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Re: SE5, Tell Aaron what\'s on your Wish List
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which ones could be upgraded, then sending them to a shipyard and upgrade them? Quote:
Maybe because i program a lot at work http://forum.shrapnelgames.com/images/icons/icon7.gif Anyway, your milleage obviously varies but i think this would save me a lot of clicking.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">No. You have to do all the work of decided what should and should not upgrade at the time of hitting the button. This takes as much (if not more) work than using the current method of ordering retrofits. |
Re: SE5, Tell Aaron what\'s on your Wish List
How about an additional type of warp-point generator that requires a component/ facility at BOTH ends of the connection? For long-range warp points, you'd need to control both systems because you'd be required to build some massive starbase at either end. For short range ones you could use the existing method, with a ship at one just one end carrying the warp point opener we are familiar with.
This could really help balance stellar manipulation by making it harder to just warp into the heart of your enemy's territory and create havoc. Oh, and allow stellar manip to be used by bases=-) |
Re: SE5, Tell Aaron what\'s on your Wish List
It makes perfect sens e to me to have a button to retrofit all Design A ships currenlty in a SY to Design B.
It lists all designs in use first so you choose design A and shows you all designs of the same size to retrofit into. Ships that are not currently in a SY will be ignored and will continue with their previous orders. |
Re: SE5, Tell Aaron what\'s on your Wish List
Here's a tiny one - how about an option in game setup to determine the starting date. Not that there's anything wrong with 2400.00, but it might be handy for roleplayers and scenario-makers.
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Re: SE5, Tell Aaron what\'s on your Wish List
Here's a new ability I'd like to see, either in 4 or 5 http://forum.shrapnelgames.com/images/icons/icon12.gif , Can Attack When Cloaked. Mines can already do it but I'd like to be able to mod it in for other things. Maybe it would allow sweepers to function while cloaked. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
Agreed, possibly even a guaranteed first shot for Cloaked ships! If they are cloaked beyond your currant sensor level in that fleet.
[ March 03, 2003, 19:40: Message edited by: JLS ] |
Re: SE5, Tell Aaron what\'s on your Wish List
today I saw MOO3 running !!!!
If there is just 1 thing to salvage from this disaster, it is the galaxy map !!!! This is EXACTLY what needs to be done for SE5. Full 3d thing you can rotate in any way you want. I want to play SE5 with such a galaxy map !! |
Re: SE5, Tell Aaron what\'s on your Wish List
Huh, I just find it confusing - some stars are farther away than they look because of the Z-axis, and if you rotate to check then you can't find any of the stars anymore...
How about custom Messages for Communications Mimic? Doesn't work too well in multiplayer - if you get some AI message for someone declaring war on you you know what it is... but if they could actually put in a custom message then it really would be like they mimicked your ally's communications! |
Re: SE5, Tell Aaron what\'s on your Wish List
Nooooo.....Minesweepers shouldn't be able to sweep while cloacked!
The mere action of removing one of your mines would give away the sweeper location. |
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