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Re: Height Maps
Late to the party...
So only this evening I got around digging about this tool, and reading this thread in full. A huge thank you for dmnt!! This venhola map tool not only creates the contour automatically for us, but gives hex overlay as well on the real map, complete with satellite view, thus easing the process of matching, and then drawing the map. At first I thought it only covers European and Scandinavian area. Turns out it covers the whole earth! Kudos! |
Re: Height Maps
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So, dmnt can we get step-by-step instructions? <br> |
Re: Height Maps
I don't think he's implemented that feature yet
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Re: Height Maps
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The options to download full image is probably not implemented, but you can right click and save image, and it'll give you the map & hex overlay the size of your monitor screen size. |
Re: Height Maps
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Produced a PNG file, resulting in a very good print copy as well. <br> |
Re: Height Maps
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"The enemy may come from any direction. East, south, north. Also from the west, but then it has performed a hooking manoeuvre." -- FDF Army officer in the 80's. |
Re: Height Maps
When I load my maps into the game, I get the contours on the mini-map but there is nothing but clear terrain on the actual game map :confused: What the hell?
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Re: Height Maps
mkr8683, I got the same, I thought that is what it's supposed to do. Did not think it made a map of any kind.
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Re: Height Maps
I thought by now everyone was clear on the procedure......apparently not.
YOU need to " reveal" the contours with the game map editor or the extended editor You need to flood fill the entire map with a terrain that follows contours.......bare earth is a good one. Open the map, set Fill range to 250 then block fill the entire map by right clicking on the map....... OR the easier way if you own the CD version is detailed in my post 159 in this thread |
Re: Height Maps
From the README file
### Getting the terrain + +After picking a good location so that all areas of interests are covered by the map click the Download button. Generating the +map will take about half a minute but you can continue to use the UI while waiting. When the source map is generated it should +be copied to game directory tiled "Maps". It will be map number 999 and will be overwritten by autosave if you work with any +other map in the WinSPMBT map editor. + +After opening the map go to second page of tools (either by clicking the blue triangle or "n" key on your keyboard) and choose +clear keeping the current contour. Do not click on any hex but choose then Fill range button and enter 255 in. Then press the +fill button and the terrain should be finished. |
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