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-   -   Dominions II Bug Thread (http://forum.shrapnelgames.com/showthread.php?t=16593)

rylen November 4th, 2004 07:45 PM

Re: Dominions II Bug Thread
 
I thought Bogus the Trolls' Precious and Greenstone Armor were unique artifacts. But in a 2.14 game, my troops have killed him twice, and gotten his stuff twice.

Rylen

deccan November 4th, 2004 11:32 PM

Re: Dominions II Bug Thread
 
Quote:

rylen said:
I thought Bogus the Trolls' Precious and Greenstone Armor were unique artifacts. But in a 2.14 game, my troops have killed him twice, and gotten his stuff twice.


Yeah, that has happened to me too.

Agrajag November 5th, 2004 01:55 PM

Re: Dominions II Bug Thread
 
Ditto, I got his Precious ("My plecious!" LOL).
I don't really think this is a bug, after all, if you kill Bogus it only makes sense you get his stuff...

Endoperez November 5th, 2004 03:00 PM

Re: Dominions II Bug Thread
 
Quote:

The Panther said:
"Mictlan had an unexplainable increase in wealth this turn. This is probably caused by cheating."

I have been testing Mictlan extensively in SP recenty. I have got this host message to myself several times, but usually later in the game.

Just now, I got this message on turn 12, and it truly was an unexplained increase in wealth. I had one Mictlan Priest with a jade knife and four blood slaves. I moved from my capitol to an adjacent province that had a tower and a temple already built plus a lab under construction. I had only one unused blood slave remaining in my gem pool, and maybe this had an effect on it.

After hosting the turn, I got the message about the increase in wealth and my priest now has 41 slaves, which is more than he can even normally hold.

This is clearly a bug, but at least the cheat detection caught it. Unfortunately, I did not check the other times I got this message to see if the same thing had occured. The previous times, I pooled slaves without noticing how many I had or should have gotten. My current game is so early that I easily noticed this time when I gained the 37 slaves.

Similar thing just happened to me with Abysia. My prophet had done Blood Sacrifice, and the following turn I had emptied my slave pool. He was still shown as sacrificing, but with no slaves, so I put him to research. Now he has 102 blood slaves! http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/images/smilies/happy.gif I'll keep the turn, but I don't have the one before this so I don't know if it is of any use...

Edit: of course, the game was hosted between my prophet put to research and the slaves being found.

Soapyfrog November 6th, 2004 02:48 PM

Re: Dominions II Bug Thread
 
Perhaps not a bug but a complaint.

When you have a commander scripted to retreat and he suffers an assasination attempt or similar ritual spell (earth attack, manifestation etc), the commander will, in retreating, be consigned to oblivion. Youd don't even get a message that he couldn't retreat and therefore died...

At minimum you should get some sort of message as to what happened to your poor commander BUT I think that properly speaking, since retreating during an assasination attempt means certain death, the AI should be smart enough to cancel the retreat order...

Endoperez November 6th, 2004 03:39 PM

Re: Dominions II Bug Thread
 
Yep, especially if the commander in question is an assasin that checked two turns before if all the commanders in target province were already dead. They were, he went on, assasinated and *retreated from his own assasination attempt* to his dead. http://forum.shrapnelgames.com/images/smilies/frown.gif

Vicious Love November 7th, 2004 07:04 AM

Re: Dominions II Bug Thread
 
In SP(Version 2.14), stuck an archdevil(Igarak) in Boots of Quickness, scripted him to Phoenix Power-Falling Firesx4, an dsent him up against BF Ulm's PD.
Igarak apparently chose to interpret my script as Phoenix Power-Phoenix Pyre-Falling Fires-Fire Shield-Falling Fires-Attack closest. It's the flying into melee bit that struck me as particularly buggy.

Kristoffer O November 8th, 2004 01:37 PM

Re: Dominions II Bug Thread
 
A commander with Phoenix pyre likes close combat.

There seems to be some kind of problem with quickened commanders and their orders. Every second choice one seems to be made by the computer. Not entirely sure, but I would be glad if anyone could confirm this.

Kristoffer O November 8th, 2004 01:38 PM

Re: Dominions II Bug Thread
 
Endoperez: was the blood slave bug a 2.12 feature or did you use 2.14?

Edit: Sorry, this was fixed some days after the 2.14 patch. You'll have to wait for the next patch to get the fix.

Endoperez November 8th, 2004 02:19 PM

Re: Dominions II Bug Thread
 
Heh, no problem. I'm playing SP, and always turn off the cheat protection just in case I can reach Amon Hotep or Djinn Lamp (I think they are bugged in 2.14). It seems I am doing this in my current game as Abysia with Very Hard research, first time in ages... I don't think I have forged them at all in Dom2! And this tells a lot about the quality of the game. http://forum.shrapnelgames.com/images/smilies/happy.gif

Arralen November 8th, 2004 05:39 PM

Re: Dominions II Bug Thread
 
Quote:

Kristoffer O said:There seems to be some kind of problem with quickened commanders and their orders. Every second choice one seems to be made by the computer. Not entirely sure, but I would be glad if anyone could confirm this.

Have seen this behaviour since v2.02 ... .

Things get ever stranger with heroic quickness >+100%.
E.g. T'ien Ch'i chariot with +154%, using Scepter of Authority with "cast specific spell (flame bolt)" order.
Fires first flame bolt using 100% AP
Fires second flame bolt using 100% AP
Moves into enemy ranks using the remaing 54% AP

Agrajag November 8th, 2004 06:52 PM

Re: Dominions II Bug Thread
 
Quote:

Kristoffer O said:
There seems to be some kind of problem with quickened commanders and their orders. Every second choice one seems to be made by the computer. Not entirely sure, but I would be glad if anyone could confirm this.

I have expirienced something similar (v2.12):
While playing Caelum, I sent my mages to attack provinces scripting them:
1 X Quickness, 4 X Thunderstrike.
What happened in the combat reproduction:
The mages cast a random spell (presumably chosen by the AI), follow by Quickness (that is, the random spell and the Quickness occoured in the same battle round, but Quickness was second).
After that, the mages went on to 4 more thunderstrikes and after that the AI took over.
(Also, sometimes the random spell would be thunderstrike, and in that case, IIRC, only 3 extra thunderstrikes occoured).

Chazar November 9th, 2004 11:46 AM

Re: Dominions II Bug Thread
 
Quote:

Kristoffer O said:
Every second choice one seems to be made by the computer.

I dont know whether this is related, but sometime ago (beyond 2.08, 2.12 or 2.14) I figured that it could be cool to make bunch of serpahs, equip each with an 'eye of aiming' and an 'ethereal crossbow' and script them to ['quickness','aiming','fire']. It didnt work, for they always rushed into meele after the first shot. I think that every second order they carried out was moving further to the front line.

Also ['quickness','hold or fire','false horror','hold or fire','hold or cast', 'fire'] did not work either.

Is it supposed to be that way to diable quickened crossbowers or is it just the same bug?

ioticus November 13th, 2004 01:06 PM

Re: Dominions II Bug Thread
 
Many of the descriptions for global spells are not complete because the text is cut off in mid sentence. That is a shame because the descriptions are well done and dramatic, but not complete http://forum.shrapnelgames.com/images/smilies/frown.gif

RedRover November 13th, 2004 02:04 PM

Re: Dominions II Bug Thread
 
When I go to the Dominions 2 Index page and hit "+ Expand" I get the "Website not responding" error page.

ioticus November 13th, 2004 09:51 PM

Re: Dominions II Bug Thread
 
I notice I can no longer capitalize the name of my Pretender at the beginning of the game.

Endoperez November 14th, 2004 07:15 AM

Re: Dominions II Bug Thread
 
Splooger: try Alt-Tabbing the game. IIRC that fixed the problem. I don't remember what caused it, but it has been reported before.

Agrajag November 14th, 2004 12:12 PM

Re: Dominions II Bug Thread
 
Quote:

splooger said:
Many of the descriptions for global spells are not complete because the text is cut off in mid sentence. That is a shame because the descriptions are well done and dramatic, but not complete http://forum.shrapnelgames.com/images/smilies/frown.gif

Also, some have spelling mistakes in them, like the "Eyes of God" (I think that's how its called) being cast, where there should have been a "there" there is a "their".
Was it changed in 2.14?

Edi November 14th, 2004 05:15 PM

Re: Dominions II Bug Thread
 
Splooger, alt-tabbing, alt-entering and restarting the computer are possible remedies. Restarting the comp is the surest one, as even removal and reinstall is not going to help. Didn't try the alt-options when it happened to me.

Edi

Chazar November 15th, 2004 07:40 AM

Re: Dominions II Bug Thread
 
Capitalisation problems seem to be more general: I remember that I once could not access a MP-game, since I could not type the captials contained in my password. Restarting the computer helped.

Pocus November 20th, 2004 05:22 AM

Re: Dominions II Bug Thread
 
Is the 'can apply a retreat order and die stupidly when assassinated' bug fixed by the way? I did not test the situation under the Last patch, but I suppose it is here no more? http://forum.shrapnelgames.com/images/smilies/wink.gif

RedRover November 21st, 2004 01:30 PM

Re: Dominions II Bug Thread *DELETED*
 
Post deleted by RedRover

RedRover November 21st, 2004 01:30 PM

Re: Dominions II Bug Thread
 
1 Attachment(s)
One Priest Spell--Two Effects

I have been looking at spell stats in play recently in order to improve the spell documentation. In particular, the current spell .xls doc does not cover unholy or national spells.

I ran across the following when a default Ermor AI unholy priest used Unholy Protection (level 1 spell) in a 17-player solo game on the small FR map, about turn 90 or so.

Longdeads: Att +1, Def +1, Prec +1, Mor +1, MR -4

About two turns later, I observed the following casting of the same spell, Unholy Protection (Ermor priest again):

Ghouls: mr +4.

Both results were double-check and recorded on paper at the time they occurred--I had replayed and frozen the action multiple times in each case to ensure accuracy.

No other spells were in effect on the units in either case. The Unholy Protection effect was taken by comparing unit stats immediately before and immediately after the spell was cast, and checking the stat info screens when changes occurred.

The latter effect (MR +4) seems more intuitive to me but, since it was the second observation, I don't have a copy of the first event. Not having the first, I didn't see the point of copying the second.

Anybody hit one like this before?

Which spell effect is Unholy Protection?

Is there an unholy spell that matches the other effect?

I do have a bug file of a generic holy priest (armed with a Staff of Corrosion) raising a skeleton, though (attached).

Graeme Dice November 21st, 2004 02:18 PM

Re: Dominions II Bug Thread
 
Quote:

RedRover said:
Longdeads: Att +1, Def +1, Prec +1, Mor +1, mr -4

That looks more like the results from unholy power, although it certainly doesn't lower MR.
Quote:

About two turns later, I observed the following casting of the same spell, Unholy Protection (Ermor priest again):

Ghouls: mr +4.

That's the standard Unholy protection effect.

Quote:

(Note: The current spell documentation does not cover unholy or national spells)

Sure it does. The unholy spells are at the very back of the manual.

RedRover November 21st, 2004 06:25 PM

Re: Dominions II Bug Thread
 
Graeme Dice:

Thanks for the fast reply. I had accidently posted a draft that didn't specify I was working with the .xls database (that Version of post is deleted now).

Basic spell documentation is in the manual as you point out (and, to digress, I didn't check it before posting, my bad...back to topic).

Thanks for confirming the second effect. The first effect seems to have been some sort of bug.

It definitely is not Unholy Power, which gives AP +4, Att +4.

Maybe the game has become corrupted. Mictlan was killed about turn 50, but his global (Eyes) was still on the screen under his flag at turn 110.

Kristoffer O November 22nd, 2004 01:00 PM

Re: Dominions II Bug Thread
 
The first effect seems like the bonuses of one level of experience. Was it a mound king you were checking? Normally mindless units don't get experience.

Cainehill November 23rd, 2004 02:32 PM

Re: Dominions II Bug Thread
 

I have a province that contains two Farm of Plenty sites. Each supposedly provides 25 supplies, and yet the province only has 13 supplies, and I have troops starving that only require 15.

Agrajag November 23rd, 2004 03:40 PM

Re: Dominions II Bug Thread
 
Isn't the bonus from "Farm of Plenty" affected by the scales?
Im just guessing since a site like a "Silver Mine" doesn't give a static income but rather a scale-dependant one.

archaeolept November 23rd, 2004 03:52 PM

Re: Dominions II Bug Thread
 
yes it should be, but the only scale which affects supplies is death, which would be a maximum of 30% reduction.

however, perhaps, like resources, there's a minimum population that must be maintained - has this province been depopulated?

Edi November 24th, 2004 05:36 AM

Re: Dominions II Bug Thread
 
Archaeolept, iirc the cold and heat scales also affect supplies to the tune of 10% per scale off the preferred scale for that nation. So if you had e.g. death 3 and cold 2 for a heat 1 preference nation, that's 60% reduction right there.

Edi

Chazar November 24th, 2004 06:41 AM

Re: Dominions II Bug Thread
 
Quote:

Edi said:
...that's 60% reduction right there.


If the percentage from heat/gold and growth/death is simply added up, that is!

Edi November 24th, 2004 06:56 PM

Re: Dominions II Bug Thread
 
If they're added, yes. I don't have any reason to believe they wouldn't be. Remember, income bonuses from order and production are all added up, so why would supply bonuses not be? I've not seen any indication or mention that the bonuses from different scales would be multiplicative rather than additive.

Oh, and according to the manual it's 20% reduction per death scale, so Death 3 + Cold 2 for Heat 1 pref nation means 90% reduction for supplies. This kind of thing would be consistent with the numbers Cainehill provided if you take an average province with ~60-80 supplies plus two Farms of Plenty, then toss in Death 2 or 3 (from somebody's Dominion, undiscovered Well of Pestilence or whatever) and a 3 point difference bewteen local heat/cold scale vs national preferred heat/cold scale.

Edi

Yossar November 25th, 2004 10:53 PM

Re: Dominions II Bug Thread
 
In one of my games, Makabiel the Heliophagus spontaneously got 25704 experience and shot to number 1 on teh hero list by a huge margin. He was hiding in a province that got ghost ridered, but there weren't that many units there. He still has 0 kills. Bug or somehow explainable?

Edi November 26th, 2004 05:32 PM

Re: Dominions II Bug Thread
 
No bug per se, Mabakiel causes disease which kills population, and each population killed earns him XP. Same for Pazuzu and any commander with Bane Venom Charm. Of course, one could argue that this "feature" is instead a bug, but it's a known issue.

Edi

Yossar November 27th, 2004 07:29 AM

Re: Dominions II Bug Thread
 
You're sure it works for Pazuzu too? He killed about 200 Last turn and 1200 this turn and doesn't have a single experience star to show for it yet. Maybe it doesn't give experience 1 to 1 for pop killed or maybe it takes a turn to show up as a star. Or maybe you only get the stars once you qualify for the hall of fame. Anyone know about that?

Edit: I found one post saying that the bug only applies to sneaking units. That could make sense.

Kristoffer O November 28th, 2004 05:59 AM

Re: Dominions II Bug Thread
 
The reason is unknown, but it has to do with those guys who sneak around and poison/disease people.

ioticus November 28th, 2004 02:04 PM

Re: Dominions II Bug Thread
 
Sometimes when I try to script specific spells the program only allows me to script 4 in a row instead of 5 in a row. If I keep trying it over and over, I can eventually script 5 in a row (usually after 2 or 3 tries). I haven't noticed any pattern to the bug. It appears random.

Zooko November 29th, 2004 08:11 AM

bad battle results with current patches
 
description of the problem on the MP game thread

Should I re-install Dom2? How could that help?

SurvivalistMerc November 29th, 2004 01:05 PM

c\'tis desert tombs
 
This is probably somewhere in the 63 pages, but I honestly didn't feel like reading all of that before I reported this one.

Apparently when playing against C'tis Desert Tombs and taking over their capital you are able to recruit their tomb priests with 2 holy 1 fire 1 death as well as their desert rangers and their tomb guardians or whatever else they are called. It's basically a situation in which you get a benefit you don't normally get...the use of national recruitment structures...when taking over the capital.

PDF November 30th, 2004 06:57 AM

Re: Dominions II Bug Thread
 
Another bug which has certainly been reported, but the new search function is a nightmare :
An horror showed up attacking a mage of mine, when I want to see the battle I have a "bad vcr header" popup and game crashes/exits. The mage seems to have won, as he survives to be killed in the same turn Battle phase...
Is the problem identified ? I remind having read about this, but can't find it ...

deccan November 30th, 2004 08:31 AM

Re: Dominions II Bug Thread
 
This occurs to me regularly when I have hidden scouts carrying soul contracts. If they are not hiding, the horrors kill them just fine and you can watch the battle.

deccan December 6th, 2004 02:05 AM

Re: Dominions II Bug Thread
 
Troglodytes apparently don't eat but lack the standard icon for that ability. They only have the trampler icon. I have a bunch in a province with no supplies and they never starve.

Edi December 6th, 2004 04:59 AM

Re: Dominions II Bug Thread
 
Troglodytes don't eat? What exactly are you smoking, Deccan? They are complete supply hogs, I've got a Troglodyte Den in one province on the Faerun map and two turns of full recruitment results in starvation if there are no commanders with supply items present.

Edi

deccan December 6th, 2004 06:23 AM

Re: Dominions II Bug Thread
 
Hmm, you're right. I just checked that game. I'm playing Ermor in that game and don't have supply anywhere, so I assumed that I didn't have supply in the province the troglodytes are in either, but apparently that was one province I did have supply in. Oops. Sorry.

So much for my secret plan of invading with a big army of troglodytes.

Taqwus December 9th, 2004 03:15 PM

Re: Dominions II Bug Thread
 
Not really bug (I suspect), but a bit weird --

Why does a Lava Warrior seem to have a basic (not armor, but basic!) encumberance of 10 for a total enc of 14? It seems a bit of an outlier compared with other Abysians, for instance.

Cainehill December 11th, 2004 03:00 AM

Re: Dominions II Bug Thread
 

We all know that a commander may cast Flight on a unit other than itself; that's fine. But it seems like a bug (to say the least) that a non-flying commander will cast flight on a unit that is already flying instead of on itself.

I've been watching a Ghost King with air magic casting flight, not on himself, but on a Valkyrie bodyguard that are the only units within 10 squares of him (flight having a range of 5).

This wouldn't be so bad, if flight were like body ethereal in effecting an entire square's worth of units, albeit it would still be silly and stupid. As is, the basic flight spell still seems pretty near useless for anything other than a solo SC.

Stab West December 15th, 2004 05:46 AM

Re: Dominions II Bug Thread
 
I would just like to point out (at least in every game i've played) that the sneaking/diseasing commanders only seem to gain experience for killing pop. when they sneak into an unoccuppied province. And stranger still they seem to sometimes (but not always) lose that experience when they sneak into an occuppied province yet they still keep thier special ability for having been in the hall of fame.

I also get the bad vcr header but only when an ashen angel attacks the person I gave the tartarian chains to.

tinkthank December 16th, 2004 10:28 AM

Re: Dominions II Bug Thread
 
1 Attachment(s)
The attachment shows a picture of the poor Black Sorcerer with his hands tied -- or at least one of them. In the left hand he is holding a fever fetish.
I don't know how this happened -- surely he found the cursed object somehow, and perhaps he should have turned into a spider, but didnt, but in any case, he wound up with a fever fetish in one hand and a ring in the other hand, and lost the items he had held in his hand.

Kaljamaha December 17th, 2004 01:51 PM

Re: Dominions II Bug Thread
 
I just DL:ed the 2.15 patch and Oceania mod. In testing an interesting thing happened. On turn 1 I spend all of my 400 gp on troops and mercs. On turn 2 I get a announcement that merchants have gathered and have given an extra 100 gp. Cool. But but, it seems that what I really got was 200 gp. Because, having spent all of my money the previous turn, I now have 471 gp, with an income of 195 and an upkeep of 24?!? So, it seems the event or message is bugged.


K.

Cainehill December 18th, 2004 01:27 AM

Re: Dominions II Bug Thread
 

Did you actually get the mercs? If you don't, I believe you get the money you bid back.


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