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-   -   The Council of Wyrms (http://forum.shrapnelgames.com/showthread.php?t=26149)

Ygorl April 3rd, 2006 08:02 PM

Re: Turn 62 Proposition
 
Also, if anyone wants to give me air gems in exchange for death gems, that's a trade I'll take in pretty much any quantity.

RonD April 4th, 2006 12:56 PM

Re: Turn 62 Proposition
 
Quote:

Ygorl said:
Also, if anyone wants to give me air gems in exchange for death gems, that's a trade I'll take in pretty much any quantity.

Man has death gems to burn? Now that's scary.

RonD April 4th, 2006 12:59 PM

Re: Turn 62 Proposition
 
Quote:

Wish_For_Blood_Slaves said:
probably pythium, that is my guess.

If you want to make that accusation in Council, in character, then I'll respond the same way.

http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/evil.gif Meanwhile, I have pictures of the Jotuheim succubus attack on the Pythium capitol http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/evil.gif

Ygorl April 4th, 2006 03:17 PM

Re: Turn 62 Proposition
 
Hey, it's not as though I'm giving them away... http://forum.shrapnelgames.com/images/smilies/happy.gif

Wish April 4th, 2006 06:35 PM

Re: Turn 62 Proposition
 
it is all I can do in response to the baleful stars!

besides, it is legal to use commanders in any form that do not immediately take control of a province http://forum.shrapnelgames.com/image...ies/tongue.gif

The Panther April 4th, 2006 07:01 PM

Turn 62
 
Turn 62 has been sent. C'tis has staled. R'lyeh was permanently vanquished. I sent the turn file to R'lyeh in case he wishes to send any gems or money to some one else in his death throes.

Likely within the next few months, we will be changing hosts when Pangaea is permanently vanquished. Ronan's latest proposition will pass this evening when the 2 day time limit expires, regardless of any additional votes cast or not cast.

As Ronan has promised, he will be giving gems and artifacts to nations which have voted most often in favor of Pangaea Propositions. Some boring research will be required to determine this, though. Stay tuned.

The Panther April 4th, 2006 09:07 PM

Proposition 34
 
With just under 2 hours remaining, Proposition has passed solidly. Therefore, in accordance with that proposition, Ronan has the following information for all fellow wyrms:

Owned provinces:
239
222
227
190
196
252
241

Forts owned under seige:
212
210
201
216

Fort and province owned:
237

Notes:
216 (with one VP) may be stormed this turn, and I do not know if I will win or not.

Province 237 has most of the last remaining forces loyal to the true Green Banner, including Ronan himself. I would ask all wyrms to avoid seiging this fort, though no one is bound to obey this request per Proposition 34.

This next month ought to provide some high entertainment!

Morkilus April 5th, 2006 01:04 PM

Re: Turn 62 Proposition
 
Are they... unedited pictures? http://forum.shrapnelgames.com/images/smilies/shock.gif

shovah April 5th, 2006 01:11 PM

Re: Turn 62 Proposition
 
im loving this game

RonD April 5th, 2006 01:14 PM

Re: Turn 62 Proposition
 
Apparently the rumors about the ancient Roman elite are true [img]/threads/images/Graemlins/Teddy.gif[/img]. The Pythian mage corps [img]/threads/images/Graemlins/icon40.gif[/img] appears to be quite immune [img]/threads/images/Graemlins/icon28.gif[/img] to the seduction efforts of the Jotun succubus. The staff artists [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lips.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Running.gif[/img] are another matter, and return from that assignment unable to put quill to paper for nearly a week. So we have no official record of the seduction attempts, only of the battles.

Word is that B'ang!Pat'h himself may begin to patrol the province, so as to give the succubus the proper spanking she so richly deserves.

Ygorl April 6th, 2006 01:05 AM

Re: Turn 62 Proposition
 
So who's making the Tartarians? T'ien Ch'i is my guess?

Wish April 6th, 2006 02:09 AM

Re: Turn 62 Proposition
 
how can you tell tarts are being made? probably whoever has insane research. the research restrictions make it hard to really do much with the top end SCs. Thank goodness for blood!

Ygorl April 6th, 2006 12:24 PM

Re: Turn 62 Proposition
 
I don't know for sure... But I do see that both the +3 death sceptre and the Chalice have been built. If they both belong to the same person... Well... Now that's scary!

The Panther April 6th, 2006 06:35 PM

Turn 64
 
Turn 64 has been sent.
Ctis staled for the 2nd consecutive time.
Vanheim also staled.
Pangaea forces did surprisingly well this turn, delaying the death of mighty Ronan a bit longer than previously expected.

I will be out of town on a camping trip Saturday - Monday, so the next turn will be delayed until Monday at 5 PM EDT. Alternatively, I could turn hosting over to Ygorl to keep the current schedule, though I have no problem continuing to host until I am dead.

Huntsman April 6th, 2006 10:21 PM

Re: Turn 64
 
Sorry for the stales. This week has not been kind to me...

puffyn April 6th, 2006 10:33 PM

Re: Turn 64
 
That turn wasn't nearly as violent and chaotic as it might have been. Does no one else _want_ the parts of Pangaea's empire he's trying to lose?

RonD April 6th, 2006 11:00 PM

Re: Turn 64
 
Want and "able to get there with any reasonable force" are 2 different things for many of us.


And there are soooo many jokes I could be making about the demise of a certain succubus, but there might be children present. I'll just say that the Watcher enjoyed himself, and leave it at that http://forum.shrapnelgames.com/images/smilies/wink.gif

Wish April 7th, 2006 02:07 AM

Re: Turn 64
 
poor gal, sure did take alot of troops along with her. what items did you manage to collect?

did you get the helm?

Ygorl April 7th, 2006 02:32 AM

Re: Turn 64
 
I don't think I'm up for hosting. I don't really even have the time to do my turns, these days... I guess times are tough in RI... http://forum.shrapnelgames.com/images/smilies/happy.gif

Folket April 7th, 2006 04:28 AM

Re: Turn 64
 
I will buy up to 30 gems of water, earth, nature and fire for 20 gold a piece every turn.

puffyn April 7th, 2006 04:58 PM

Re: Turn 64
 
Quote:

Want and "able to get there with any reasonable force" are 2 different things for many of us.


Well, could you get out a force capable of killing a monk? That's what bravely faced off against my horde of devils. Speaking of which, Panther, will you be able to provide a complete list of your provinces again this turn? Thanks.

The Panther April 7th, 2006 05:24 PM

Proposition 34
 
Ronan has the following information for all fellow wyrms:

Owned provinces:
2
182 (seiging Man fort)
190
200
207
249
252

Forts owned under seige:
212
210
201

Fort and province owned:
237
216

The Panther April 10th, 2006 06:37 PM

Turn 65
 
Turn 65 has been sent. Caelum staled.

We are getting back on schedule, so the next turn is due Thursday at 5 PM EDT.

Huntsman April 10th, 2006 08:08 PM

Re: Turn 64
 
Quote:

Ygorl said:
I don't think I'm up for hosting. I don't really even have the time to do my turns, these days... I guess times are tough in RI... http://forum.shrapnelgames.com/images/smilies/happy.gif

Hehe, seems that way doesn't it? http://forum.shrapnelgames.com/image...es/redface.gif

Zooko April 10th, 2006 09:16 PM

substitute desired
 
I'm sorry, but I'm having difficulty making time for this game. If someone else would like to take my nation that would be fine.

If not, I will keep playing.

Huntsman April 11th, 2006 06:09 PM

Re: Turn 64
 
Quote:

puffyn said:
That turn wasn't nearly as violent and chaotic as it might have been. Does no one else _want_ the parts of Pangaea's empire he's trying to lose?

Can I take some?

shovah April 11th, 2006 06:36 PM

Re: Turn 64
 
anyone can if they can get to them.

Huntsman April 11th, 2006 06:55 PM

Re: Turn 64
 
Quote:

shovah said:
anyone can if they can get to them.

Ah, I missed the prop! Maybe next turn....

Zooko April 13th, 2006 10:10 AM

Re: Turn 64
 
I hereby declare war on everyone!

Bwargh!

--Sak the Rogue

The Panther April 13th, 2006 07:25 PM

Turn 66
 
Turn 66 has been sent.

After losing the earlier duel to King James, Sak of Caelum has injested so much silicon (in order to buff his body) that the computer has officially taken over his brain.

In the first act as a machine, Sak entered the Death Match where he won the match but was blinded by a minor fire sage in the process. Sak then refused to collect the Trident prize, dangerously insulting the God Neptune in the process.

Per Council rules and by direction from Neptune, Sak is now a rogue nation.

Also, now that Ygorl has reneged on his promise to host, I need for someone (anyone) to take over the hosting of this game. Ronan has determined that the centaurs refuse to be led by a wrym, so like Sak of the Raptors, Ronan too will soon become rogue. An interested party should please contact Ronan's spokesperson (The Panther) about collecting the fatherland file for the game.

Ronan did finally reach a major milestone this very month. EVERY SINGLE UNPROTECTED MAN TEMPLE has been burned to the ground. Approximately 20 temples (representing a huge investment of around 2000 gold pieces) have been destroyed by forces loyal to Ronan in the past few months. With this momumental achievement, Ronan can now retire in peace.

Ygorl April 13th, 2006 08:18 PM

Re: Turn 66
 
Um, when did I "renege on my promise to host"?
I'm somewhat offended/pissed off: First of all I didn't renege on anything (I just said that I was too busy to host when you offered a while back but also said that you didn't mind hosting until you're dead). Second, you didn't even acknowledge receiving the nice semi-automatic hosting script I sent you (which would work if you have a Mac, which I thought you did); maybe you never got it, though, so perhaps it's not fair for me to be upset about that.
Anyway, I'd be much happier if you'd keep the hurling of feces confined to within the game. I've already said that my lack of time to engage in the diplomacy that I'd need (thanks to you, incidentally but irrelevantly) has made it not much fun for me. I don't need this outside-of-game garbage on top of that.


Sorry if I'm overreacting. I'm just very annoyed, and I don't have time to sit and consider whether my reaction and words are justified.

puffyn April 13th, 2006 09:04 PM

Re: Turn 66
 
I'd be willing to host. I'd love to get a copy of Ygorl's script (I also have a Mac) to make the process easier.

The Panther April 13th, 2006 09:09 PM

Re: Turn 66
 
Ah, my apologies. I thought your statement about being too busy to host plus the fact that you are looking for a permanent sub in the game meant you were not planning on hosting permanently. If I misintrepreted your intention, that is not at all surprising (given the difficulties of communicating by writing).

All this diplomacy does indeed take much time, which I have been quite short of lately. Once I am eliminated in COW and the Yarnspinners game ends, I will be down to one game, (which is just about right now for me). And it is just a game anyway. I wonder when Dom 3 will come out... (Shhhh, quiet Panther) http://forum.shrapnelgames.com/images/smilies/frown.gif

I did receive the script and I messed around with it a bit, but I never did figure out how to use it (or even open it). I finally decided that I was computer illiterate and didn't have a clue about what to do. I had completely forgotten all about it until you mentioned it above. At least now I know I am not quite as lost as I had feared since it only works on a Mac (which I do not have).

djo April 13th, 2006 09:34 PM

Re: Turn 66
 
And speaking of diplomacy and time...I would like to apologize for my own somewhat dysfunctional play recently. In particular, I owe Zooko an apology. For the last many, many turns, I've been making his/Sak's/Caelum's life fairly unpleasant with a continuous flood of spies and stealthy preachers. My intention was to petition for war a long time ago, but things just kept...happening. I didn't think it'd be sporting to do anything before the duel was decided (a masterful play on his part, I think). Then I didn't think I'd get votes when Sak was dead (due to sympathy). And I have to do some traveling soon (but I don't know exactly when), and I didn't want to start a war and then have to stale in the middle of it.

So, apologies for my relative disengagement, and for my not terribly sporting "cold war" with Zooko.

Zooko April 13th, 2006 09:38 PM

Re: Turn 66
 
Oh, I really didn't mind the Cold War. Patrolling for spies was the most fun I've had this last year or so.

However, I'm slightly angry that you never attacked me!

Bwargh,

Sakko

Cainehill April 13th, 2006 11:18 PM

Re: Turn 66
 
And I'm ... flooding pissed that you didn't announce that you were going AI. Your post saying "I declare war on everyone" was taken as a joke (especially since it WASNT on the official CoW wiki, and you can't declare war without a council vote). Cheesy, piss poor gamemanship - you could have at least posted, "I haven't found a replacement so I'm going AI next turn".

Ygorl April 14th, 2006 12:10 AM

Re: Turn 66
 
Puffyn, I just sent you the script.

Other folks are welcome to ask for it as well, but I'm planning on getting it cleaned up (and making another script or two to go with it, to make a whole dom2 hosting suite) and posting it generally when I've got a bit more time.

I don't mind hosting, whether or not I find a replacement. I did commit to doing it, after all... http://forum.shrapnelgames.com/images/smilies/happy.gif Besides, it would only take maybe 20 minutes per week, tops, and that I can definitely find time for. On the other hand, I definitely don't mind *not* hosting, so if puffyn wants to (say, if he's so enamoured of my script that he can't wait to use it) I'd be happy to turn over the responsibility before I even get it...

Cainehill April 14th, 2006 12:28 AM

Re: Turn 66
 
These mac scripts - are they unix based, or something mac specific? If they're unix-ish, they could be of value to a lot of people, since of number of us are running Linux on a box, or could be. http://forum.shrapnelgames.com/images/smilies/happy.gif

Ygorl April 14th, 2006 02:47 AM

Re: Turn 66
 
The PBEM stuff is all AppleScript (though it does make some calls to bash). The code that maintains the TCP/IP server is a bash script:

<font class="small">Code:</font><hr /><pre>
#!/bin/bash
dom2up=$(ps -xc | grep dominions2)
if [ ${#dom2up} = 0 ]; then
cd ~/Desktop/Dominions\ II/dominions2.app/Contents/Resources/
../MacOS/dominions2 -T -S --port 2247 -q --hours 120 -M conceptbalance_pretenders_5_2.dm (no linebreak)
-M heroes1_2.dm --postexec ~/dominions2/RAND2posthost.app RAND2
fi
</pre><hr />

that is run every minute by cron. If the server dies, it pops right back up (Weeble-like). There's probably a simple elegant way to account for more than one instance of dom2 (which I am presently not doing) but since I'm only running one game I didn't bother.

The PBEM scripts are, not surprisingly, much more involved.

PashaDawg April 14th, 2006 08:33 AM

Re: Turn 66
 
Quote:

puffyn said:
I'd be willing to host. I'd love to get a copy of Ygorl's script (I also have a Mac) to make the process easier.

There is also some stuff you can do with the Mac OS "automator" to make hosting PBEM easier (e.g., creating &amp; addressing emails, attaching turn files and backing up the game as a zip each turn... all with very few clicks). I think Applescript is more powerful, but I don't know how to write Applescripts. Maybe someday. (I saw a book last weekend called "Applescript for Dummies" and almost bought it.)

RonD April 14th, 2006 09:40 AM

Re: Turn 66
 
Don't worry, Pasha - eventually they'll start writing a "***** for lawyers" series.


{/ducks}

PashaDawg April 14th, 2006 06:39 PM

Re: Turn 66
 
Quote:

RonD said:
Don't worry, Pasha - eventually they'll start writing a "***** for lawyers" series.


{/ducks}


http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif &lt;Disdainfully tosses fetid copy of U.S. Bankruptcy Code at RonD... shouting the legalese translation of "BWARGH" and almost throwing out shoulder...&gt; http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif

Folket April 15th, 2006 04:06 AM

Re: Turn 66
 
I can't play my turn. Seems like I need CB 5.1. Why is that? Any suggestions on what to do?

Cainehill April 15th, 2006 06:04 AM

Re: Turn 66
 
1 Attachment(s)

Given that the CoW game started with CB 5.1 and always required it, I'd say the question was "what did you do to delete your mods and why". (Given that you also seem to have lost the 5.2 that you used to have for the CoA game.)

5.1 .dm file attached to this post.

Folket April 15th, 2006 01:06 PM

Re: Turn 66
 
I'm not at home. I'm at my parents house over easter.

Morkilus April 15th, 2006 02:03 PM

Re: Turn 66
 
1 Attachment(s)
Hey... me too! Here's the mod.

PashaDawg April 15th, 2006 03:09 PM

Re: Turn 66
 
You're at Folket's parents' house for Easter, Morkilus? [img]/threads/images/Graemlins/Panda.gif[/img] [img]/threads/images/Graemlins/Racoon.gif[/img] [img]/threads/images/Graemlins/Panda.gif[/img] [img]/threads/images/Graemlins/Fox.gif[/img]

shovah April 15th, 2006 03:13 PM

Re: Turn 66
 
im there 2, every1 from the forums was invited.

PashaDawg April 15th, 2006 09:20 PM

Re: Turn 66
 
sheesh... my invite must of been lost in the mail... but will only take me a minute to get my Easter bonnet and hop hop hop on the train.

The Panther April 16th, 2006 06:53 PM

Re: Turn 66
 
Turn 67 has been sent. The next deadline is Tuesday at 5 PM EDT.


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