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Re: YARG3, non newb MA+ENP2 RAND game. 12/18 players remain.
Who was Man?
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Re: YARG3, non newb MA+ENP2 RAND game. 12/18 players remain.
Aethyr subbed by Squirrelloid?
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Re: YARG3, non newb MA+ENP2 RAND game. 12/18 players remain.
Err, sorry, didn't notice the new page. But yes don_pablo is correct.
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Re: YARG3, non newb MA+ENP2 RAND game. 12/18 players remain.
poor rdonj, trying to keep this all straight without actually being in the game =)
I had no idea who I was subbing for, but i took over Man on turn 29. |
Re: YARG3, non newb MA+ENP2 RAND game. 11/18 players remain.
OP updated. we're down to 11.
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Re: YARG3, non newb MA+ENP2 RAND game. 11/18 players remain.
Nearly half way down a?
I've got a sneaking suspicion who the rest of the players are... |
Re: YARG3, non newb MA+ENP2 RAND game. 11/18 players remain.
I was the shameful ruler of Shangri-La.
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Re: YARG3, non newb MA+ENP2 RAND game. 11/18 players remain.
Arga Dis here. (set AI today with one non-fort prov left)
I had a great time playing and very much looking forward to YARG4. My brief YARG-sanitised AAR.... (mainly fashonable whining on my starting cap spot ;) ) On drawing Arga Dis from the pool my initial reaction was.. "Arga..... who??". I must say I ended up being very happy with this mod nation. In my 6 or 7 solo Indy-9 test games I was always 18+ provs (with three or so blood hunting sites) by the end of year 1 with a fort or two in production. No awake SC needed for this nation so I went uber scales... blood and money. I did play one SP Arga Dis to end game against the hordes of a dozen "impossible" AIs to gauge effectiveness in some massive clashes. Arga Dis does very well in that arena. Turn one of the restarted game saw me looking at beachfront property "#$@!" with no way to get underwater for many many moons. Only 4 provs to draw resources from to build out my armies. Turn two revealed that two of the 4 remaining cap adjacent provs were specials and waaay beyond any year one armies. This left me with 2 provs to draw resources from in the near term. (sigh) Turn three (crushed barbarians in cap adjacent prov) Turn four... attack woodsmen and.. the damned woodsmen have unscouted air mages :doh:). My spartans go through a giant bug zapper. Prov taken but starting army decimated. (sigh) end of year one tally.. 7 provinces, well below my 15 or so worst case scenario but.. still having fun. The rest of the ARR can wait for you all to finish. Things look to be getting interesting. Good luck all. ssj |
Re: YARG3, non newb MA+ENP2 RAND game. 11/18 players remain.
Aarghh....
I'm dead :( I had the pleasure of playing Marignon. With a coastal starting position and between two of the largest nations I had no choice but to attack Al-Nadim in the Early game. When he resisted mightily I was doomed and eventually conquered by others without having much influence on the world. Alas, next Yarg will be better :). |
Re: YARG3, non newb MA+ENP2 RAND game. 11/18 players remain.
Thank you guys for playing until the end.
For GFSnl to be out the competition must be mighty fierce :shock: I'm glad you like the settings. We can do some modifications for YARG4 according to your feedback so plz make you opinion heard. OP updated. |
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