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Re: Devnull Mod Gold: updates and discussion
Slick, go ahead ant try it out. Just have in mind the two things Rollo said and everything else you can deal with in the game. I wish Rollo told me that when I was first playing DNM. Just imagine a cloud of fighters coming close to you and your PD cannons do not even try to fire http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/image...s/confused.gif
One more thing - some AIs also use combo techs so don't get surprised when you meet a ship with organic armor, parasites and shrad cannons http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Devnull Mod Gold: updates and discussion
Hi, everybody...I figured this would be the best place to post this:
First: Is there anyplace where I can download DevNull Mod, NOT Gold? I tried running the Gold mod with normal SEIV, it doesn't work http://forum.shrapnelgames.com/images/icons/icon9.gif Second: If someone had the time, money, slaves, whatever you need to do so http://forum.shrapnelgames.com/images/icons/icon12.gif ...could somebody pleeease take the Current Version of Devnull Mod GOLD, and make an alternate Version so SEIV normal can run it? I get the feeling that if I get a copy of Non-Gold DevNull Mod, it'll be something that hasn't been updated in a long time http://forum.shrapnelgames.com/images/icons/icon9.gif But even if nobody has the time to make an alternate Devnull, if someone could show me where the "old", Pre-Gold Devnull mod can be downloaded, that would be great http://forum.shrapnelgames.com/images/icons/icon10.gif Thanks, Dingocat85 P.S: Does anybody know what http://forum.shrapnelgames.com/images/icons/blush.gif is supposed to mean? Looks like a person singing, if you ask me http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: Devnull Mod Gold: updates and discussion
Here is a link of the Last pre-Gold Version that I am aware of:
Devnull Mod 1.40 for SE4 Version 1.49 (pre-Gold) This was the base that Geo and myself used to create the gold Version from. Rollo PS: I think that http://forum.shrapnelgames.com/images/icons/blush.gif is used to show embarrasment. [ April 17, 2003, 14:01: Message edited by: Rollo ] |
Re: Devnull Mod Gold: updates and discussion
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But wait a second... I don't recall that you asked for advice like Slick did. http://forum.shrapnelgames.com/images/icons/tongue.gif or did you? Rollo |
Re: Devnull Mod Gold: updates and discussion
Quote:
nice pic. yeah, Giger is cool. Rollo |
Re: Devnull Mod Gold: updates and discussion
... to me http://forum.shrapnelgames.com/images/icons/blush.gif looks more like someone asleep and snoring. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Devnull Mod Gold: updates and discussion
Well if you hover the mouse cursor over it in the Instant Graemlins box when making a post, it tells you what the smiley is for...
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Re: Devnull Mod Gold: updates and discussion
Idea Time! http://forum.shrapnelgames.com/images/icons/tongue.gif
First, I have no idea if this has been implemented or not, since I don't have DevNull Gold, only regular http://forum.shrapnelgames.com/images/icons/icon9.gif . Second, if it's impossible to alter a ship's movement during combat, then ignore this post entirely. Now, with all that aside: ------------------------------ Name: [for now] Hyperspace Converter I, II, III, IV Available: With every third Propulsion tech level (i.e. when you get Ion Engines III, Jacketed-Photon Engines III, etc.) Available for: Ships only, 1 per ship Description: [for now] Massive device which utilizes hyperspatial particles to greatly increase a ship's long-range movement, but decrease maneuverability. Effect: (per level) >>>>> +1 bonus movement point >>>>> -1 movement in combat >>>>> -10% to defense Size: Probably 30kT Image: I was thinking the 'Gas Giant Colony component' image, sideways, color changed, the "wings" edited out, and the background made black. ------------------------------ I imagine making this wouldn't be too hard to make...I just don't have the resources to do so myself http://forum.shrapnelgames.com/images/icons/icon9.gif Plus, implementing this would actually give people an incentive to spend research points to go all the way to Quantum Engine III, and not stop at QE I...Why else would someone spend 600,000 research just to get 50 more storage out of an engine? http://forum.shrapnelgames.com/images/icons/icon12.gif That's my idea...hope someone runs with it http://forum.shrapnelgames.com/images/icons/icon6.gif Regards, Dingocat85 P.S.: Come to think of it...Does anyone think this post should be a separate thread entirely? http://forum.shrapnelgames.com/images/icons/blush.gif |
Re: Devnull Mod Gold: updates and discussion
...anybody have any idea if this is doable, or not?
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Re: Devnull Mod Gold: updates and discussion
Unfortunately, it will not work, Dinocat. I tried to make a "repulsion" system - Nova star, exploding and pushing ships away ... cool idea, right ?... but it does not work http://forum.shrapnelgames.com/images/icons/icon9.gif . If only MM sacrifice some memory requirements and use real numbers throught http://forum.shrapnelgames.com/images/icons/icon9.gif
[ April 27, 2003, 16:09: Message edited by: oleg ] |
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