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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
With no cube worlds? How can you say that when you don't use cube worlds? http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
I wouldn't mind seeing some new planets as discussed before. How about more realistic placement of planet types?
[ December 17, 2002, 07:01: Message edited by: Captain Kwok ] |
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
No cube worlds.
I have considered more realistic placement of planets, but that would require a lot of work. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Been trying for a couple of days now but the FQM Deluxe 2 does not work. Get a page cannot be found. The standard works fine.
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
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It takes no longer than it would just entering "any" entries. You just use rock planets more near the star, ice planets in ring 4 or 5, gas giants beyond those. Mix it up occassionally for variety and it should be fine. |
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
WizarC:
Try logging it to PBW, then going to the Files Library section. It is in there. Kwok: But that forces systems to have set numbers of each planet types. Randomness is more appealing to me. Although, I suppose I could make a few "Realistic" quadrant types to do that in. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
That would require even more work, for nominal gain. http://forum.shrapnelgames.com/images/icons/icon7.gif I'll think about it.
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