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-   -   SE5, Tell Aaron what's on your Wish List (http://forum.shrapnelgames.com/showthread.php?t=8397)

Fyron February 28th, 2003 12:23 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Originally posted by minipol:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Imperator Fyron:
Which would not make it very much easier than gathering your ships together and retrofitting them in batches.

<font size="2" face="Verdana, Helvetica, sans-serif">So in your opinion, pressing 1 butting is as complicated as looking at all your ships to find
which ones could be upgraded, then sending them to a shipyard and upgrade them?

Quote:

It would require very complex code functions to check to see if each ship can retrofit,
<font size="2" face="Verdana, Helvetica, sans-serif">No because you as player would have to decide what i can be upgraded too. If you do not select a logical successor, then your retrofit costs would eventually be that of almost a new ship. Granted, some rules would have to be set like you cannot upgrade a ship to a base and so on but i really don't see the complexity.
Maybe because i program a lot at work http://forum.shrapnelgames.com/images/icons/icon7.gif

Anyway, your milleage obviously varies but i think this would save me a lot of clicking.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">No. You have to do all the work of decided what should and should not upgrade at the time of hitting the button. This takes as much (if not more) work than using the current method of ordering retrofits.

dogscoff February 28th, 2003 01:25 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
How about an additional type of warp-point generator that requires a component/ facility at BOTH ends of the connection? For long-range warp points, you'd need to control both systems because you'd be required to build some massive starbase at either end. For short range ones you could use the existing method, with a ship at one just one end carrying the warp point opener we are familiar with.

This could really help balance stellar manipulation by making it harder to just warp into the heart of your enemy's territory and create havoc.
Oh, and allow stellar manip to be used by bases=-)

Andrés February 28th, 2003 04:24 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
It makes perfect sens e to me to have a button to retrofit all Design A ships currenlty in a SY to Design B.
It lists all designs in use first so you choose design A and shows you all designs of the same size to retrofit into.
Ships that are not currently in a SY will be ignored and will continue with their previous orders.

dogscoff March 3rd, 2003 01:01 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Here's a tiny one - how about an option in game setup to determine the starting date. Not that there's anything wrong with 2400.00, but it might be handy for roleplayers and scenario-makers.

Nodachi March 3rd, 2003 01:07 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Here's a new ability I'd like to see, either in 4 or 5 http://forum.shrapnelgames.com/images/icons/icon12.gif , Can Attack When Cloaked. Mines can already do it but I'd like to be able to mod it in for other things. Maybe it would allow sweepers to function while cloaked. http://forum.shrapnelgames.com/images/icons/icon7.gif

Baron Munchausen March 3rd, 2003 09:07 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Originally posted by Nodachi:
Here's a new ability I'd like to see, either in 4 or 5 http://forum.shrapnelgames.com/images/icons/icon12.gif , Can Attack When Cloaked. Mines can already do it but I'd like to be able to mod it in for other things. Maybe it would allow sweepers to function while cloaked. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">If cloaking is changed this will not be necessary. Currently a ship is flagged as 'invisible' or not. There is no transition phase. But if sensors have a real 'range' effect then cloaking is just reducing the range of sensors. By the time you reach combat range you're almost certainly going to have become visible to the target(s). http://forum.shrapnelgames.com/images/icons/icon7.gif

JLS March 3rd, 2003 09:24 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Agreed, possibly even a guaranteed first shot for Cloaked ships! If they are cloaked beyond your currant sensor level in that fleet.

[ March 03, 2003, 19:40: Message edited by: JLS ]

Unknown_Enemy March 4th, 2003 12:37 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
today I saw MOO3 running !!!!

If there is just 1 thing to salvage from this disaster, it is the galaxy map !!!!

This is EXACTLY what needs to be done for SE5.

Full 3d thing you can rotate in any way you want. I want to play SE5 with such a galaxy map !!

Ed Kolis March 5th, 2003 03:42 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Huh, I just find it confusing - some stars are farther away than they look because of the Z-axis, and if you rotate to check then you can't find any of the stars anymore...

How about custom Messages for Communications Mimic? Doesn't work too well in multiplayer - if you get some AI message for someone declaring war on you you know what it is... but if they could actually put in a custom message then it really would be like they mimicked your ally's communications!

Aloofi March 5th, 2003 03:53 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Nooooo.....Minesweepers shouldn't be able to sweep while cloacked!
The mere action of removing one of your mines would give away the sweeper location.


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