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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
"Have you or anyone else who gets this error tried to create a directory called "Data_Backup" in the default mod directory as I described a few Posts down?"
As I mentioned lower down, yes. Did nothing. Phoenix-D |
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Hi Dave when I edit facilities I am getting a subscript out of range error in save file. facility not saved.and then the total cost in research points do not change when i switch to different facilities. I will email you the data files. This did not happen in the previous Version
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
From a non modding perspective this program is great.
I plan my future tech research in the games based upon info from the modder proggie. |
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
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- Note this Version has some AI modding ability (anger, research and facilities) which I was working on however it hasn't really been tested that well so far. |
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Thanks Dave... That worked great...
Love how the family works with the Facilities. Makes it nice and easy... Thanks again. |
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
DavidG, please do not make future zip files have read-only attributes. I have to go through extra work to overwrite the older Version...
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
bump for Longstreet http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Another bug. When building Familys of greater than 7 the program cannot handle it. Try creating a family of 10 and see its output.
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
About unable to create backup directories.
Just a random thought. What happens when you share out the entire folder from the Empire Root with Read / Write permisions? |
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