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Re: RetLT Scenario issues
Quote:
E3-E5 are FJg LMG |
Re: RetLT Scenario issues
Yes. I knew it was a vowel formation.
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Re: RetLT Scenario issues
Scn 174 Counter attack at Sedan
1. German PZ2s F0 and R0 use an armed truck icon. Oddly the other PZ2s use the correct one. 2. Wooden bridge hexes 95,84 and 79,44 are shallow water. 3. There is a building on the road at 94,156 |
Re: RetLT Scenario issues
Scenario #176 DAK: KG Ponath
The British halftracks in formations G and I are labeled as Lloyd carriers |
Re: RetLT Scenario issues
Scenario #177 DAK: 5PZ in action
1. German PZ2 B3 uses an armored car icon 2. British halftracks are labeled Lloyd carriers |
Re: RetLT Scenario issues
Scenario #181 RK for Kummel
British A0 Lloyd carrier is a halftrack |
Re: RetLT Scenario issues
Scenario #184 Servas's cross in gold
Lloyd carriers are halftracks. Oddly the picture on the unit info screen IS a Lloyd carrier. |
Re: RetLT Scenario issues
You are going to find a lot of that. The carriers were given the capacity to carry a full section simply because in reality, two carriers could usually carry a full section but I try to avoid things like Carriers(2) that use one Icon. Everyone accepted that until a few years ago when it was repeatedly pointed out one carrier could not carry 12 men so the "simplest" solution was to change the carrier to a HT that could carry 12. The game picks up the HT photo but scenarios allow custom photos AND NAMES to be added so the old scenarios happily show the "new" HT Icon but use the original name and in many cases, photo
Hindsight suggests perhaps simply renaming them carriers(2) would have, in the long run, saved a lot of aggravation if for no other reason than in scenarios pre 1942 ( like 181 and this one), HT's should not even be available. In cases like this I may simply change the Icon back to being a carrier and change the name to just "Carrier" and leave it at that. Chances are you may see a lot of that in this scenario series |
Re: RetLT Scenario issues
All the DAK scenarios seem to have this.
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Re: RetLT Scenario issues
It does not affect their playability so just ignore it for now and it does not affect them all
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