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Re: Frequently Asked Questions for Newbies
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Is there a way to Save a Que and then Load it for another Planet? ANSWER 1. Open either the Planet Que (Recommended) or the Construction Que. 2. If you opened the Construction Que, then select the desired Planet. 3. Fill the Planets Que with whatever you desire. 4. Then Click on the FILL QUE button fourth up from the bottom of the menu to the right. 5. Click ADD 6. Name your new Que and save it. (Good idea to include Facility number, ie 18 Storage, Or 20 Blattle Ship, etc) 7. Click Cancle to exit. 8. Next time you open the Planet Que of a new planet, Click on FILL QUE and choose the Que (you named them) that you desire. 9. Presto Your Planet Que is full. |
Re: Frequently Asked Questions for Newbies
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- Is the list saved globally to be able to be used in any/all games or is it just for the current game? - Is the list static or dynamic regarding upgrades? i.e. Do I have to make another list when I research another facility upgrade or is the queue updated automatically? - Can I add ships or is it limited to facilities? If possible, what happens if an obsolete ship is called? - Is there error checking if I try to build too many facilities? |
Re: Frequently Asked Questions for Newbies
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[ December 20, 2002, 15:35: Message edited by: Slick ] |
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[ December 21, 2002, 20:54: Message edited by: capnq ] |
Re: Frequently Asked Questions for Newbies
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Re: Frequently Asked Questions for Newbies
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Re: Frequently Asked Questions for Newbies
1.1.1.1.2 Organic Weapons
Organic weapons cost organics and fewer minerals, which effectively makes them cheaper to build and maintain. Seeking Parasites are seekers with a reload of only 2. Small Electric Discharge is one of the best fighter weapons. 1.1.2.2. Crystalline Weapons Crystalline weapons cost radioactives. Crystalline Torpedos (Seeker; Reload 2) and Shard Cannons ignore armor. 5.1 Attack & Defense Ships These designations only matter to the AI. Defense ships will stay in the AIs claimed territory. Attack ships will go anywhere. 5.2 Support ships Some useful types of support ships are: "tankers" with lots of supply storage and supply generation compononets, "tenders" with Repair Bays or Space Yard components, and "point-defense ships" with lots of Point - Defense Cannons and at least one other weapon. "Hospital ships" with Medical Bays are used to stop plagues. 9.2 Spaceports 9.2.1 [Add:] Planets in a system without a spaceport are marked with a red spaceport icon, and on (F5) Colonies/Production, their output is shown in parentheses. [Add to Natural Merchants:] Your homeworlds will have an extra Mineral Miner Facility or Research Center in that slot. [ December 21, 2002, 21:43: Message edited by: capnq ] |
Re: Frequently Asked Questions for Newbies
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Re: Frequently Asked Questions for Newbies
10.6 The possible treaty states, starting from the "lowest" are: War, Non-Intercourse, None, Non-Aggression, Subjugation, Protectorate, Trade Alliance, Trade & Research, Military Alliance, Partnership.
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Someone needs to verify how Subjugation and Protectorate work; I can't remember who has to offer the treaty. The game does not automatically check which side is "stronger" when the offer is made. |
Re: Frequently Asked Questions for Newbies
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Someone needs to verify how Subjugation and Protectorate work; I can't remember who has to offer the treaty. The game does not automatically check which side is "stronger" when the offer is made.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">From Default_AI_Politics.txt: Highest Allowed Treaty := Partnership Therefore I am sure this is correct. Different AI's use race-specific politics files and can and do have settings below Partnership. I also have verified (prior to posting the info) that the offering empire is the dominant empire in a Protectorate and Subjugation Treaty. Thank you, Slick |
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