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-   -   Proportions Mod Versions 2.5.2 and 2.5.3 available (http://forum.shrapnelgames.com/showthread.php?t=8534)

Aloofi March 5th, 2003 04:35 PM

Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
 
My current game is in turn 123, and yesterday I did an AI design check, and it turns out that the Cue Cappa AI have small troops with infantry weapons, and every single ship have the master Computer component that cost 4000 minereals!
And still they are ranking number 2 in scores....

oleg March 5th, 2003 04:52 PM

Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
 
Quote:

Originally posted by Aloofi:
My current game is in turn 123, and yesterday I did an AI design check, and it turns out that the Cue Cappa AI have small troops with infantry weapons, ....
<font size="2" face="Verdana, Helvetica, sans-serif">This is certainly an bug in their design_creation file, JLS should fix it http://forum.shrapnelgames.com/images/icons/icon7.gif

dogscoff March 5th, 2003 05:05 PM

Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
 
Quote:

And to most that play Proportions, is the GAME from the GAME.
<font size="2" face="Verdana, Helvetica, sans-serif">Agreed. IMHO this is how 4X games are supposed to be played- Once you've tried Proportions, there's no going back. I have some unmodded multiplayer games going and they just don't interest me any more. Proportions though... this is how it should be.

JLS March 5th, 2003 05:55 PM

Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
 
Quote:

Originally posted by Aloofi:
My current game is in turn 123, and yesterday I did an AI design check, and it turns out that the Cue Cappa AI have small troops with infantry weapons, and every single ship have the master Computer component that cost 4000 minereals!
And still they are ranking number 2 in scores....

<font size="2" face="Verdana, Helvetica, sans-serif">I will look into the Master Computer for Cue Cappa………....
ALOOFI, If you notice the Cue Cappa does NOT ask for Master Computer in its design file!
Is the Cue Cappa the Only AI race that is using Master Computer in your Proportions game. What are the other AI races in your game?

I believe Oleg brought this to PvK attention in a earlier post, if you follow this thread down. It may be a related v1.84 SE4 patch, if so PvK will have to make some upgrade changes (Difficult for Pvk to keep up with some SE4 patches in regards to breaking long standing games) this may be taking care of in Proportions 3.00.

In regards to score, ALOOFI; BUILD MORE SHIPS, BASES and/or Star liners and Colony ships and this will drive your score up in your Proportions game http://forum.shrapnelgames.com/images/icons/icon12.gif

[ March 05, 2003, 17:07: Message edited by: JLS ]

JLS March 5th, 2003 06:28 PM

Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
 
Quote:

Originally posted by oleg:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Aloofi:
My current game is in turn 123, and yesterday I did an AI design check, and it turns out that the Cue Cappa AI have small troops with infantry weapons, ....

<font size="2" face="Verdana, Helvetica, sans-serif">This is certainly an bug in their design_creation file, JLS should fix it http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Bug in my Design file, I think not http://forum.shrapnelgames.com/images/icons/icon10.gif

Troop A/K/A~AFV
Tested GO: in AI simulated troop unit weapons test :
Wooow that tank looks GOOOD http://forum.shrapnelgames.com/images/icons/icon7.gif

Further design tests:
AFV
Primary weapon =AFV Telekinetic Projector :GO
Backup Primary Weapon=Small Arms : GO (See note for backup *)
* Same as existing Terran, Xi Chun and other Design files possible future expansion possibilities!

Further Research versus AI Weapons Call Check: GO
1: AFV Telekinetic Projector (Weapon Family := 3113) : GO
Tech Area Req 1 := Psychic Weapons
Tech Level Req 1 := 1
Tech Area Req 2 := Smaller Weapons
Tech Level Req 2 := 1
Tech Area Req 3 := Troops
Tech Level Req 3 := 1

Existing Research tree for Cue Cappa in correct order: GO

Psychic Weapons : GO

Smaller Weapons : GO

Troops : GO

Himmm???? I still can’t find or duplicate your situation?

What point game is it 2k,3k,5k? and did you shut any tech areas down?
~
Also on a curious note, what level research is your setup.? With only 123 turns elapsed seems kind of a short span to get to Troops that soon. Troop is about 25% down the research tree. Not to mention Computers even further down the that tree.

[ March 05, 2003, 16:56: Message edited by: JLS ]

JLS March 5th, 2003 07:13 PM

Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
 
Side note: If Proportion 2.53 is not set up for v1.84 SE4 patch as Oleg mentioned earlier, my question is this.
1: Would you rather your AI NOT have Advanced computer facilities so they do not load Master Computer.
2: or AI HAVE Advanced computer facilities and do load Master Computer.

My answer is 2 HAVE, the benefits in Advanced Computers out way the use of Master Computers on the ships. True most design files are not optimized for the Master Computers as they are but in them self have some ship benefits, don’t you agree.

At least until PvK ketches up to the v1.84 SE4 Patch. Between work, raising a family, other hobbies; Play testing the patch as it applies to Proportions and then actually releasing it.

[ March 05, 2003, 17:31: Message edited by: JLS ]

Aloofi March 5th, 2003 07:22 PM

Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
 
Oh, I'm afraid I did shut down severals tech.
Psychic
Religious
Temporal
Stellar Manipulation
and Warp tech

And only 2000 racial points.

JLS March 5th, 2003 07:23 PM

Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
 
Quote:

Originally posted by Aloofi:
Oh, I'm afraid I did shut down severals tech.
Psychic
Religious
Temporal
Stellar Manipulation
and Warp tech

And only 2000 racial points.

<font size="2" face="Verdana, Helvetica, sans-serif">Thats it http://forum.shrapnelgames.com/images/icons/icon12.gif
you shut down Psychic....
~
No prob http://forum.shrapnelgames.com/images/icons/icon7.gif

[ March 05, 2003, 17:26: Message edited by: JLS ]

Aloofi March 5th, 2003 07:31 PM

Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
 
I also lowered the research points needed for Troops and fighters to about half.
And I eliminated the self-destruct device, added Heavy Infantry betwwen Infantry and Elite Infantry, plus some 20 more little changes, like Quantum Reactors to a max of 20 000 supplies instead of endless, warships hulls desproportionaly higher price as they get bigger, etc.
But I didn't touch the Master Computer... http://forum.shrapnelgames.com/images/icons/icon10.gif

Aloofi March 5th, 2003 07:35 PM

Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
 
Quote:

Originally posted by JLS:
Thats it http://forum.shrapnelgames.com/images/icons/icon12.gif
you shut down Psychic....
~
No prob http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Do you mean that if I shut down psychic the Psychic races will always go for that pricey Master Computer?
I checked the Amonkrie and they were doing fine. The only bad thing I saw was a Shipyard ship with a Battlecruiser hull instead of the far cheaper Medium Transport hull.
Is there anything I can do to fix that without messing the current game?


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