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Re: Dominions II Bug Thread
I thought Bogus the Trolls' Precious and Greenstone Armor were unique artifacts. But in a 2.14 game, my troops have killed him twice, and gotten his stuff twice.
Rylen |
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Re: Dominions II Bug Thread
Ditto, I got his Precious ("My plecious!" LOL).
I don't really think this is a bug, after all, if you kill Bogus it only makes sense you get his stuff... |
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Edit: of course, the game was hosted between my prophet put to research and the slaves being found. |
Re: Dominions II Bug Thread
Perhaps not a bug but a complaint.
When you have a commander scripted to retreat and he suffers an assasination attempt or similar ritual spell (earth attack, manifestation etc), the commander will, in retreating, be consigned to oblivion. Youd don't even get a message that he couldn't retreat and therefore died... At minimum you should get some sort of message as to what happened to your poor commander BUT I think that properly speaking, since retreating during an assasination attempt means certain death, the AI should be smart enough to cancel the retreat order... |
Re: Dominions II Bug Thread
Yep, especially if the commander in question is an assasin that checked two turns before if all the commanders in target province were already dead. They were, he went on, assasinated and *retreated from his own assasination attempt* to his dead. http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: Dominions II Bug Thread
In SP(Version 2.14), stuck an archdevil(Igarak) in Boots of Quickness, scripted him to Phoenix Power-Falling Firesx4, an dsent him up against BF Ulm's PD.
Igarak apparently chose to interpret my script as Phoenix Power-Phoenix Pyre-Falling Fires-Fire Shield-Falling Fires-Attack closest. It's the flying into melee bit that struck me as particularly buggy. |
Re: Dominions II Bug Thread
A commander with Phoenix pyre likes close combat.
There seems to be some kind of problem with quickened commanders and their orders. Every second choice one seems to be made by the computer. Not entirely sure, but I would be glad if anyone could confirm this. |
Re: Dominions II Bug Thread
Endoperez: was the blood slave bug a 2.12 feature or did you use 2.14?
Edit: Sorry, this was fixed some days after the 2.14 patch. You'll have to wait for the next patch to get the fix. |
Re: Dominions II Bug Thread
Heh, no problem. I'm playing SP, and always turn off the cheat protection just in case I can reach Amon Hotep or Djinn Lamp (I think they are bugged in 2.14). It seems I am doing this in my current game as Abysia with Very Hard research, first time in ages... I don't think I have forged them at all in Dom2! And this tells a lot about the quality of the game. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Things get ever stranger with heroic quickness >+100%. E.g. T'ien Ch'i chariot with +154%, using Scepter of Authority with "cast specific spell (flame bolt)" order. Fires first flame bolt using 100% AP Fires second flame bolt using 100% AP Moves into enemy ranks using the remaing 54% AP |
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While playing Caelum, I sent my mages to attack provinces scripting them: 1 X Quickness, 4 X Thunderstrike. What happened in the combat reproduction: The mages cast a random spell (presumably chosen by the AI), follow by Quickness (that is, the random spell and the Quickness occoured in the same battle round, but Quickness was second). After that, the mages went on to 4 more thunderstrikes and after that the AI took over. (Also, sometimes the random spell would be thunderstrike, and in that case, IIRC, only 3 extra thunderstrikes occoured). |
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Also ['quickness','hold or fire','false horror','hold or fire','hold or cast', 'fire'] did not work either. Is it supposed to be that way to diable quickened crossbowers or is it just the same bug? |
Re: Dominions II Bug Thread
Many of the descriptions for global spells are not complete because the text is cut off in mid sentence. That is a shame because the descriptions are well done and dramatic, but not complete http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: Dominions II Bug Thread
When I go to the Dominions 2 Index page and hit "+ Expand" I get the "Website not responding" error page.
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Re: Dominions II Bug Thread
I notice I can no longer capitalize the name of my Pretender at the beginning of the game.
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Re: Dominions II Bug Thread
Splooger: try Alt-Tabbing the game. IIRC that fixed the problem. I don't remember what caused it, but it has been reported before.
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Was it changed in 2.14? |
Re: Dominions II Bug Thread
Splooger, alt-tabbing, alt-entering and restarting the computer are possible remedies. Restarting the comp is the surest one, as even removal and reinstall is not going to help. Didn't try the alt-options when it happened to me.
Edi |
Re: Dominions II Bug Thread
Capitalisation problems seem to be more general: I remember that I once could not access a MP-game, since I could not type the captials contained in my password. Restarting the computer helped.
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Re: Dominions II Bug Thread
Is the 'can apply a retreat order and die stupidly when assassinated' bug fixed by the way? I did not test the situation under the Last patch, but I suppose it is here no more? http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Dominions II Bug Thread *DELETED*
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Re: Dominions II Bug Thread
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One Priest Spell--Two Effects
I have been looking at spell stats in play recently in order to improve the spell documentation. In particular, the current spell .xls doc does not cover unholy or national spells. I ran across the following when a default Ermor AI unholy priest used Unholy Protection (level 1 spell) in a 17-player solo game on the small FR map, about turn 90 or so. Longdeads: Att +1, Def +1, Prec +1, Mor +1, MR -4 About two turns later, I observed the following casting of the same spell, Unholy Protection (Ermor priest again): Ghouls: mr +4. Both results were double-check and recorded on paper at the time they occurred--I had replayed and frozen the action multiple times in each case to ensure accuracy. No other spells were in effect on the units in either case. The Unholy Protection effect was taken by comparing unit stats immediately before and immediately after the spell was cast, and checking the stat info screens when changes occurred. The latter effect (MR +4) seems more intuitive to me but, since it was the second observation, I don't have a copy of the first event. Not having the first, I didn't see the point of copying the second. Anybody hit one like this before? Which spell effect is Unholy Protection? Is there an unholy spell that matches the other effect? I do have a bug file of a generic holy priest (armed with a Staff of Corrosion) raising a skeleton, though (attached). |
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Re: Dominions II Bug Thread
Graeme Dice:
Thanks for the fast reply. I had accidently posted a draft that didn't specify I was working with the .xls database (that Version of post is deleted now). Basic spell documentation is in the manual as you point out (and, to digress, I didn't check it before posting, my bad...back to topic). Thanks for confirming the second effect. The first effect seems to have been some sort of bug. It definitely is not Unholy Power, which gives AP +4, Att +4. Maybe the game has become corrupted. Mictlan was killed about turn 50, but his global (Eyes) was still on the screen under his flag at turn 110. |
Re: Dominions II Bug Thread
The first effect seems like the bonuses of one level of experience. Was it a mound king you were checking? Normally mindless units don't get experience.
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Re: Dominions II Bug Thread
I have a province that contains two Farm of Plenty sites. Each supposedly provides 25 supplies, and yet the province only has 13 supplies, and I have troops starving that only require 15. |
Re: Dominions II Bug Thread
Isn't the bonus from "Farm of Plenty" affected by the scales?
Im just guessing since a site like a "Silver Mine" doesn't give a static income but rather a scale-dependant one. |
Re: Dominions II Bug Thread
yes it should be, but the only scale which affects supplies is death, which would be a maximum of 30% reduction.
however, perhaps, like resources, there's a minimum population that must be maintained - has this province been depopulated? |
Re: Dominions II Bug Thread
Archaeolept, iirc the cold and heat scales also affect supplies to the tune of 10% per scale off the preferred scale for that nation. So if you had e.g. death 3 and cold 2 for a heat 1 preference nation, that's 60% reduction right there.
Edi |
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Re: Dominions II Bug Thread
If they're added, yes. I don't have any reason to believe they wouldn't be. Remember, income bonuses from order and production are all added up, so why would supply bonuses not be? I've not seen any indication or mention that the bonuses from different scales would be multiplicative rather than additive.
Oh, and according to the manual it's 20% reduction per death scale, so Death 3 + Cold 2 for Heat 1 pref nation means 90% reduction for supplies. This kind of thing would be consistent with the numbers Cainehill provided if you take an average province with ~60-80 supplies plus two Farms of Plenty, then toss in Death 2 or 3 (from somebody's Dominion, undiscovered Well of Pestilence or whatever) and a 3 point difference bewteen local heat/cold scale vs national preferred heat/cold scale. Edi |
Re: Dominions II Bug Thread
In one of my games, Makabiel the Heliophagus spontaneously got 25704 experience and shot to number 1 on teh hero list by a huge margin. He was hiding in a province that got ghost ridered, but there weren't that many units there. He still has 0 kills. Bug or somehow explainable?
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Re: Dominions II Bug Thread
No bug per se, Mabakiel causes disease which kills population, and each population killed earns him XP. Same for Pazuzu and any commander with Bane Venom Charm. Of course, one could argue that this "feature" is instead a bug, but it's a known issue.
Edi |
Re: Dominions II Bug Thread
You're sure it works for Pazuzu too? He killed about 200 Last turn and 1200 this turn and doesn't have a single experience star to show for it yet. Maybe it doesn't give experience 1 to 1 for pop killed or maybe it takes a turn to show up as a star. Or maybe you only get the stars once you qualify for the hall of fame. Anyone know about that?
Edit: I found one post saying that the bug only applies to sneaking units. That could make sense. |
Re: Dominions II Bug Thread
The reason is unknown, but it has to do with those guys who sneak around and poison/disease people.
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Re: Dominions II Bug Thread
Sometimes when I try to script specific spells the program only allows me to script 4 in a row instead of 5 in a row. If I keep trying it over and over, I can eventually script 5 in a row (usually after 2 or 3 tries). I haven't noticed any pattern to the bug. It appears random.
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bad battle results with current patches
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c\'tis desert tombs
This is probably somewhere in the 63 pages, but I honestly didn't feel like reading all of that before I reported this one.
Apparently when playing against C'tis Desert Tombs and taking over their capital you are able to recruit their tomb priests with 2 holy 1 fire 1 death as well as their desert rangers and their tomb guardians or whatever else they are called. It's basically a situation in which you get a benefit you don't normally get...the use of national recruitment structures...when taking over the capital. |
Re: Dominions II Bug Thread
Another bug which has certainly been reported, but the new search function is a nightmare :
An horror showed up attacking a mage of mine, when I want to see the battle I have a "bad vcr header" popup and game crashes/exits. The mage seems to have won, as he survives to be killed in the same turn Battle phase... Is the problem identified ? I remind having read about this, but can't find it ... |
Re: Dominions II Bug Thread
This occurs to me regularly when I have hidden scouts carrying soul contracts. If they are not hiding, the horrors kill them just fine and you can watch the battle.
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Re: Dominions II Bug Thread
Troglodytes apparently don't eat but lack the standard icon for that ability. They only have the trampler icon. I have a bunch in a province with no supplies and they never starve.
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Re: Dominions II Bug Thread
Troglodytes don't eat? What exactly are you smoking, Deccan? They are complete supply hogs, I've got a Troglodyte Den in one province on the Faerun map and two turns of full recruitment results in starvation if there are no commanders with supply items present.
Edi |
Re: Dominions II Bug Thread
Hmm, you're right. I just checked that game. I'm playing Ermor in that game and don't have supply anywhere, so I assumed that I didn't have supply in the province the troglodytes are in either, but apparently that was one province I did have supply in. Oops. Sorry.
So much for my secret plan of invading with a big army of troglodytes. |
Re: Dominions II Bug Thread
Not really bug (I suspect), but a bit weird --
Why does a Lava Warrior seem to have a basic (not armor, but basic!) encumberance of 10 for a total enc of 14? It seems a bit of an outlier compared with other Abysians, for instance. |
Re: Dominions II Bug Thread
We all know that a commander may cast Flight on a unit other than itself; that's fine. But it seems like a bug (to say the least) that a non-flying commander will cast flight on a unit that is already flying instead of on itself. I've been watching a Ghost King with air magic casting flight, not on himself, but on a Valkyrie bodyguard that are the only units within 10 squares of him (flight having a range of 5). This wouldn't be so bad, if flight were like body ethereal in effecting an entire square's worth of units, albeit it would still be silly and stupid. As is, the basic flight spell still seems pretty near useless for anything other than a solo SC. |
Re: Dominions II Bug Thread
I would just like to point out (at least in every game i've played) that the sneaking/diseasing commanders only seem to gain experience for killing pop. when they sneak into an unoccuppied province. And stranger still they seem to sometimes (but not always) lose that experience when they sneak into an occuppied province yet they still keep thier special ability for having been in the hall of fame.
I also get the bad vcr header but only when an ashen angel attacks the person I gave the tartarian chains to. |
Re: Dominions II Bug Thread
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The attachment shows a picture of the poor Black Sorcerer with his hands tied -- or at least one of them. In the left hand he is holding a fever fetish.
I don't know how this happened -- surely he found the cursed object somehow, and perhaps he should have turned into a spider, but didnt, but in any case, he wound up with a fever fetish in one hand and a ring in the other hand, and lost the items he had held in his hand. |
Re: Dominions II Bug Thread
I just DL:ed the 2.15 patch and Oceania mod. In testing an interesting thing happened. On turn 1 I spend all of my 400 gp on troops and mercs. On turn 2 I get a announcement that merchants have gathered and have given an extra 100 gp. Cool. But but, it seems that what I really got was 200 gp. Because, having spent all of my money the previous turn, I now have 471 gp, with an income of 195 and an upkeep of 24?!? So, it seems the event or message is bugged.
K. |
Re: Dominions II Bug Thread
Did you actually get the mercs? If you don't, I believe you get the money you bid back. |
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