will *cost* you 1 vp.

Verjigorm May 12th, 2010 01:32 PM

Re: Countdown - ***Started***
 
I claimed a VP at the beginning of this turn (31).

I would also like to point out that the current game settings indicate that a win (as far as the software is concerned) occurs when 7 VPs are accumulated. The score graph supports this as the ceiling is not far off, so... if we're supposed to be accumulating 100, but the game is going to go "Game Over!" when we hit 7... is there a way to fix this or am I incorrect wrt how the VPs work?

DrPraetorious May 12th, 2010 03:19 PM

Re: Countdown - ***Started***
 
That looks like total VP rather than accumulation to me; otherwise you and Arco would've gained at the same time.

If it's set for total VP, why don't we just integrate under the score graphs (assuming no forts), rather than having people self-report which is weird?

Peacekeeper May 12th, 2010 04:35 PM

Re: Countdown - ***Started***
 
7 vps that are all adjacent to each other is going to make a poor winning condition. Might as well just say that 1 of those VP provinces has to remain independant and play it as a normal game.

DrPraetorious May 12th, 2010 11:30 PM

Re: Countdown - ***Started***
 
Especially since we're not allowed to fortify any of them - it's rather easy for a well positioned-player to just grab all seven and force the builtin win. Is this not allowed?

Personally, I would've spread the VP out somewhat more and used the built-in VP accumulation system; I don't know why people don't like it.

Verjigorm May 12th, 2010 11:52 PM

Re: Countdown - ***Started***
 
While, all of those are interesting points, we're on turn 31. Since it's set to only go to "Win" condition when someone acquires all 7 provinces means that if we want to maintain the 100 accumulated VP idea, we do, in fact, need to ensure that no one can control all 7 provinces as doing so would break the game.

This is what I would recommend.

No one can control all 7 VP provinces since doing so will ruin our fun.

An "acquire all 7" victory condition would be better, I agree, were they spread out.

chrispedersen May 13th, 2010 12:02 AM

Re: Countdown - ***Started***
 
Quote:

Originally Posted by Verjigorm (Post 745389)
I claimed a VP at the beginning of this turn (31).

You have to also provide the province number:

Turn 31: Abysia, province ???


All times are GMT -4. The time now is 11:11 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.